Improvements to the Fate of the Vaal League
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bring back stacked level up effects.
gamers enjoy effects and devs enjoy money, its a win for both. |
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Why are you guys focusing on seasons and leagues that no one wants. Everyone quits within a week anyway. How about work on the unfinshed core game? Still missing the rest of the acts, other characters, weapons and skills.. I bet the community would like that more than any league mechanic. I mean its been a year of early access...
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How about making the mechanic less cumbersome and annoying to understand? I barely understand it now and I've been in the temple tons. There is literally 0 information in game for new players to even understand the mechanic. The explanation you gave was "it's similar to incursion from poe1... OK? IMHO burn it down and start over, ill wait.
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GGG please next time you introduce such complex mechanics at least let us know how it works, I had to make a new character because my temple is completely fuked up cuz I had no idea how worked.
Also reduce the amount of maps need to be done to enter the temple, 3-4 are enough |
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League is dead right now. No progression. its hard to farm currency and items are pricier than usual. only got 2 div drop since league start.
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The endgame is just low, mapping is boring, the temple isn't worth it, and the worst thing is still the performance. The game lags every second, even on high-end PCs.
Why are there such severe mini interruptions? The frequency with which this causes death is abnormal. Then there is the issue of the extremely severe buggy bleeding damage, which is a joke. There is nothing one can do about it; health potions are ignored, and one simply watches as they die. It is laughable. For me, the game is now just a paradise of errors. It is annoying and follows in the footsteps of d4: never-ending bugs, only bugs |
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" i would rather they just drop this poo2, call it a failed venture, and continue working on poe1 only :) |
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Thank , nice upgrade!
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Great changes!
Buy how about adding more vaal "altars" to each map, like 2-3 on each map so we can visit the temple more often! Maby add a tablet that allows us to spawn more, so the people that are intelligent enought to use the mechanic and enjoy it can interact with it more. I would also love to see some more advanced combinations, right now it seems way to basic. I know some players complain that it's to complex for them.. But those are not the target audience for this machanic, they have the abyss, and breach, expeditions and other simplified mechanics. Just make this advanced, complex and rewarding, make it more rewardeing then t16 maps, but complex so you have to use the mechanic properly for us that do not want the braindead game. |
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Also fix the damn ascendancies, both trial of chaos and sekhema are infuriatingly hard with armour/ES Druid. Nigh impossible, especially with bear skills where you stand still a lot. Also the trial of chaos flying bullshit bird is still broken and hard af unless you abuse broken meta builds.
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