POE2 disrespecting our time (Post-0.4.0)

"
While I do share the comments and sentiment of Japonbu#0742 about POE2 completely, I have to say all their replies are AI generated ... I find this pretty amusing and funny =))

I agree, very clearly at least ran through Chat GPT if not completely written by it. The telltale "flavour" of Chat GPT is all over the replies.

I also agree with the sentiment but I don't feel the need to talk to an AI.
Oh yea that too

The dashes and


“It’s not this but this” obvious tells from a chat bot


This website needs to have detection for this as it’s blatantly being used by the OP to just argue for argues sake


It’s funny they say they only have 1-2 hours to play and then then the constant chatbot interactions doesn’t even remember saying this. Someone who plays 1-2 hours a day or is “casual”.

Doesnt post on the forums, much less 30 times and multiple replies on an all day copy-paste AI rage bait thread.


It’s also multiple threads created with the same nonsense. All AI generated
Mash the clean
Last edited by Mashgesture#2912 on Feb 18, 2026, 1:11:09 PM
Spoiler
"
Japonbu#0742 wrote:
"
The SSF experience this season has been terrible.
Just like in previous seasons, I have plenty of Divine Orbs, but I'm missing a wide variety of Omens. And with the removal of the Homogenizing Omens, crafting has become much harder.
I've spent over 40,000 Chaos Orbs (thanks to the bugged Temple drops), and I still haven't managed to craft a top-tier amulet.
I can hardly imagine what SSF will be like next season without the bugged Temple.


Spending 40,000 Chaos and still failing to hit a top-tier item isn't a "hardcore" experience; it's a testament to a broken crafting system.

The fact that SSF players have to rely on a bugged league mechanic just to have a fighting chance shows how poorly the game is balanced outside of the trade economy. When you remove tools like Homogenizing Omens without providing a viable alternative for solo play, you aren't adding depth—you're just adding frustration.

If the only way to progress in SSF is to hope for a bug that breaks the loot table, then the base game has failed. Next season, when the "bugged Temple" is gone, the wall between a casual player and meaningful progression will become a mountain. GGG needs to stop balancing the entire game around the top 0.1% of traders and start looking at the actual math of their crafting outcomes.

A game should be won by strategy and effort, not by surviving a 40,000-to-1 slot machine.


Being upset you can't easily craft an all t1 mirror-tier item because you are under the impression such a thing is required to have a "fighting chance" is a very stupid argument because it's completely unreconcilable with the fact that there are plenty of casual players who succeed and do very well in ssf leagues, winning with "strategy and effort" through all of the content, using pretty "mid" gear, every league.

It's fine to have a preference for high-tier gear (who doesn't) but the game is not designed for you to acquire items like that without serious trading and gambling or luck. That's also part of the challenge of the ssf game mode - that you will need to play the game with decreased gear accessibility compared to trade. You will take what you get, and figure things out.

It is not appropriate to frame this aspect as a shortcoming of ssf or the game. It's part of the reason people (including me) like ssf - it's a fun challenge. You can't depend on acquiring overly specific gear. You have to work around the constraints the game hands you, which are unpredictable. Working within those constraints is where the strategy and effort lies.

I want to be very clear with this statement to highlight the mental mistake you are making:

You are upset at a slot machine for "disrespecting your time".

The slot machine aspect of this game is a complementary system within a set of systems which compose the entirety of the game. The slot machine aspect is not the whole game - and it is a mistake to treat it as if it is, because you're just setting yourself up to lose if you do that.

Maybe you are just grasping to justify your desire to win at a slot machine, but you the claim that extremely rare & positive slot machine outcomes are required for success in the rest of the game, and that's just not true.

That's why this issue is on you, not the game, and why developers will never ever acquiesce to any of the suggestions borne out of this mentality.

The same way that a casino would never listen to the legions of retirees demanding better slot machine outcomes despite any cries of feeling that their time is "disrespected".
"
karsey#2995 wrote:
Spoiler
"
Japonbu#0742 wrote:
"
The SSF experience this season has been terrible.
Just like in previous seasons, I have plenty of Divine Orbs, but I'm missing a wide variety of Omens. And with the removal of the Homogenizing Omens, crafting has become much harder.
I've spent over 40,000 Chaos Orbs (thanks to the bugged Temple drops), and I still haven't managed to craft a top-tier amulet.
I can hardly imagine what SSF will be like next season without the bugged Temple.


