Unlimited Dodgeroll is way to OP.
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What utter nonsense. If you don't like dodgeroll, don't use it...
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If you are spamming dodge roll then you aren't doing damage. The best way to play is to not do dodge roll at all.
If you still clear screens while spamming dodge roll then the issue isn't dodge roll, it is the damage and how easy it is to access to high damage in trade. And some abilities are just broken even in SSF. |
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" just remove the need for a dodge roll in the game, and have it like poe1 easy fix, gimme flame dash or frostblink Last edited by TechnicallBrains#4648 on Dec 18, 2025, 1:32:44 AM
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To Devs: if you touch dodge roll you should add +10 passive points to Passive skill tree. Enough changing abd adding new things without raising passive points.
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" Ofc all those things have to change aswell....idealy 1-shot mechanics of mobs and bosses (means flat damage attacks) should be well telegraphed, all the other attacks & effects should only do a % om max healt dmg, no matter how much life we as player have. The game should also get rid of being able to 1-tap bosses, no matter the investemnt. The vision of the game is to make it slower and fights more meaningful. But with unlimited dodgerolls we just have a way to powerful cheese mechanic for most of the enounters. A dodge roll should be a strong & meaningful tool to reposition your character or dodge certain mechanics, not being spammable in every encounter. Unlimited dodgeroll just kills the interaction with all boss mechanics in the game and the need to learn them....Becasue I can dodgeroll out of them without limit + being immortal during the animation. You can practicaly abuse that till you get to the point in the game where you 1-tap bosses (ofc at this point you don't need it anymore. So conclusion: Limit dodgerolls + not being able to 1 tap bosses = way more interactive game with meaningful fights. " It's not about "liking".....it's becasue the whole game is balanced around this way to OP mechanic we end up with not so many meaningful fights as promissed. Because of the waay to powerful dodgeroll ability there's no need to learn boss mechanics in 90% of the cases....you can simply spam dodgeroll while the boss do his attacks and ofc spam your attacks as he stands still. This makes the need to learn all the different boss mechanics kinda obsolete and that's rly bad for the uniqueness and variety of those encounters. A bossfight should be intense and an encounter where you watch every step you make....not: Precast -> roll roll roll roll -> attack attack attack -> roll roll roll roll. We should also get rid of the ability to 1-tap bosses at the same time but that's another topic. Last edited by CroDanZ#1818 on Dec 18, 2025, 8:49:30 AM
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