Are bots running wild on instant trade?

How would you know what most players feel ?
(Most players will never get to endgame, and probably also will not meaningfully engage with trade.)

"

Look, the game does not feel rewarding enough by most players. You can play for hours and not get any decent upgrade in the end game. Are you really suggesting the drop rates are fine? This game has nothing to do with skill, it's al RNG + Time. Play long enough and you will get those drops. GGG needs to admit they are catering to hardcore audience because this game is not for casuals.

You don't seem to understand the concept of 'endgame' and 'upgrades'.
By definition, once you reach endgame your upgrades grind to nearly a halt because there are no new item nor modifier tiers to unlock. (And your character levels also grind to nearly a halt around that time too.)
And yes, grinding endgame has never been for casuals for this very reason (pretty much by definition of 'casual').

(Also GGG needs to stop calling the whole of the Atlas 'endgame', it's just silly by this point to call even low tier maps that, especially in PoE1.)

"
The only decent drop rate has been temple this league and even that requires massive amounts of time to min/max but at least you get rewarding loot. If you think there is skilled involved in this game, you are delusional. This whole game is KNOWLEDGE + Time + RNG.

What 'temple' ? This is the PoE1 (sub)forum.

(Though I guess the question of bots in instant trade might apply to both games ?)
"
"
Its rate limited via gold, which means by the time you've cleared half the atlas there isn't really a barrier from that and that is by design.

They did not want rate limits on trading. They did not want soulbinding. They did not want barriers to trading.

Chris Wilson was on the money when he said that the issue is, and always has been, RMT. The big problem with RMT is that you can only really control whether or not you RMT. You should not RMT, your guild should not RMT, your friends should not RMT. If you or your guild or your friends are RMTing, you're the problem.



So now we are victim blaming? Instead of asking why people RMT to begin with? It's due to the awful drop rates and the game is unrewarding so people feel the need to RMT. I don't RMT but I have friends who do and they don't have time to sit there for hours to grind out 3 divs.


I don't consider people that break the rules victims. They have this mirage of headhunters and mageblood's being required. For the previous several leagues I've play a build that takes 20 chaos to bring online deep into the elder game, spend my first 3 divs crafting the only feasible weapon upgrade and work on mastering pinnacle content.

I've got all my end game upgrades mastered and can guarantee that I get them within 20 crafts. Even if we do accept that players simply can not participate in the economy on their own terms, which is categorically false, its still their choice to fork over their money to random black market currency vendors they found on the internet so that can just go buy stuff using that RMTed currency instead of achieving any sort of mastery of the game.

Now do I wish squeezing out mastery over the crafting system wasn't so obtuse, like I could look at the item in the build using POB or the native client and it'd tell me the best three ways to obtain that item short of trading? Yes. Do I like content creators that try to provide their POBs with crafting knowledge? Yes, but the ones I used to follow for that reason stopped making content in Sentinel league (almost 4 years ago). My friend set up an LLM specifically to help him craft items, so yea I wish it was easier for people to get their own recipe book together but the thing is none of that excuses giving money to people that want to sell you RMT currency.

IGN : Reamus
Traditionally I play SSFHC BUT...

Next league I will be playing HC trade. If only because async trade is now a thing.

If you're worried about sniping maybe set your prices higher. If you're worried about a bot getting an item before you could maybe you should find another way to get said item.

There's no putting the toothpaste back into the tube. Async trade is a massive QoL change to the positive.
"
How would you know what most players feel ?
(Most players will never get to endgame, and probably also will not meaningfully engage with trade.)

"

Look, the game does not feel rewarding enough by most players. You can play for hours and not get any decent upgrade in the end game. Are you really suggesting the drop rates are fine? This game has nothing to do with skill, it's al RNG + Time. Play long enough and you will get those drops. GGG needs to admit they are catering to hardcore audience because this game is not for casuals.

You don't seem to understand the concept of 'endgame' and 'upgrades'.
By definition, once you reach endgame your upgrades grind to nearly a halt because there are no new item nor modifier tiers to unlock. (And your character levels also grind to nearly a halt around that time too.)
And yes, grinding endgame has never been for casuals for this very reason (pretty much by definition of 'casual').

(Also GGG needs to stop calling the whole of the Atlas 'endgame', it's just silly by this point to call even low tier maps that, especially in PoE1.)

"
The only decent drop rate has been temple this league and even that requires massive amounts of time to min/max but at least you get rewarding loot. If you think there is skilled involved in this game, you are delusional. This whole game is KNOWLEDGE + Time + RNG.

What 'temple' ? This is the PoE1 (sub)forum.

(Though I guess the question of bots in instant trade might apply to both games ?)


Well if you want to talk about POE1,it's even worse. Not even a single chaos orb dropped in a T16 map: https://www.youtube.com/watch?v=TCvizumdhYU&t=684s&pp=0gcJCaIKAYcqIYzv
"
"
"
Its rate limited via gold, which means by the time you've cleared half the atlas there isn't really a barrier from that and that is by design.

They did not want rate limits on trading. They did not want soulbinding. They did not want barriers to trading.

