A Lesson To Be Learned From Diablo 4

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Sakanabi#6664 wrote:

Bro, you constantly attack people for being inferior players but tell me - how many games did you make? How good are you in programming? Did you create any digital product on your own?

If not then how dare you to act like you better then others?


The most interesting thing is that I've already participated in projects and even gone to game jams, and not only that, I have a degree in digital game development, mainly applied to high schools and elementary schools, and I can assure you that in terms of direction, this game is a tremendous mess. I can't even imagine what the meetings must be like.

With that kind of budget, the team they have, and my knowledge of countless games I've played, ranging from hardcore titles like Escape from Tarkov and Arma to Super Mario Bros. on Nintendo or even a Hello Kitty bakery, if the game were called anything other than Path of Exile 2, I guarantee it would be easily forgettable, easily a 6/10.

But because they have the monstrous mechanics of Path of Exile 1, the game received a hype that unfortunately didn't live up to expectations.

At this point, after so much time – including playing Path of Exile 1 from the very beginning, and Path of Exile 2 from day one and since version 0.1 – very little has been done to fulfill Chris's promises.

Chris promised us a big change in melee combat; he just forgot to tell us it was for the worse.


They should never called this game POE 2.


Assumin you are not lying - fair enough. But even then you have no right to act like you are better human being than others. With all your knowledge you should try to help people understand topic and not mock them.
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I agree with you. I do think GGG is making strange design decisions this patch that has gone against community feedback for months now. Finding gear is almost always lackluster, and that seems to be counter to everything an ARPG is supposed to be about.

The easiest solutions to gear to be really something as you progress first through campaign and then through maps until pinnacle/uber bosess is to limit how low affix tier can go for specific iLVL range on items.

For example:
iLVL 100 - only T1 affixes
iLVL 90-99 - lowest tier is T2
iLVL 80-89 - lowest tier is T3
iLVL 70-79 - lowest tier is T4 and highest T2
iLVL 60-69 - lowest tier is T5 and highest T3
iLVL 50-59 - lowest tier is T6 and highest T4
iLVL 40-49 - lowest tier is T7 and highest T5
iLVL 30-39 - lowest tier is T8 and highest T6
iLVL 20-29 - lowest tier is T9 and highest T7
iLVL 10-19 - lowest tier is T10 and highest T8
iLVL 1-9 - highest tier is T9

That will make players really progress with new challenges because they will have much higher chance to get stronger items (dropeed or crafted) as they gain access to harder and harder content.
This solutions will have impact on item prices on market but it will also be less mandatory to use it to get items you really need to progress further (except specific unique that defines build).

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The game is more about currency than items.

And that's not necessary bad in gaming but in POE2 it's not as great as it could be.
To make it even better I though about 3 solutions.

1. Really increase droprate of currency.
As a whole not just specific currency.

2. Change to normal/greater/perfect currency.
It's nearly the same as my idea of iLVL - Affix tier bound.
At some point make that the greater and perfect currency have higher chance to drop than the previous tier. And consider into account the Tier of specific currency type.
For example I will use Jeweller Orb
Area LVL Percentages
85-100: 10% chance that it will be greater, 90% to be perfect
80-84: 30% chance that it will be greater, 70% to be perfect
75-79: 50% chance that it will be greater, 50% to be perfect
70-74: 75% chance that it will be greater, 25% to be perfect
65-69: 90% chance that it will be greater, 10% to be perfect
60-64: 85% chance that it will be greater
55-59: 75% chance that it will be greater
50-54: 65% chance that it will be greater
45-49: 50% chance that it will be greater
40-44: 25% chance that it will be greater

3. Let us upgrade variants
We can upgrade Runes and Essences but we can't to this with basic currency. Change it so we could upgrade normal to greater, and greater to perfect even if the odds will be 10:1. It still will be much better that not having such thing.
Please do not make this game anything like D4, please keep the R in RPG.

DO NOT MAKE THIS GAME ANY EASIER. IT NEEDS TO BE HARDER.
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You go to any game on planet earth and their forums/feedback is going to be 90% negative.


And 90% of it is going to be absolutely valid.
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POE 2, is a vastly superior product in it's current early access state, than D4 has been, and will ever be.

If there is one thing that GGG should never do, is trying to be more like D4.

Diablo died when Blizzard North left the building. Diablo 4 is not a good game and it will never be a good game.

POE 2 is an extraordinary game and it will become even better in the future.


