Brutally honest opinion

Campaign skip is completley pointless. Please explain why you need a campaign skip and what it achieves?

If you say "Repeating the same thing over and over again" welcome to ARPG, thats what they are, maps are no different.

As for Shapeshift, yes I think they are powerfull but they suffer from the same problem that most melee characters do and that is survivability and melee mechanics.

Wyvern can get away with this with some of its ranged attacks but does suffer in some high density content due to the limited use of some its abilities and the realtively slow attack speed.

Bear feels good to play but still feels a little slow attack speed wise and leaves the player open, it has more than enough AoE range for a melee based class and the rampage skill offers great clear speed. Defenses in the game still feel lackluster unless you use things like Cloak of Flame, which feels very gimicky to me. I would prefer them to shore up things like armour a little better to offer a more interesting melee play style then I could see bear becoming the true powerhouse it should be.

Have not tried wolf so I cannot comment on it too much, the skills didn't really jump out to me and it lacked the additional bonuses that the Wyvern/Bear transforms got. With lunar blessing being unable to have 100% uptime due to it not being able to run the cooldown while the buff is up, it offers a limited use for bossing and stubborn rares only.

The druid ascendies are actually quite interesting, when I first seen them I wasn't overly impressed but they do offer a bit of customisation.

The shaman bonded runes are not bad although I think some of the bonuses are quite a bit "meh" and some are really powerful like the additional effect of shock on the lightning runes. The rage for spells is very obviously stupidly strong and the adaptations offer a great defensive option that is rather versatile.

The Oracle has some things that just make me go "why" such as The lesser harm. I don't really see it being all that great, I have yet to look up min-max numbers of some of the mobs so I am not sure how much it will actually provide, this will depend on the difference between the min-max.

Forced Outcome is probably my favourite ascendency in this tree, it has a really interesting concept and would be very interest to build around. Unseen paths is a nice take but very build dependant which limits the class to building around certain things that would use these passives. as does entwined realities.

Harmony within feels like hot garbage with the way that it reduces your maximum life AND mana.

Totem talent is totem talent lol.

Moment of Vulnerability, if I am reading this right only works on primed enemies, if that is the case it is basically useless.

Align fate, this is interesting, I am not 100% sure on the mechanic with the 25% increased frequency effect. If this is reducing the time between visages and you can get it to a reasonable time (like 3 seconds or less) it might be good for map clear. With the current meta of bosses dying in 10s this may not help much on bosses.
op calling druid bear a caster.
what planet are they living on?
Honestly, I cannot name a single good thing about this game. It lacks build variety, campaign is just awfull and extremely long, loot is to the minimum, new league mechanic is mega unrewarding and boring, gameplay feels very choppy since you trip in every 2nd thing in the game (that you cannot see btw) - kinda feels like im playing Death Stranding, not PoE. I dont even like the graphics - yes it may be pretty, but after 14 hour sesssion it just tires you like crazy (unlike PoE1). The dopamine hits from loot are missing, since 99.9% of the uniques are just useless and cheap.

Overall it is just very badly designed game, and I do not see a way of fixing it without some massive changes, to which obviously they do not want to commit because of the thousands campaign only players, that averege 30 hours gametime per league, wanting to play a single player hack and slash game.
Development has been so slow that now we're porting the same old inane complaints from 10 years ago too?
"
Honestly, I cannot name a single good thing about this game. It lacks build variety, campaign is just awfull and extremely long, loot is to the minimum, new league mechanic is mega unrewarding and boring, gameplay feels very choppy since you trip in every 2nd thing in the game (that you cannot see btw) - kinda feels like im playing Death Stranding, not PoE. I dont even like the graphics - yes it may be pretty, but after 14 hour sesssion it just tires you like crazy (unlike PoE1). The dopamine hits from loot are missing, since 99.9% of the uniques are just useless and cheap.

Overall it is just very badly designed game, and I do not see a way of fixing it without some massive changes, to which obviously they do not want to commit because of the thousands campaign only players, that averege 30 hours gametime per league, wanting to play a single player hack and slash game.


The game is progressing really good as an early acceess. Lots of things to be done, but we, who were here since 0.1, can see the difference.

There are a lot of things that we, the playerbase, can do to help the devs to improve the game. Diminishing players that do not think like you, treating them like casuals or noobs, is not one of them. Droppin mindless rage posts neither.

We know you would like poe1 part II, but that wont happen, devs and most ppl dont want it. So lets move on
Last edited by zepberonha#9748 on Dec 17, 2025, 6:25:39 AM
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We know you would like poe1 part II, but that wont happen, devs and most ppl dont want it. So lets move on


I don't know about that. PoE 1 is and will remain a classic. The second part so far has been divisive at beast, disappointing at worst. I don't think comparing them is fair because one game is just much better than the other.
Druid I was just disgusted that they still copy D2 after all these years, was happy for wyvern only, planned to play a bit of that and then different class. Had only just a try of wolf and bear before lvl 3 and I love both, esp bear, so yeah hard disagree on druid.
"
"
Honestly, I cannot name a single good thing about this game. It lacks build variety, campaign is just awfull and extremely long, loot is to the minimum, new league mechanic is mega unrewarding and boring, gameplay feels very choppy since you trip in every 2nd thing in the game (that you cannot see btw) - kinda feels like im playing Death Stranding, not PoE. I dont even like the graphics - yes it may be pretty, but after 14 hour sesssion it just tires you like crazy (unlike PoE1). The dopamine hits from loot are missing, since 99.9% of the uniques are just useless and cheap.

Overall it is just very badly designed game, and I do not see a way of fixing it without some massive changes, to which obviously they do not want to commit because of the thousands campaign only players, that averege 30 hours gametime per league, wanting to play a single player hack and slash game.


The game is progressing really good as an early acceess. Lots of things to be done, but we, who were here since 0.1, can see the difference.

There are a lot of things that we, the playerbase, can do to help the devs to improve the game. Diminishing players that do not think like you, treating them like casuals or noobs, is not one of them. Droppin mindless rage posts neither.

We know you would like poe1 part II, but that wont happen, devs and most ppl dont want it. So lets move on


I am here since 0.1, and it looks like the game is getting worse not better. We are in early access for almost a year, and probably will be for 2 more the way things are going. At the moment, litterally 90% of the player base is shitting on the game - I do not want PoE 1.2, I just want a good enjoyable game.
90% of the player base Is not shitting on the game
Mash the clean
I dont think a campaign skip is a good idea. Campaign should be just the same length as poe1 Not Elden ring
“The bird of Hermes is my name, eating my wings to make me tame.”
Last edited by Alzucard#2422 on Dec 17, 2025, 10:33:02 AM

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