Path of Exile 2 0.4.0d Patch Notes Preview

Neat
please check all atlass tree passives as they might not work aswell
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"Updated the weapon requirement for the Smith of Kitava's Temper Weapon skill to explicitly state that it cannot be used with Talismans."

Wow, you guys really fucked this one up. Literally the opposite of what the description of the skill suggested. No one wanted this change. Way to ruin yet another interesting build opportunity.

Why would talismans be a Melee martial weapon at all if they cannot be used like this. Can you not figure out a way to make them work?

We dont even have swords yet...


A bit more harshly worded than I would have said it but yeah, this one had me scratching my head. Like, why? It counts as a Martial Weapon for everything *but* this one Ascendancy Node? The pre-End Game damage ranges were already terrible for something that counts as a Two-Hander. What about Quarterstaves? Or Swords/Flails/Axes/Daggers when those come online?


You must not stray from the build path given by the developers, everything needs to be on rails.

They did the same thing with hollow palm, only works with QS skills even though it would be perfect for stuff like EQ and sunder
DIE TORNADO BIRD DIE

lol :)
please fix the vulkan renderer problem on intel gpu's
Improved the Holten league mechanic placement variance and re-enabled Energized Crystals. DOes that mean holten will work again ??
Immured Fury is back boys LETS GO
Fix rhoa please has so many buggs is feels bad to use it ngl
of course still no fix for strongboxes causing players to be unable to control their characters anymore until restarting the client

what a joke
sounds dank bro

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