So how do we feel about Keepers of the Flame efter a few days?
" In a not-so-distant future, introducing the harbingers "rework": - harbingers now spawn with a gigantic blue aura around them many rooms away that actively cause non-harbinger monsters inside the map to flee - upon entering the map the harbinger will slowly move towards your location as you move around the map - the gigantic blue aura will move with the approaching harbinger and continue to cause neighboring non-harbinger monsters to flee - when the approaching harbinger appears on your screen they will each spawn 5 large magic/rare monster packs within their gigantic blue aura while the harbinger is immune and shoots you with stuff - these monster waves will have excessive blueish particle effects (think blue version of T16.5 maps) to fit the theme and make your computer melt - these monster waves will drop nothing when defeated - defeating the final monster wave causes the harbinger to be defeated, the blue aura to disappear, and the harbinger to drop 1) a small chance of harbinger blood, 2) a small chance of harbinger gift, 3) a pile of tier 7/8 rare items, 4) some transmutation orbs - you may now track down the non-harbinger monsters that fled to random rooms |
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where's loot besides scarabs in t17s and heist/simulacrum/sanctum/strongboxes ?
Ditt j*vla flöte Danne!!
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No even the net result in those strategies are terrible. Go do some T17 ambush containment strat and scratch your head how you lost several divines after an hour.
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" reread my comment, im asking for buffs for general loot that aint tiles or strongboxes or Fortress exclusive scarabs Ditt j*vla flöte Danne!!
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And i'm telling you that T17 strongboxes are terrible too now. Perhaps they are on the "better" side of the terrible scale.
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