Brutally honest opinion

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90% of the player base Is not shitting on the game


Yes I'm mostly positive about the game, I tend to enjoy forum debates, I feel a slight obligation to leave some feedback in early access, and still despite all that I mostly stopped posting here, I'd just rather play the game.

That way the forum is left to negative people, probably vocal minority, hope they don't listen or this will be exactly the same arpg as all the others that caved into pressure.
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Honestly, I cannot name a single good thing about this game. It lacks build variety, campaign is just awfull and extremely long, loot is to the minimum, new league mechanic is mega unrewarding and boring, gameplay feels very choppy since you trip in every 2nd thing in the game (that you cannot see btw) - kinda feels like im playing Death Stranding, not PoE. I dont even like the graphics - yes it may be pretty, but after 14 hour sesssion it just tires you like crazy (unlike PoE1). The dopamine hits from loot are missing, since 99.9% of the uniques are just useless and cheap.

Overall it is just very badly designed game, and I do not see a way of fixing it without some massive changes, to which obviously they do not want to commit because of the thousands campaign only players, that averege 30 hours gametime per league, wanting to play a single player hack and slash game.


The game is progressing really good as an early acceess. Lots of things to be done, but we, who were here since 0.1, can see the difference.

There are a lot of things that we, the playerbase, can do to help the devs to improve the game. Diminishing players that do not think like you, treating them like casuals or noobs, is not one of them. Droppin mindless rage posts neither.

We know you would like poe1 part II, but that wont happen, devs and most ppl dont want it. So lets move on


I am here since 0.1, and it looks like the game is getting worse not better. We are in early access for almost a year, and probably will be for 2 more the way things are going. At the moment, litterally 90% of the player base is shitting on the game - I do not want PoE 1.2, I just want a good enjoyable game.



Yep im here too from the start. The passive tree is not strong enough, so items it is. And with these drops and removal of homonoginogin you cant really target craft. I wanted to try something else as my leaguestarter than the old trusty lightning arrow, but i regret it now and dont want to farm for years for a new gear upgrade. D4 it is for me till the prices drop a lot on trade.
I disagree with the campaign skip. It's always nice to see your character slowly take form through a story like that at least for me. But at the same time it IS a slog at its current iteration. The problem isn't ACT 1 and ACT 2 as both in length and in map size they are perfectly solid. BUT WHEN YOU FUCKING ENTER ACT 3 AND ACT 4 ESPECIALLY DROWNED CITY AND AFTER, OH BOY. AND MATLAN WATERWAYS. LIKE SERIOUSLY WHY IN THE FUCK MUST THESE 2 ACTS BE THIS FUCKING HUGE AT EVERY FUCKING MAP. ESPECIALLY WITH THE SMALLER PACKSIZES IT FEELS LIKE A FUCKING WALKING SIMULATOR THAT OCCASIONALLY HAS A SMALL PACK OF MOBS SOMEWHERE IN THE CORNER INBETWEEN WALKING AND SPRINTING 10 POE1 MAPS.

Also the Vaal Temple is ass and yes ill keep saying it because this trash heap of a mechanic is absolutely fucking terrible with 0 redeeming qualities. Whoever came up with Vaal Temple working like this needs to go in a mental ward. I've never in any fucking video game i ever played so far have encountered a shittier mechanic. It's like someone grabbed Kalandra League and slammed a claustrophobic version of Incursion spiced with Nemesis along with a build your own nonsensical puzzle. Who in the hell thought this was a passable idea, not a good one but even a passable one i am worried about you. This thing needs a full rework its a flop on every single count imaginable.
Last edited by Remsleeprem#2330 on Dec 17, 2025, 8:04:55 PM
I don't necessarily need a campaign skip but it has to be a shorter playthrough than Dark Souls 1.
I can't understand why GGG always wants to implement Souls-like combat mechanics. Do Souls games ever surround you with endless hordes of monsters? Plus, in this game, a single hit from a small enemy can interrupt your skill casting—it feels absurdly clunky.
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First of all: We need a campaign skip.

Being a slog or a chore doesn’t even begin to describe the pain.
There is no argument against it. It is what everyone wants.

Wild mischaracterization. Many people are against a campaign skip and its implications. You should present your opinion as though you speaking for yourself, not for me or the rest of the community. Pleaase and thank you.

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PS: I like ‚engaging‘ combat, meaning combat like in souls games.
But you can’t make this happen when the player is swarmed by monsters.

Either you make the game a soulslike with a top down perspective
(which would not be very much like an arpg and which would require you to redesign
every enemy in the game apart from bosses) or you make it like PoE1.

I agree with you on this. I think the game needs a ground-up rebalance. As it stands, it contains many elements which are antithetical to engaging combat.


Some fundamental problems with achieving engaging combat are:

- Exponential scaling.
Both for players and monsters in end-game.

For players, the player power curve creates such large variance, that balancing the monsters to be neither too easy, nor too hard, becomes an impossible task. Players should feel a sense of progression, but without the exponential gains in power that currently exist. One way to achieve this is to make those power thresholds obtainable on the passive tree and ascendancy, and not as much by the RNG element of loot. Some power variance should come from loot, but currently it is too much.

For monsters, with end-game modifiers from maps and rare monsters, those modifiers alone seem problematic. But when compounded together, when you have Crit, % increased damage, % extra damage as ele, and then you have two rare monsters with modifies synergizing and multiplying them, it's ridiculous to say the least.

Both of these problems have carried over from PoE1, and I had hoped that PoE2 would take things in a new direction, away from this sporadic circus of power scaling.

- Monster density.
This was reduced in 0.4 and was a massively positive change. However, lowering density alone will never be enough. The other balance changes mentioned here are required in addition to reduced density to get anything close to an interesting attrition style of engaging combat. imo The density could be reduced further as a baseline. Then it will serve as a kind of canvas, for much needed power scale balancing.

- Player sustain / regen.
If the players can recuperate their life very quickly, then engaging combat will be impossible. It's just that simple. The only way to kill a player that can sustain their life pool this way, is to burst their life down with surprise damage spikes like those mentioned above with monster damage scaling. This is fundamentally at-odds with engaging combat.

- Conclusion.
All of these need to be resolved if we are ever going to get interesting combat, and not a repeat of the one-dimensional AoE clear meta of PoE1.
I really hope they expand on interludes.

We should have the option in campaign playthroughs after the first to play an abbreviated version of the act - ie the act converted to an interlude, rather than the full thing.

I DREAD the day they convert the interludes to two more full acts, it is going to actively make the game worse to play through each season.
Same here, D4 is actually in a great state at the moent, and ironicly after PoE2 fells amazing.
I agree with Mark's take on the campaign skip: what makes it different than just running normal maps? The campaign is a part of the league start, it just has a few skippable cut scenes and a different UI, that's really the only difference.
Asking for campaign skip and complaining about the Endgame not existing in the same Post is definitely one of the takes of all time.

That said, campaign skip is a bad idea. From my observation, only people who don't really enjoy the game anyway want the campaign skip too play as little of the game as possible, which is weird in and of itself.

The campaign is short and pretty well made, with lots of power opportunities to be found in a league start scenario and with twink gear you are done with it within a few hours.

Kind Regards.

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