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I am incredibly frustrated with the direction Path of Exile 2 is taking regarding the Passive Skill Tree, and I need to air this major concern.
The foundation of Path of Exile is that the Skill Tree is sacred and universal—it's the same structure for every single class, with your starting choice only determining your initial position. This design philosophy is what guarantees maximum build diversity.
However, now in POE2, if I roll a Druid, the tree is laid out one way, but if I roll a Warrior or another class, the entire structure is fundamentally different!
This is a massive restriction on player choice. It dictates where your build can go based solely on your initial class selection, effectively replacing the endless possibilities of a universal tree with pre-defined, class-specific paths. It creates the illusion of choice while forcing you into specific archetypes.
This design philosophy—controlling the player experience and limiting freedom—smells like the restrictive design of an Activision title, not the deep, complex freedom we expect from Grinding Gear Games. GGG needs to revert to the universal Passive Tree structure that is core to the identity of Path of Exile!
I am genuinely terrified by the direction this is headed in.
Last bumped on Dec 16, 2025, 11:46:17 AM
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Posted byFrankenhooker#0737on Dec 15, 2025, 6:58:38 PM
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I am incredibly frustrated with the direction Path of Exile 2 is taking regarding the Passive Skill Tree, and I need to air this major concern.
The foundation of Path of Exile is that the Skill Tree is sacred and universal—it's the same structure for every single class, with your starting choice only determining your initial position. This design philosophy is what guarantees maximum build diversity.
However, now in POE2, if I roll a Druid, the tree is laid out one way, but if I roll a Warrior or another class, the entire structure is fundamentally different!
This is a massive restriction on player choice. It dictates where your build can go based solely on your initial class selection, effectively replacing the endless possibilities of a universal tree with pre-defined, class-specific paths. It creates the illusion of choice while forcing you into specific archetypes.
This design philosophy—controlling the player experience and limiting freedom—smells like the restrictive design of an Activision title, not the deep, complex freedom we expect from Grinding Gear Games. GGG needs to revert to the universal Passive Tree structure that is core to the identity of Path of Exile!
I am genuinely terrified by the direction this is headed in.
Its only different around the start areas as far as ive seen. Like the witch and sorc start in the same place. Like it doesnt make sense for the sorc to have minion buffs there, right? Like the first 10 nodes or so. Its really not much.
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Yes because its still a traditionally designed arpg, you choose a class for a reason, that play style and options it gives, for passives that are too far you can instill amulets get uniques that alter and give things, and pathing from any class to any class is pretty simple just takes 20-40 points maybe depending how far you want to go
Your writing this as if it only applies to druid, thats not the case, just path over wherever the heck you want
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Posted byJobama#9902on Dec 15, 2025, 7:06:27 PM
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I am incredibly frustrated with the direction Path of Exile 2 is taking regarding the Passive Skill Tree, and I need to air this major concern.
The foundation of Path of Exile is that the Skill Tree is sacred and universal—it's the same structure for every single class, with your starting choice only determining your initial position. This design philosophy is what guarantees maximum build diversity.
However, now in POE2, if I roll a Druid, the tree is laid out one way, but if I roll a Warrior or another class, the entire structure is fundamentally different!
This is a massive restriction on player choice. It dictates where your build can go based solely on your initial class selection, effectively replacing the endless possibilities of a universal tree with pre-defined, class-specific paths. It creates the illusion of choice while forcing you into specific archetypes.
This design philosophy—controlling the player experience and limiting freedom—smells like the restrictive design of an Activision title, not the deep, complex freedom we expect from Grinding Gear Games. GGG needs to revert to the universal Passive Tree structure that is core to the identity of Path of Exile!
I am genuinely terrified by the direction this is headed in.
Its only different around the start areas as far as ive seen. Like the witch and sorc start in the same place. Like it doesnt make sense for the sorc to have minion buffs there, right? Like the first 10 nodes or so. Its really not much.
He is talking about the new druid ascendacy
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Posted bySelexx2000#5717on Dec 15, 2025, 7:06:40 PM
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I am incredibly frustrated with the direction Path of Exile 2 is taking regarding the Passive Skill Tree, and I need to air this major concern.
The foundation of Path of Exile is that the Skill Tree is sacred and universal—it's the same structure for every single class, with your starting choice only determining your initial position. This design philosophy is what guarantees maximum build diversity.
However, now in POE2, if I roll a Druid, the tree is laid out one way, but if I roll a Warrior or another class, the entire structure is fundamentally different!
This is a massive restriction on player choice. It dictates where your build can go based solely on your initial class selection, effectively replacing the endless possibilities of a universal tree with pre-defined, class-specific paths. It creates the illusion of choice while forcing you into specific archetypes.
This design philosophy—controlling the player experience and limiting freedom—smells like the restrictive design of an Activision title, not the deep, complex freedom we expect from Grinding Gear Games. GGG needs to revert to the universal Passive Tree structure that is core to the identity of Path of Exile!
I am genuinely terrified by the direction this is headed in.
Its only different around the start areas as far as ive seen. Like the witch and sorc start in the same place. Like it doesnt make sense for the sorc to have minion buffs there, right? Like the first 10 nodes or so. Its really not much.
He is talking about the new druid ascendacy
No, I'm not talking about the ascendancy.
The nodes are DIFFERENT if you choose different classes.
Log on and see for yourself.
If you roll druid for instance there are all the damage nodes that are not there if you roll warrior.
It's complete anathema to the core design of a universal skill tree.
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Posted byFrankenhooker#0737on Dec 15, 2025, 7:24:14 PM
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The only reason i can think of them trying to go to this insane balance is that they plan to put in pvp and are using AI to balance stuff for this. I bet they have a ton of crazy stuff planned, it looked like they wanted swords in this patch and a number of other things but it fell short.
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Posted byahearn#5968on Dec 15, 2025, 7:24:47 PM
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The only reason i can think of them trying to go to this insane balance is that they plan to put in pvp and are using AI to balance stuff for this. I bet they have a ton of crazy stuff planned, it looked like they wanted swords in this patch and a number of other things but it fell short.
I sincerely hope you're right and this is an ad hoc band-aid!
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Posted byFrankenhooker#0737on Dec 15, 2025, 7:27:16 PM
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bump
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Posted byFrankenhooker#0737on Dec 15, 2025, 9:56:38 PM
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I made a monk and indeed he start with the sorceress tree. Not like it's a huge deal for sure but i would have prefere him to have the witch tree start. (was using chaos spells)
Only the start change it's true but it's the first place you reach when moving on another side of the tree.
Now i dont really see how they could do differently since they'll be 12 classes and 6 starting points. So idk, i just deal wiht it =)
SSF player
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Posted byBlastYa#4875on Dec 15, 2025, 10:06:31 PM
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"WOW".... yes you're right the witch and sorc have different starts... this is worse than i thought.
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Posted byFrankenhooker#0737on Dec 16, 2025, 10:44:38 AM
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