Severe lack of balance once again ruining the game
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@pious
Im guessing those are softcore statistics? I was talking about HCSSF the only mode that matters... We already know those 4 classes are the top damage dealers in the game and in sc the only thing that matters is damage, that is why there is a 10 page thread about all those people crying that hive fortress damage pulse is one shotting their "perfect build" LMAO |
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" POE ninja current snapshot 2% of players using ephemeral edge. Seems fine to me. Mageblood is THE chase item, it should be highly used. #loonglivemegablud “Freedom is what we do with what is done to us.”
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" 1. if you want to make a HC post thats great, but assuming anyone knows that without you saying so is actually insane. 2. The only person crying about that fortress dmg, while also claiming to have a perfect build is Torforto. And literally no one els eon this forum will defend him on that one. “Freedom is what we do with what is done to us.”
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" HC keepers day 3: 13% elementalist 11% necro 10% slayer HCSSF is definitely slam dominant, but you are talking about a subset of a subset of the community at that point. [Removed by Support] “Freedom is what we do with what is done to us.” Last edited by WarrenT_GGG#0000 on Dec 19, 2025, 12:49:44 PM
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The loud few people complaining about Fortress pulse damage are getting ridiculed for their build choices. Don't assume it's 10 pages of just complaints lmao.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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" yes elementalist is broken I dont know what kind of builds they play on sc/hc tradies but lets just take an example since we are talking about ephemeral edge and elementalist... Eviscerate elementalist with EE is like 35m dps meanwhile if you craft a mirror 1hander axe with like 700 dps and synth implicits + t1 dot multi suffix on a gladiator evisc and you will deal a tiny fraction of that dps, tell me again what justifies EE being so much stronger in this situation? I will even argue that crafting such a one-hander is even more difficult than farming an EEdge so really I don't get the dev's logic there Last edited by MrEpic#2507 on Dec 19, 2025, 1:02:44 PM
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" Having an item that is the most op item that any build can equip is just bad design honestly but for this one I will agree that it's just my opinion and can't be justified by common sense. I just think if anyone is using it then all their in-game success is meaningless since equipping it is basically cheating |
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they are trapped with their monetized system. They are scared if they make the game too fun people wont buy supporter packs.. I dunno why or how. they would sell more if they just balanced the damn game.
I wont spend another dime until they balance the damn skill gems.... Last edited by Jradlot21#0486 on Dec 19, 2025, 1:12:24 PM
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" Cheers to meaningless cheating. “Freedom is what we do with what is done to us.” Last edited by Piousqd#0073 on Dec 19, 2025, 1:21:42 PM
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Ephemeral Edge is just another variant of the same disease GGG fell ill to - 'stacking'
EE just 'clicks' with already built-to-win archetype: INT stacking, where stacking one thing gives you defence, offence and utility. EE does the same but stronger, and the only price for it is that you cannot use wand skills with it Slams are popular in hcssf because they get easy gear progression and have good guides by good players for them. recombinators made getting good slam weapon very easy (you just need 3p/0s for non crit slam and that is much easier to get since both recomb options are present due to salvaging 'one good' preffix weapons for a chance of separating the desired mod) Overextertion is a problem or rather - tying all melee buffs from patches ago to one mechanic (warcries) created a rift between skills like Sweep (that does not benefit from warcries much in practice) and slams that actually do - while everything around them stays the same. that makes Sweep a skill NOONE should EVER play as it deals fraction of slam skill removing part of that power and spreading it over other mechanics/areas - but EVENLY this time please - would do A LOT many do not know but since GGG introduced 'strikes' and 'slams' as keywords, skills that are neither are kinda.. abandonware. Ruthless - the best bleed support in the game - no longer works with 'melee' skills, now it needs 'strike' or 'slam'. cool for EQ, bad for Sweep while i see the OP's complaint as bit overblown and definitely poorly argument, there is factual support for the problematic nature of Overextertion support and its disproportionately strong effect on slams nerfing VFoS was.. kinda expected. slam that offscreens, auto-aims and has great damage? no way. it also made regular Volcanic Fissure like a total joke (that it is btw, it is unusable skill with botched scaling) |
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