Bro i looked at your profile you don´t even beat all the maps from poe 1

You dont even killed any pinnacle boss.


Wtf you doing in a forum when you don´t even have experience to know what you talking about


This is about POE 2, but I'm not surprised you are trying to reach, trolls usually do. I have over 1000 uber arbitrer kill in 0.3. Here are some my few chars and also my level 96 char in Vaal league. I have deleted two level 95 chars too and there's one not showing in the picture.

Can you post the number of hours you have in POE2? Steam shows 2000+ hours for my main account. I also have another account with 200+ hours on it that was created in 0.1 for HC trades.



Lol at telling me I don't know anything about POE1 when it's about POE2.
That's also my steam account, I had a stand alone client account in POE1 in which i had a lot of hours in in earlier stages of access.

If you love D4 so much, that game is waiting for you. We will keep playing the superior game made from GGG. Thanks for stopping by, I hope your vacations in POE2 with us was at least a little bit agreable.

I do not care about POE1, I haven't touched it since 2018. POE2 is a vastly superior product.

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With that kind of budget, the team they have, and my knowledge of countless games I've played, ranging from hardcore titles like Escape from Tarkov and Arma to Super Mario Bros. on Nintendo or even a Hello Kitty bakery, if the game were called anything other than Path of Exile 2, I guarantee it would be easily forgettable, easily a 6/10.


Damn dude, the level of salt in that post can be felt directly from the screen.

See you next season on your next vacations.

Last edited by Oinkaments#6390 on Dec 21, 2025, 10:45:37 AM
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I agree with you. I do think GGG is making strange design decisions this patch that has gone against community feedback for months now. Finding gear is almost always lackluster, and that seems to be counter to everything an ARPG is supposed to be about.

The easiest solutions to gear to be really something as you progress first through campaign and then through maps until pinnacle/uber bosess is to limit how low affix tier can go for specific iLVL range on items.

For example:
iLVL 100 - only T1 affixes
iLVL 90-99 - lowest tier is T2
iLVL 80-89 - lowest tier is T3
iLVL 70-79 - lowest tier is T4 and highest T2
iLVL 60-69 - lowest tier is T5 and highest T3
iLVL 50-59 - lowest tier is T6 and highest T4
iLVL 40-49 - lowest tier is T7 and highest T5
iLVL 30-39 - lowest tier is T8 and highest T6
iLVL 20-29 - lowest tier is T9 and highest T7
iLVL 10-19 - lowest tier is T10 and highest T8
iLVL 1-9 - highest tier is T9

That will make players really progress with new challenges because they will have much higher chance to get stronger items (dropeed or crafted) as they gain access to harder and harder content.
This solutions will have impact on item prices on market but it will also be less mandatory to use it to get items you really need to progress further (except specific unique that defines build).

"

The game is more about currency than items.

And that's not necessary bad in gaming but in POE2 it's not as great as it could be.
To make it even better I though about 3 solutions.

1. Really increase droprate of currency.
As a whole not just specific currency.

2. Change to normal/greater/perfect currency.
It's nearly the same as my idea of iLVL - Affix tier bound.
At some point make that the greater and perfect currency have higher chance to drop than the previous tier. And consider into account the Tier of specific currency type.
For example I will use Jeweller Orb
Area LVL Percentages
85-100: 10% chance that it will be greater, 90% to be perfect
80-84: 30% chance that it will be greater, 70% to be perfect
75-79: 50% chance that it will be greater, 50% to be perfect
70-74: 75% chance that it will be greater, 25% to be perfect
65-69: 90% chance that it will be greater, 10% to be perfect
60-64: 85% chance that it will be greater
55-59: 75% chance that it will be greater
50-54: 65% chance that it will be greater
45-49: 50% chance that it will be greater
40-44: 25% chance that it will be greater

3. Let us upgrade variants
We can upgrade Runes and Essences but we can't to this with basic currency. Change it so we could upgrade normal to greater, and greater to perfect even if the odds will be 10:1. It still will be much better that not having such thing.


+1000 I usually dont read post i honestly read this by chance but thats exactly what an arpg is suppossed to be and not this lack of exile that we call poe2. ggg listen pls. like i am literally playing d2 and having more fun and is siruously old and kinda outdated. though, anyone knows if they improved loot? i had had that feeling, even if it is still mostly crap.
Last edited by Stigardthecrow#5874 on Dec 21, 2025, 10:37:14 AM
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I agree with you. I do think GGG is making strange design decisions this patch that has gone against community feedback for months now. Finding gear is almost always lackluster, and that seems to be counter to everything an ARPG is supposed to be about.

