Unlimited Dodgeroll is way to OP.
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This ends up spamming dodgeroll 24/7 and cast 1 button "clear whole screen" skills inbetween, instead of using dodgeroll as a valuable skill to get out of dangerous situations from time to time.
Dodgeroll should be used for tactical replacement during a fight, not being a "cheese button" for bosses as it currently is, where you dodgeroll back and forth close to the boss to cheese his mechanics. Suggestion: Dodgeroll should have an initial cooldown of 2-3 seconds and 2 uses, but you can reduce the cooldowns with specific affixes on boots (Dodgeroll CD reduced by xy%....Or increase the dodgeroll "use counter" up to 4 (means you can do 4 dodgerolls successively before the CD starts). This way we would have a way more tactical game instead of "Path of Dodgeroll 2" where 70% of the game is sprint+dodgeroll, because it's way to powerful without any restrictions (Esp for Pathfinder this league). Last edited by CroDanZ#1818 on Dec 17, 2025, 7:46:18 PM Last bumped on Dec 18, 2025, 8:39:04 AM
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Your issue simply requires you to not spam dodge. No reason to make it harder on everyone else.
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Dodgerolling to avoid boss attacks is "cheesing"? Are you trolling? Dodge roll is shit, but not because any of the reasons listed. The issue is that you have to spam it in maps because of monster damage and swarming, and that it doesn't actually provide I-frames for important boss attacks.
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Agree, we need a dodge charge to use a dodge roll, and of course you need to stand still for 3s to generate a dodge charge.
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There is no difference between having a dodge roll and leap slamming between every attack in PoE1. It is not OP at all.
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Well let the bosses stop spamming 1 shot attacks then we will talk about dodge rolls. Its unfair the bosses have no cooldowns or mana consumption or whatever, so its fair for us to have unlimited dodge rolls.
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" I agree with your title, but I also think GGG should leave it as is. Just look at this forum. It's full of posts by people who are dying in game. I want GGG to keep adding and balancing new content, not starting more fights with the playerbase. Evasion-only melee character that can kill Ubers with cheap gear (SSF Rise of the Abyssal), no armor, no energy shield, 62k eHP:
https://poe.ninja/poe2/pob/119e9 |
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I kinda agree that dodge rolling is too strong, since it makes the player too untouchable and there is no real penalty to spamming it. Not sure how to fix that though.
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What nonsense, the game clearly is built around it to some degree given how much the game loves one-shots and rapid deaths.
My early access feedback (0.1): https://www.pathofexile.com/forum/view-thread/3639607
My Witch early access feedback (0.1): https://www.pathofexile.com/forum/view-thread/3632153 My 0.3 https://www.pathofexile.com/forum/view-thread/3850769 |
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If you need to abuse dodgeroll, it means either build issue or skill issue.
I dont get the OP issue here. He spam dodgeroll and complain about dodgeroll?? A proper working build dont need to spam dodgeroll all the time. Last edited by redsuns#3615 on Dec 18, 2025, 12:56:41 AM
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