Content Update 0.4.0 — Path of Exile 2: The Last of the Druids

Pretty insane mirage archer buffs, was already very potent if you didn't spam dodge and now there is no downside.
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monk3y1#4006 wrote:
Whos weetbix did Conner piss in lol, rip incinerate. o7


Dunno how the math stacks up but they've lined it up with the wyverns flying flame thrower where the ignites stack instead of renewing duration on a max of 1 ignite on the mob, thats how youre supposed to stack magnitude now. Probs how all ignites will work in a few patches is my guess.
"Raise Zombie: Creating a Zombie from a Power Charge now also creates 2 additional non-empowered Zombies."

This is possibly the worst change I've seen done to a skill in my time playing this game, PoE1 included. As the gem exists now non-empowered zombies are useless. They're weak and slow and only serve to body block your good minions. There is almost no reason you would want to raise a non-empowered zombie and now you're forced to every time.

I pray that empowered zombies will overwrite the non-empowered otherwise the skills is even worse than it was in 0.3.
GGG reduced visual clutter by removing players from the screen
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Raise Zombie: Creating a Zombie from a Power Charge now also creates 2 additional non-empowered Zombies. Empowered Zombie now deals 122-253% more damage with Hits at Gem levels 5-20 (previously 100).


I really hope that empowered zombies override basic ones when there is max limit already in play. It should also work vice versa, basic ones should not override empowered ones.
what the fuck are you doing ? why did you nerf the curse area ? i lyterali use it to debuff and it gets nerfed because some stupid unique ? PUT THE DAMN REDUCTION ON THE UNIQUE THEN
Can we now get cursed ground big enough for melee attacks?
Mirage archer looks sexy
Do Phrecia 2, can't be bothered with this dogshit
Darn, I very much dislike these curse nerfs...

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Passive Tree Changes

Curse Area passive skills on the Passive Tree have been halved, now granting 10% Curse Area of Effect (previously 20%). The Zone of Control Notable skill now grants 20% increased Curse Area of Effect (previously 40%) but also grants 10% increased Curse Magnitudes (previously 8%). The Curse Area small passives on the Lich and Abyssal Lich now grant 15% increased Curse Area (previously 25%).

Skill Changes

Temporal Chains, Elemental Weakness, Enfeeble, Vulnerability, Despair and Inevitable Agony now have lowered radius scaling for Gem Level 20+, increasing by 0.1 metres every 3 levels (previously every level).

Item Changes

Curse Area of Effect Mods on Jewels have been reduced. Regular Jewels now grant 8-12% Curse Area of Effect (previously 15-25%) and Timeless Jewels now grant 3-6% (previously 6-12%).

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