Shaders/DirectX12 huge FPS drop.

bump. same issue on Poe 1 and 2.
bump
bump
BUMP!
BUMP
BUMP
Same issue with the shader being maxed out, so bump!
I thought I'd try it on Geforce NOW to see how their rig runs poe and same issue. I ran the same map alch/go 3 times to test and the second map froze for ages I had to logout. By the third map the shaders should have filled surely but nope, maxed out and they gave a little report at the end

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