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Ephemeral Edge is just another variant of the same disease GGG fell ill to - 'stacking'
EE just 'clicks' with already built-to-win archetype: INT stacking, where stacking one thing gives you defence, offence and utility. EE does the same but stronger, and the only price for it is that you cannot use wand skills with it
Slams are popular in hcssf because they get easy gear progression and have good guides by good players for them. recombinators made getting good slam weapon very easy (you just need 3p/0s for non crit slam and that is much easier to get since both recomb options are present due to salvaging 'one good' preffix weapons for a chance of separating the desired mod)
Overextertion is a problem or rather - tying all melee buffs from patches ago to one mechanic (warcries) created a rift between skills like Sweep (that does not benefit from warcries much in practice) and slams that actually do - while everything around them stays the same. that makes Sweep a skill NOONE should EVER play as it deals fraction of slam skill
removing part of that power and spreading it over other mechanics/areas - but EVENLY this time please - would do A LOT
many do not know but since GGG introduced 'strikes' and 'slams' as keywords, skills that are neither are kinda.. abandonware. Ruthless - the best bleed support in the game - no longer works with 'melee' skills, now it needs 'strike' or 'slam'. cool for EQ, bad for Sweep
while i see the OP's complaint as bit overblown and definitely poorly argument, there is factual support for the problematic nature of Overextertion support and its disproportionately strong effect on slams
nerfing VFoS was.. kinda expected. slam that offscreens, auto-aims and has great damage? no way.
it also made regular Volcanic Fissure like a total joke (that it is btw, it is unusable skill with botched scaling)
I'm not sure why you say its a "poorly argument" whatever that means, but I appreciate you agreeing with me on that one at least, good breakdown of the history of buffs/nerfs that happened surrounding melee skills / warcries and tags.
I don't know about if the "good guides" make those players good players or simply that they picked the most broken thing available and spent days optimizing it... When I will see players like Ben or Carn perform well with builds that are actually original and not just abusing the most broken stuff that GGG couldn't be bothered nerfing then I will be ready to admit that they are good players.
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Posted byMrEpic#2507on Dec 19, 2025, 1:28:04 PM
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And yes, I didn't think I needed to explain but like you said the problem with stuff like EE and the latest int stacker claw build and previously forbidden rite for which they had to giga nerf a certain amulet is that they often can reach ridiculus amounts of dps while getting tanky enough to survive one-hit mechanics from any boss in the game and when compared to other similar builds its night and day...
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Posted byMrEpic#2507on Dec 19, 2025, 1:34:04 PM
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this is on HC
HC is not for 'playing whatever, dying, repeating'
people dont like loosing their 100h+ characters to a random essence mod from hell
so HC has ALWAYS, AAAALWAYS devolved into very top heavy meta of skills/builds that DO NOT FAIL. nerf slams - necros will replace them, with the same %. nerf necros - totems will replace them, or brands - and easy 40% of the ladder will play the same build
if anything HCSSF build diversity will be the lowest of all modes. it is a mode for hardcore players mostly played by hardcore wannabes with logout macro.. so sad GGG keeps that macro alive
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Posted bysidtherat#1310on Dec 19, 2025, 1:39:23 PM
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this is on HC
HC is not for 'playing whatever, dying, repeating'
people dont like loosing their 100h+ characters to a random essence mod from hell
so HC has ALWAYS, AAAALWAYS devolved into very top heavy meta of skills/builds that DO NOT FAIL. nerf slams - necros will replace them, with the same %. nerf necros - totems will replace them, or brands - and easy 40% of the ladder will play the same build
if anything HCSSF build diversity will be the lowest of all modes. it is a mode for hardcore players mostly played by hardcore wannabes with logout macro.. so sad GGG keeps that macro alive
What irks me most is how uncreative a lot of HC players are. There's a myriad of ways to make tanky charcters that still dish out tons of damage.
Also, I don't judge builds by pick rate. It just shows where sheeple copy from
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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Posted byArtCrusade#4438on Dec 19, 2025, 1:42:22 PM
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this is on HC
HC is not for 'playing whatever, dying, repeating'
people dont like loosing their 100h+ characters to a random essence mod from hell
so HC has ALWAYS, AAAALWAYS devolved into very top heavy meta of skills/builds that DO NOT FAIL. nerf slams - necros will replace them, with the same %. nerf necros - totems will replace them, or brands - and easy 40% of the ladder will play the same build
if anything HCSSF build diversity will be the lowest of all modes. it is a mode for hardcore players mostly played by hardcore wannabes with logout macro.. so sad GGG keeps that macro alive
What irks me most is how uncreative a lot of HC players are. There's a myriad of ways to make tanky charcters that still dish out tons of damage.
Also, I don't judge builds by pick rate. It just shows where sheeple copy from
Nothing to do with creativity, its more like practicing for gauntlet.
Competition event => Meta Builds
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Posted byHeidern2880#3500on Dec 19, 2025, 1:55:48 PM
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