The easiest solutions to gear to be really something as you progress first through campaign and then through maps until pinnacle/uber bosess is to limit how low affix tier can go for specific iLVL range on items.

For example:
iLVL 100 - only T1 affixes
iLVL 90-99 - lowest tier is T2
iLVL 80-89 - lowest tier is T3
iLVL 70-79 - lowest tier is T4 and highest T2
iLVL 60-69 - lowest tier is T5 and highest T3
iLVL 50-59 - lowest tier is T6 and highest T4
iLVL 40-49 - lowest tier is T7 and highest T5
iLVL 30-39 - lowest tier is T8 and highest T6
iLVL 20-29 - lowest tier is T9 and highest T7
iLVL 10-19 - lowest tier is T10 and highest T8
iLVL 1-9 - highest tier is T9

That will make players really progress with new challenges because they will have much higher chance to get stronger items (dropeed or crafted) as they gain access to harder and harder content.
This solutions will have impact on item prices on market but it will also be less mandatory to use it to get items you really need to progress further (except specific unique that defines build).

"

The game is more about currency than items.


And that's not necessary bad in gaming but in POE2 it's not as great as it could be.
To make it even better I though about 3 solutions.

1. Really increase droprate of currency.
As a whole not just specific currency.

2. Change to normal/greater/perfect currency.
It's nearly the same as my idea of iLVL - Affix tier bound.
At some point make that the greater and perfect currency have higher chance to drop than the previous tier. And consider into account the Tier of specific currency type.
For example I will use Jeweller Orb
Area LVL Percentages
85-100: 10% chance that it will be greater, 90% to be perfect
80-84: 30% chance that it will be greater, 70% to be perfect
75-79: 50% chance that it will be greater, 50% to be perfect
70-74: 75% chance that it will be greater, 25% to be perfect
65-69: 90% chance that it will be greater, 10% to be perfect
60-64: 85% chance that it will be greater
55-59: 75% chance that it will be greater
50-54: 65% chance that it will be greater
45-49: 50% chance that it will be greater
40-44: 25% chance that it will be greater

3. Let us upgrade variants
We can upgrade Runes and Essences but we can't to this with basic currency. Change it so we could upgrade normal to greater, and greater to perfect even if the odds will be 10:1. It still will be much better that not having such thing.


This is great
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You go to any game on planet earth and their forums/feedback is going to be 90% negative.


And 90% of it is going to be absolutely valid.



False. Most of them would come down to skill issue and/or build issue.

I've scoured this forum for months now and 95% of the complaints are 100% a skill issue.

Its only human nature to blame everything else but yourself for the shortcomings of your life or video game skill.

Go through this forum and see how many people die to 1 shot mechanics and complain about it...without realizing they can roll or that the 1 shot mechanic is vital in punishment.

You want an easy game...go play D4 or LE...POE is not the game for you.
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If you look at the steam chart (Which admittedly do not account for BNet Accounts) POE 2 actually has higher player counts. Which probably puts it in on par with D4.



I don't know how you would ever come to that conclusion, but in no way is POE2 on par with D4.

Even tho noone here wants to hear it, D4 has massively more players. 99% if not more play on Battle net. Because that was, is and always will be the primary launcher for Blizzard titles.

Yes D4 has had quite a big decline of players. An yes it does not have a high retention rate.
But then again, if you look at any ARPG, none of them have a HIGH retention rate. POE2 also loses 50% in the first week.
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You go to any game on planet earth and their forums/feedback is going to be 90% negative.


And 90% of it is going to be absolutely valid.



False. Most of them would come down to skill issue and/or build issue.

I've scoured this forum for months now and 95% of the complaints are 100% a skill issue.

Its only human nature to blame everything else but yourself for the shortcomings of your life or video game skill.

Go through this forum and see how many people die to 1 shot mechanics and complain about it...without realizing they can roll or that the 1 shot mechanic is vital in punishment.

You want an easy game...go play D4 or LE...POE is not the game for you.


So you genuinely believe everyone whose complaining is wrong and that the game is fine.

This feels like a very "no it's the kids who are out of touch" moment.
Last edited by Megami83Tensei#9384 on Dec 21, 2025, 3:07:49 PM

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