Shaders/DirectX12 huge FPS drop.
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bump. same issue on Poe 1 and 2.
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bump
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bump
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BUMP!
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BUMP
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BUMP
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Same issue with the shader being maxed out, so bump!
I thought I'd try it on Geforce NOW to see how their rig runs poe and same issue. I ran the same map alch/go 3 times to test and the second map froze for ages I had to logout. By the third map the shaders should have filled surely but nope, maxed out and they gave a little report at the end ![]() |
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