Chris Wilson was on the money when he said that the issue is, and always has been, RMT. The big problem with RMT is that you can only really control whether or not you RMT. You should not RMT, your guild should not RMT, your friends should not RMT. If you or your guild or your friends are RMTing, you're the problem.



So now we are victim blaming? Instead of asking why people RMT to begin with? It's due to the awful drop rates and the game is unrewarding so people feel the need to RMT. I don't RMT but I have friends who do and they don't have time to sit there for hours to grind out 3 divs.


I don't consider people that break the rules victims. They have this mirage of headhunters and mageblood's being required. For the previous several leagues I've play a build that takes 20 chaos to bring online deep into the elder game, spend my first 3 divs crafting the only feasible weapon upgrade and work on mastering pinnacle content.

I've got all my end game upgrades mastered and can guarantee that I get them within 20 crafts. Even if we do accept that players simply can not participate in the economy on their own terms, which is categorically false, its still their choice to fork over their money to random black market currency vendors they found on the internet so that can just go buy stuff using that RMTed currency instead of achieving any sort of mastery of the game.

Now do I wish squeezing out mastery over the crafting system wasn't so obtuse, like I could look at the item in the build using POB or the native client and it'd tell me the best three ways to obtain that item short of trading? Yes. Do I like content creators that try to provide their POBs with crafting knowledge? Yes, but the ones I used to follow for that reason stopped making content in Sentinel league (almost 4 years ago). My friend set up an LLM specifically to help him craft items, so yea I wish it was easier for people to get their own recipe book together but the thing is none of that excuses giving money to people that want to sell you RMT currency.



Crafting is very expensive in POE2. If you find omens or other crafting materials, you are better off selling them for divs so you can trade fo better gear rather than tryinig to craft yourself. Since most of it is RNG anyways so youo need to be rich to craft.

Also, some builds require very specific uniques. For example crossbow lich last season needed death articulated gloves which was about 200 divs and no casual is getting that many divs without considerable time. It's nice you are able to get your build up and running clearing pinnacle content for 20 chaos orbs which is less than a div but that doesnt work with most builds or players.
This is in the path of exile general discussion forum so I thought we were talking about path of exile, not path of exile 2. I didn't enjoy path of exile 2, I tried the most recent league and bounced off it before I got to maps. Path of exile 2 also has its own forums, with the exception of gem feedback forums.

Its the same RMT cartel in both games tho, so you still shouldn't RMT, and your friends and guild shouldn't rmt.
IGN : Reamus
almost like others can do live searches as well lmao
"

[...]
Now do I wish squeezing out mastery over the crafting system wasn't so obtuse, like I could look at the item in the build using POB or the native client and it'd tell me the best three ways to obtain that item short of trading? Yes. Do I like content creators that try to provide their POBs with crafting knowledge? Yes, but the ones I used to follow for that reason stopped making content in Sentinel league (almost 4 years ago). My friend set up an LLM specifically to help him craft items, so yea I wish it was easier for people to get their own recipe book together but the thing is none of that excuses giving money to people that want to sell you RMT currency.

Heh, I was just about to say :
« have you tried asking an AI yet ? :p »
(I also suspect that a tailored non-LLM AI like this one is going to have way better results here than an LLM.)

"

Well if you want to talk about POE1,it's even worse. Not even a single chaos orb dropped in a T16 map: https://www.youtube.com/watch?v=TCvizumdhYU&t=684s&pp=0gcJCaIKAYcqIYzv

What is this nonsense.
If talking about bench, then they have the chance / chaos / regal full rare sets vendor recipe. And the chaos one is available from the end of act 8.
Sounds more like they are just NOT willing to pick loot up
(in particular jewelry (including white one) + whetstones / scrap / alchs / scours / chance).

"

[...]

Also, some builds require very specific uniques. For example crossbow lich last season needed death articulated gloves which was about 200 divs and no casual is getting that many divs without considerable time. It's nice you are able to get your build up and running clearing pinnacle content for 20 chaos orbs which is less than a div but that doesnt work with most builds or players.

Yes, just like in any game with randomized loot ?
Some builds are more aspirational in nature, for the grinders to have something to look up to.
And trade throws this perhaps even more out of whack with fads spiking demand : you're not helping your case by using a build advertised by GGG themselves as an example ! That video had 300k views !
Also it does seem like you're trying to use a very specific case to then try to support a point about « most builds or players » ?

(To separate issues with drops and issues with supply/demand caused by fads : what do SSF players say about this specific example (and crafting) ?)
how come the bots are not banned?
"
chaD#3533 wrote:
how come the bots are not banned?


Hi there i hope your recent landing on earth went well ;P Enjoy your time here.

kidding of course, these fights cannot be won by GGG unless they remove trade for most items entirely like BLizzard did back in the day. But GGG cannot afford to do so, as this game, to some extend, was built on disappointed diablo fans that wanted their "trade sim game" back.

Also, people have begged for years that GGG should implement asynch trade in some form and experienced players have repeatedly told those other players that the bot situation will be worse not better with asynch trade. So nobody should act surprised.
Last edited by Strickl3r#3809 on Feb 22, 2026, 7:01:05 AM

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