0.4.0c Hotfix 26

constant 20000 latency from local server. This game has become totally unplayable
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Cowners#7030 wrote:
Sacrificial Chamber not showing up after destabilizing once.


Please fix this!
Can we get a clarification on the lock drops. Or do we just stealth nerf things now.
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apcrol#2045 wrote:
so my results for today:
6 runs
current lock medallions available 4
spymaster rooms 5
last total rooms 61
~67 divs
~27 divs in vaal cult orbs
~20 annul
ton of oter loot I cant count
Sadly no crazy items today.

Screenshot of temple:
https://steamcommunity.com/sharedfiles/filedetails/?id=3645087917

nerf this.

2 more runs today:
4 locks
21 raw div
9 div from 2 vaal cult orbs
and another crazy pile of additional loot



just few hours ago got omens like before nerf
map is overrun
got 5 omens of light
11 echoes
https://youtu.be/6dTWv_s-Cl4

will continue to farm and check if all came back or it was super luck
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W1n#3108 wrote:
I always appreciated GGG's transparency, but not one word after the Christmas vacation about the state of this game is really disappointing by now, people are complaining about no lock medallions dropping for days, but no one cares to issue a statement.


That's irrelevant compared to The Immured Fury being bugged and not spawning since day 1 of the league and Fracturing Orbs being so rare they have passed 25 div each. We're talking about an item that was like half a div or less in 0.3 and one of the few tools we have to use in the miserable current state of crafting in the game.
9 Spymasters
18 Advanced Barracks & Smithy (advanced Medallions)

I have ran probably 6 temples between yesterday and today. I probably averages 0.8 locks a run. I have lost most of the Smithy's that were in the second chain.

You cant make this stuff up. It is IMPOSSIBLE to sustain a large temple.

GGG... what are you doing, why no response...
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Reckless#8442 wrote:


You cant make this stuff up. It is IMPOSSIBLE to sustain a large temple.



i'm pretty sure it was not in their plan... it all looks like we should run to atziri and for a bit more we can build rooms on sides to increase our profits
BUT if it was not planned to make snakes and lock whole chain... then it looks like ggg should learn how to play their game...
another thing is "fixes" ...but we all told them already what is in our minds about that.
and yes, their silence speaks for themselves
Last edited by ungamer321#7175 on Jan 13, 2026, 12:14:33 PM
The Fact that after reverse the Nerf on Lock medallion you shadow Nerf it's drop rate, this is unacceptable. Not to mention Golem workshop room are buggy as hell.
Last edited by SuppremeEGOPOE#4451 on Jan 13, 2026, 12:19:56 PM
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Reckless#8442 wrote:


You cant make this stuff up. It is IMPOSSIBLE to sustain a large temple.



i'm pretty sure it was not in their plan... it all looks like we should run to atziri and for a bit more we can build rooms on sides to increase our profits
BUT if it was not planned to make snakes and lock whole chain... then it looks like ggg should learn how to play their game...
another thing is "fixes" ...but we all told them already what is in our minds about that.
and yes, their silence speaks for themselves


They develop a mechanic where you put together rooms like a puzzle, and add compounding modifiers that enhance your rewards for clearing said rooms. They should already know players are going to min-max this, if you wanted to avoid that, remove the modifiers.

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