Melee bad 0.2-0.4 expirience
" Hi, yes 100% agree with your thread and prior post. In addition to your "findings" have look on my "findings" that hurt the game. There is combination that really hurts the game, the flow in general and the combat feeling: (1) the embedded /hard coded stand-up time for the bear (2) +0.4 or 0.5 seconds additional rampage initial time skill (3) the double click necessary to apply rampage (4) the size of temporal chains applying in Tier-14 maps (5) any form of freeze (map mods like chilled ground or monster gain extra cold) (6) Spear+Shield Farradin monster can stop your rampage (7) Basic attacks from insects are faster than all bear attacks. Light stun meter keeps building from all small insects. |
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" I gave up on rampage clearing and use it almost exclusively on bosses with ancestral cry, after stunning them. I have almost 40% skill speed in talents and 40% skill speed support on rampage and it still gets interrupted like 50% of times when i try to cast it on abyss on breach swarms, not even saying that standing still for 1 second to start moving is a death sentence on most maps. |
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