Spending 40,000 Chaos and still failing to hit a top-tier item isn't a "hardcore" experience; it's a testament to a broken crafting system.

The fact that SSF players have to rely on a bugged league mechanic just to have a fighting chance shows how poorly the game is balanced outside of the trade economy. When you remove tools like Homogenizing Omens without providing a viable alternative for solo play, you aren't adding depth—you're just adding frustration.

If the only way to progress in SSF is to hope for a bug that breaks the loot table, then the base game has failed. Next season, when the "bugged Temple" is gone, the wall between a casual player and meaningful progression will become a mountain. GGG needs to stop balancing the entire game around the top 0.1% of traders and start looking at the actual math of their crafting outcomes.

A game should be won by strategy and effort, not by surviving a 40,000-to-1 slot machine.


Being upset you can't easily craft an all t1 mirror-tier item because you are under the impression such a thing is required to have a "fighting chance" is a very stupid argument because it's completely unreconcilable with the fact that there are plenty of casual players who succeed and do very well in ssf leagues, winning with "strategy and effort" through all of the content, using pretty "mid" gear, every league.

It's fine to have a preference for high-tier gear (who doesn't) but the game is not designed for you to acquire items like that without serious trading and gambling or luck. That's also part of the challenge of the ssf game mode - that you will need to play the game with decreased gear accessibility compared to trade. You will take what you get, and figure things out.

It is not appropriate to frame this aspect as a shortcoming of ssf or the game. It's part of the reason people (including me) like ssf - it's a fun challenge. You can't depend on acquiring overly specific gear. You have to work around the constraints the game hands you, which are unpredictable. Working within those constraints is where the strategy and effort lies.

I want to be very clear with this statement to highlight the mental mistake you are making:

You are upset at a slot machine for "disrespecting your time".

The slot machine aspect of this game is a complementary system within a set of systems which compose the entirety of the game. The slot machine aspect is not the whole game - and it is a mistake to treat it as if it is, because you're just setting yourself up to lose if you do that.

Maybe you are just grasping to justify your desire to win at a slot machine, but you the claim that extremely rare & positive slot machine outcomes are required for success in the rest of the game, and that's just not true.

That's why this issue is on you, not the game, and why developers will never ever acquiesce to any of the suggestions borne out of this mentality.

The same way that a casino would never listen to the legions of retirees demanding better slot machine outcomes despite any cries of feeling that their time is "disrespected".


What part about the game besides skill in when to dodge and when to be able to hit something, is not a slot machine at this point?
"
"
Ondrugs#1147 wrote:


Name me 1 (objectively) game, in its genre, that is able to hold a candle to PoE 2 at the moment and please make it difficult.


Most of the games with higher review score on Steam, so in the thousands.


SO... you are unable to name any... o_O
Thank you for proving the point.
"
While I do share the comments and sentiment of Japonbu#0742 about POE2 completely, I have to say all their replies are AI generated ... I find this pretty amusing and funny =))


Leave him alone, his AI replies is not hurting anyone and the AI is seeming to agree with me on every point which pleases me. It's better to be on the side of AI during the next ai vs humans war so yeah.

[/quote]

What part about the game besides skill in when to dodge and when to be able to hit something, is not a slot machine at this point?[/quote]

While I agree the most fun part of the game is a slot machine - the loot and corruptions, they are right that you do not absoultely need all T1 items on all your gear. Having T2-T3 or mods that don't make a difference to your build should be fine. But GGG can improve on loot drop. At least let it drop identified cause 99% of ground loot is junk.
"
Ondrugs#1147 wrote:


What part about the game besides skill in when to dodge and when to be able to hit something, is not a slot machine at this point?


•How to build a character
•How to identify what is valuable and what is not each separate league
•Know what to stand in and what not to
•Know how to navigate sekhemas
•Crafting and knowing proper combinations and available options
•Knowing the balance between necessary and unnecessary defense/offense specific to you


Its pretty narrow minded, to think that the game is only skill based around the dodge button and its timing.
Mash the clean
"
Japonbu#0742 wrote:
"
Ondrugs#1147 wrote:

I know I may risk being muted again, but I need to say that your comment seems quite disconnected from reality as I see it.

I don’t think you recognize the amount of irony and confusion in what you’ve said.

Name me 1 (objectively) game, in its genre, that is able to hold a candle to PoE 2 at the moment and please make it difficult.


Asking for a game that "holds a candle" to PoE 2 is a classic deflection. A game doesn't have to be objectively more complex to be a better experience; it just has to respect the player's time.

