Path of Exile 2 0.4.0d Patch Notes Preview
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Sounds great thank you for your efforts, I enjoy 0.4 a lot. Maybe unpopular opinion for many here, but I really hope the Temple Mechanic will NOT be deleted from the game in 0.5 and ongoing. With some tweaking here and there I think it is great and engaging for those who enjoy doing something "different" in late endgame.
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honestly most of bugs shouldn't even be there if you playtested it before releasing
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" Strong agree. 0.4 SSF: Gemling Minions: https://poe.ninja/poe2/profile/DistributedAutomaton-5739/character/CrystalController
0.3 SSF: Evasion-only melee challenge character: https://poe.ninja/poe2/pob/119e9 |
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People be writing an entire post just to express their displeasure and general negative sentiment - normally I won't write a post about this since it doesn't really contribute, but if others are doing it then I can permit myself, once, to write a post to express my positive sentiment.
I'm hyped to see it when there's a patch and I like the direction of GGG, please don't give up or get discouraged. |
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*deletd I'm dumb and thought patch was up*
Last edited by MissDerry#3540 on Jan 13, 2026, 7:34:40 PM
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" +1 SSF player
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YES!!!!! TORNADO FIX!!!!! I COULD CRY!!!!
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Thanks for fixing The Immured Fury. It seems unlikely now but a 0.4.1 that allows us to reset messed up temples and gives a way to confirm/undo when placing rooms would be a massive UX improvement.
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" this is a visual bug fix right... RIGHT??? were not nerfing lunar blessing by 50% are we?? |
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" A bit more harshly worded than I would have said it but yeah, this one had me scratching my head. Like, why? It counts as a Martial Weapon for everything *but* this one Ascendancy Node? The pre-End Game damage ranges were already terrible for something that counts as a Two-Hander. What about Quarterstaves? Or Swords/Flails/Axes/Daggers when those come online? |
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