+4 on boss tree is stupid, stop it with the "1 shots"
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Half of you didn't read the thread.
+boss nodes aren't worth it, at all. You get nothing for a ton of extra risk. Probably Guide Garys on tradecore with no reading comprehension. |
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Spoiler
![]() Mash the clean
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" K Last edited by darrenrob82#3531 on Feb 4, 2026, 7:38:00 AM
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+1
I think too many bosses, especially citadel bosses, deal too much damage with a single hit, even non-red-flashing ones. I think the tankiness of your character should be enough. The blame shouldn't be on the players. The only sufficiently tanky characters in the current state of the game are either having huge amounts of ES or characters with massive commitment to tankiness (lots of armor, additional phys reduction, higher max. resistances and other special defensive layers). It shouldn't be that way; it's excluding way too many builds that would usually clear T15s with very few deaths. The game suffers so much from very scarce options to add more life (especially on the skill tree). People have been complaining since forever and until then ES will stay the best. I see some people complaining that ES is too strong, but I think the real problem is the other options being too weak: armour and life are weak, pure evasion is almost never viable Last edited by PushkickInMain#4096 on Feb 4, 2026, 12:25:33 PM
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Also, thank goodness that map bosses drop awful loot. Not skilling into the map boss atlas tree really doesn't hurt too much and can make the game more enjoyable
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I agree, they get a ton of feedback about defenses. It would be easier to balance if they stopped scaling the enemies/bosses to such high numbers. That's why the new stat effectiveness is my favorite. Enemies get tankier but hit the same, less swarming and better rewards. The +1 boss levels should raise the effectiveness! Then I would be more than happy to get all the points but currently I only take 2-3 and Im not happy taking them
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I agree that the biggest issue with boss fights in this game is one shots, but the issue isnt that bosses level, the issue is Map Modifiers apply to bosses and a general lack of good Boss design.
Dont get me wrong the bosses are well designed for Campaign. Thats what tehy are made and designed for. With some flaws or issues in campaign, but its not that bad there. But in Maps its absolutely horrible. The best approach is either stacking some idiotic amounts of defence to tank it which is possible, or an enormous army or minions. But if youre neither, then bosses can simply one shot you. Its a hard task, but endgame bosses should work differently than campaign bosses bosses. The siren for example should spawn way more monsters, rares and also magic. Geonors ice spikes from above should just deal less damage so its better scaled for endgame boosted. They deal just way to much dmg. Or you completely redesign the fight for endgame or create completely new citadel bosses that only exist in the endgame. “The bird of Hermes is my name, eating my wings to make me tame.”
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