If you want names, Last Epoch has objectively better crafting and trade/SSF systems that don't require a PhD or a third-party website to navigate. Grim Dawn has better world-building and meaningful exploration without the empty walking simulator gaps. Even D4, for all its flaws, understands that a campaign should be played once, not forced down your throat every time you want to try a new build.

But the real irony is yours: You think PoE 2's only competition is other ARPGs. In reality, PoE 2 is competing against every other hobby that doesn't feel like a second job. When players go back to D2, a 25-year-old game, they aren't looking for better graphics; they are looking for a game that lets them actually play instead of doing "busywork" for 8 hours a day.

Being the most complex game in the room doesn't matter if the room is empty because everyone got fed up with the friction. Blindly defending the lack of competition is how developers get lazy and games die.


Everything can be anything if you interpret it that way.

Nobody said it has to be complex? PoE 2 is also not more complex as a D2 at this point.

It does respect the players time by giving you value and a form of reward or accomplishment, with meaningful boss fights, awesome views, effects as much as lore depths if you are into that and a broad mass of possibilities to enjoy your story with your character.


Last Epoch is far behind in terms of player base and relevance in most aspects. I mean steam has balanced reviews for it atm....
"Last Epoch Active Concurrent Player Count - Steam Charts In the past 24 hours, the daily player count ranged from 954 to 1,533."
But, having a good loot filter doesn't make it compete with any other ARPG. Cause ARPGs are not defined by a loot filter alone.

It lets us skip campaign cause the campaign is all the same, like literally any area is the same as the one before if you level a toon you exactly know where to go cause the areas with the first character were exactly the same.

And we also can skip partially campaign right with the first character.


Grim Jawn - with a massive playerbase below 8k at all times and a non-existent replayability. You can only partially skip the campaign here, which is understandable, since the campaign, again, keeps being the same over and over. The areas are not different in any way.


"But the real irony is yours: You think PoE 2's only competition is other ARPGs. In reality, PoE 2 is competing against every other hobby that doesn't feel like a second job."

Its only competition is other ARPGs, cause comparing it anything else makes no sense. If you enjoy racing games more, then PoE 2 will not hold a candle to it, easy as that.

For you it needs to compete with all this other stuff, cause you are to lazy to work yourself into the game the same way you had to when playing D2 the first time or any of the other ARPGs you mentioned.
You moving the post of why it should compete with anything else as ARPGs, cause you are not satisfied with how it is now, even if you invest your time into it more as in any of the listed games and criticize it for the same issues your named game do not offer.

I enjoy the campaign and love to play it. I have like 10 characters each league at least. Cause the campaign is fresh and awesome to play, not like in most other ARPGs a stale, disgusting row of events without meaning or hook.

I also know PoE 2 is good cause like 60k other players think that too and not just 6k.

The reviews on steam also tell you that this game is better as all the ones your listed...
Like the number of reviews Grim Jawn has is not even half the number of what PoE 2 is competing with in regard of the player base... None of the games you mentioned can compete in any regard with PoE 2.

Not only because they lack depth, but because they make most other things worse.

Last Epoch is the only one which provides at least a better loot filter system and a oversimplified crafting which is kinda like the same as we have it now in PoE 2, but which is also worse in total, cause you have crafting potential which can dry up, very easily and which bricks your item.

If you enjoy senseless grinding, the other games are in any regard better as PoE 2, no question about that. But that is not what the majority wants or what people want, which are not you. Therefore these games cannot hold a candle to it.


Yet you are trying to justify why your point is more valid as those of 60k others which like and enjoy it.


"When players go back to D2, a 25-year-old game, they aren't looking for better graphics; they are looking for a game that lets them actually play instead of doing "busywork" for 8 hours a day."

You are aware that this game also doesn't offer you a campaign skip function? So you have the same problem there but are fine with it.
But it is the reason for yours to argue to go back there? Make that make sense...


"Being the most complex game in the room doesn't matter if the room is empty because everyone got fed up with the friction."

^ This is actually the REAL Irony here ^

Are you referring to D2 or PoE2 now? Really not sure. Cause no normal casual player would find their way through the D2 mess or get past Act 2 if they would start the game without help or intensive forum searches. So being forced to use third party tools.... being unable to skip the campaign, not respecting the time of players. Do you even think before you write anything in here?
Its always interesting when people who are not casual.

Attempt to like speak for casuals.
Mash the clean

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