I still have no idea what kills me half the time and am so sick of random 1 shots with a meta build.

"
RubyRhod#3073 wrote:
Can do 10 juiced maps in a row and my health doesn't move. Randomly will get 1 shot with nothing on the screen pretty much. Usually by non-rare monsters too.

Pretty sure this has been a complaint since the game was released.

I don't mind dying when I make a mistake, but when i am randomly running around mapping and have no idea what killed me, that is terrible game design imo.

At least let us know what we died to too.

This game has such great potential but is just plagued with so many poor design choices that it has such a huge negative impact overall.

Just my opinion.


The first question is: what are you playing as?

2- What is your build?

3- Show me your gear if you can.

It seems you play with a ranger, but actually, rangers aren't tanks; the character is more vulnerable than others. The most important tip for playing with a ranger is: don't stop moving, always moving, preferably dodge rolls. I have a ranger, I created her recently, about 8 days ago, she's almost level 94, and I died in the whole time play 4 times.

You should invest in global defense and HP. Your ranger has more ES than mine (you have 600 more ES points). What skill do you use?

Rangers are for pure DPS. Unfortunately, at a certain point, investing in defense can cause you to lose damage points, and that's not good for a ranger. faster you kill the monsters more chance to survive.
Last edited by Kaiserblade42#2817 on Feb 1, 2026, 5:56:43 AM
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"
yea thats like no defense.


1900 HP for a ranger isn't low either, and 2900 Es isn't low for a ranger either.


Low defenses for a ranger

Guy is getting “randomly one shot”


There’s a single answer for that reason in PoE2
Mash the clean
Ah! More of them SC traders, who followed a guide, did 1/10 of it, run around with 1k life wondering why they die... xD
HC SSF. What else? Ruthless when?
...so nothing changed since I dropped this crap 10 months ago :D
I have 1800 life, 8000 es, 6000 armour - equivalent to 26k ehp according to poe ninja, but I still get one shot out of nowhere every dozen or so maps
ah yes, another time for them gitgudders to join in.

You better gitgud for when .5 comes out since GGG going to add more enemy modifiers and nerf defenses.
"
jlee137#9860 wrote:
I have 1800 life, 8000 es, 6000 armour - equivalent to 26k ehp according to poe ninja, but I still get one shot out of nowhere every dozen or so maps


Probably something like extra chaos damage or bleeding. I play since day 1 and never got "randomly one-shotted" except for some insane map mods I tried just for fun like triple extra damage with shocking ground or something like that.
"
ah yes, another time for them gitgudders to join in.
You better gitgud for when .5 comes out since GGG going to add more enemy modifiers and nerf defenses.


They're caught in the illusion that this is a skill-based game.

Defenses are either RNG gated or bought from the market, passive tree investment in defensive avenues that aren't ES is ridiculously bad, and the damage from enemies and puddles is all over the place;

GGG is balancing defenses around 30%qual Iron domes and other trade-only bullshit, and if you don't follow the meta, good luck, the sweaty copybuilders will call you bad.

It's a phylosophical issue with the design of defenses, where <50% investment is useless, 50-75% is bad, and only the tippy top is effective.
Last edited by GabrielCorso#5386 on Feb 1, 2026, 11:17:57 AM
"
"
ah yes, another time for them gitgudders to join in.
You better gitgud for when .5 comes out since GGG going to add more enemy modifiers and nerf defenses.


They're caught in the illusion that this is a skill-based game.

Defenses are either RNG gated or bought from the market, passive tree investment in defensive avenues that aren't ES is ridiculously bad, and the damage from enemies and puddles is all over the place;

GGG is balancing defenses around 30%qual Iron domes and other trade-only bullshit, and if you don't follow the meta, good luck, the sweaty copybuilders will call you bad.

It's a phylosophical issue with the design of defenses, where <50% investment is useless, 50-75% is bad, and only the tippy top is effective.


The problem is not defense. The problem are players who are obsessed with div/h ration so they skip all defenses for damage and then cry about random one-shots. You can build solid defenses even in SSF if you know how but that requires some learning and sacrificing damage/speed.
"
Sakanabi#6664 wrote:

The problem is not defense. The problem are players who are obsessed with div/h ration so they skip all defenses for damage and then cry about random one-shots. You can build solid defenses even in SSF if you know how but that requires some learning and sacrificing damage/speed.


I think its a bit of both but its also quite funny when they try to use excuses such as calling a unique chest the wrong name even, and at "30 quality" which isnt even how that chest gets most of its defensive value🤣.

Or the excuse of only the tip top of min maxers have access to proper defenses.

Or use the excuse of only meta. While also talking about a non meta item in the same line of text🤣

And then even better, saying nothing but ES can work. But they want to talk about an chest piece that doesn't even give ES🤣.


Getting the proper defenses is not difficult. Its just that these players are convinced, and will try to make up excuses as seen above, to why they cant design their character correctly.

And you have most of this forum thinking EHP and POB in general is gospel. Yet their 12k ES builds fall over to things my non ES build survives. And they have like 70k EHP, versus my 39k.



Mash the clean
Last edited by Mashgesture#2912 on Feb 1, 2026, 12:59:28 PM

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