Content Update 0.4.0 — Path of Exile 2: The Last of the Druids
|
Mob density nerfs and barely any substantial endgame changes... that's a no from me dawg. I'm not going through the tedium of leveling again just to do what looks like a more tedious version of temples. See you in 4 months.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
|
|
|
W for endgame mob density being lowered and hopefully gameplay slowing down in endgame as a result. PoE2 should play like PoE2 from start to end not turn from 2 to 1 as soon as you hit endgame.
|
|
|
0.4.0: Return of Diablo 4.
This is so crappy patch that i won't even bother to focus on anymore. You destroyed endgame with 0.3.1 and you're not even addressing current issues. Game became boring and you're making it even slower now. Just huge meh. You are going really wrong way. |
|
" where? show me please |
|
" Their initial plan was to update poe1 to poe2 btw. Slower gameplay is always much worse than faster gameplay. Less loot is always much worse too. You have league stats that show us what players like. Players like zoom zoom builds and many shiny things on their maps. Its a non brainer actually. Majority of players dont have time for the games and they just want to have fun on weekends. Now tell me, how many days it will take for average poe player, that works and have family to climb to t15's? I bet more than a half of poe2 playerbase never killed Arbiter. Slower gameplay = dead game on arrival for sure. Last edited by Karavadonis#7672 on Dec 4, 2025, 9:14:37 PM
|
|
|
So many great changes. Can't decide what to play. Leaning Explosive Spear Amazon or maybe Stormweaver with some Werewolf. The Pathfinder node looks really interesting, too.
|
|
" https://youtu.be/EyyKfOqzGbs?t=5467 Last edited by Karavadonis#7672 on Dec 4, 2025, 9:12:17 PM
|
|
" Yes, so we need more mobs during the campaign, so it's not as boring. Endgame was fine. Bad players with bad builds or bad gear will still take just as long killing 40% increased HP mobs, while the rest of us will just quit because maps will be empty now and combo-oriented gameplay in massive maze-like maps is so slow and unstimulating. The whole reason they added sprinting was to make it less painful to traverse parts of the map where nothing is happening. If there's a balance issue with players getting surrounded by white mobs and dying, tweak the damage mitigation numbers. Fighting through hordes of enemies and getting strong enough to obliterate them is part of the ARPG power fantasy. Lowering mob density is one of the worst choices they could have made for this game. (2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
|
|
|
so the number of monsters in maps is reduced, but they increased drops and exp. i really hop that doesnt mean we have less monsters in rituals, meaning less tribute to spend.
|
|
|
You guyz try to make content for sure but those patchnotes seems kind of weird. Balance is still boring from what we can see, no real change that would make underperforming classes exciting to play.
Lots of numerical values changed, that makes a lot on lines but no real imapact on how the game will be recieved i guess. Engame did not really change either, i wished to see something new or at least a second option to explore if you really like towers and don't really want to change it. I don't know why, but i'm not too excited with this patch, i wanted a lot more from you and it seems to really there. |
|








































































