Content Update 0.4.0 — Path of Exile 2: The Last of the Druids
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Pretty insane mirage archer buffs, was already very potent if you didn't spam dodge and now there is no downside.
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" Dunno how the math stacks up but they've lined it up with the wyverns flying flame thrower where the ignites stack instead of renewing duration on a max of 1 ignite on the mob, thats how youre supposed to stack magnitude now. Probs how all ignites will work in a few patches is my guess. |
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"Raise Zombie: Creating a Zombie from a Power Charge now also creates 2 additional non-empowered Zombies."
This is possibly the worst change I've seen done to a skill in my time playing this game, PoE1 included. As the gem exists now non-empowered zombies are useless. They're weak and slow and only serve to body block your good minions. There is almost no reason you would want to raise a non-empowered zombie and now you're forced to every time. I pray that empowered zombies will overwrite the non-empowered otherwise the skills is even worse than it was in 0.3. |
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GGG reduced visual clutter by removing players from the screen
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" I really hope that empowered zombies override basic ones when there is max limit already in play. It should also work vice versa, basic ones should not override empowered ones. | |
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what the fuck are you doing ? why did you nerf the curse area ? i lyterali use it to debuff and it gets nerfed because some stupid unique ? PUT THE DAMN REDUCTION ON THE UNIQUE THEN
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Can we now get cursed ground big enough for melee attacks?
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Mirage archer looks sexy
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Do Phrecia 2, can't be bothered with this dogshit
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Darn, I very much dislike these curse nerfs...
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