Do People Enjoy the Poe1 Campaign?

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then why are complaining and state that you are not even able to finish the campaign and quit after lvl 38?


im answering the question posed by the op with an honest answer. i didnt start this thread.


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The campaign is the first 8 hours, completely irrelevant if you are willing to invest 1k hours into a singular character



im 44 years old. i work 4 days a week, i have 3 days off. 8 hours is probably 2 evenings of my 3 evenings i have a week, it is not irrelevant to me. i used to work freelance, i could literally work hard for 2 weeks and then take 2 weeks off and just sit playing games none stop. that is not normal and it is not healthy. i enjoyed those days, i do not regret them, but i also do not have 10s of hours to waste playing a repulsively bad game for 2 evenings before it becomes a good game any more.

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Altering the campaign into an arcade style, one way exp leech leveling experience or god forbid starting in maps at lvl 1, will rob the game of it's soul and identity and will result in players declining. It will be very counter productive to what you actually want if you like the game.


did i suggest they changed the game to become any of those things?


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It is 8 hours of meaningful progression, compared to hundreds of hours of not so meaningful farming, just to get your daily dose of tinks.



its 8 hours of absolute trash gameplay. its fetch quests and endless npc scrolling text dialogue in the middle of an action game, its like going to see a sci fi movie in a cinema and finding 5 minutes of action scenes followed by them pausing the film and handing out 2x A4 pages of text that describe the story line of the film for you to read before showing you the next action scene then pausing again... its absolute garbage. i played diablo 1 at launch, i played diablo 2 at launch, and 3, and poe, when D2 launched that was acceptable gameplay. by the time poe came out it was vaguely acceptable from an indie dev making a janky D2 clone.

13 years of putting up with that it is no longer something i am willing to suffer every 4 months. its just not, and im not going to sugar coat it, when asked im going to tell the devs the truth, its rubbish. love the devs, love the game, the campaign and the entire way it is designed is rubbish and not fit for purpose as a game that runs for 10+ years in this day and age. its gameplay that is made tedious by being part of a story, but you are expected to skip the entire story because its delivered in such an abhorrently awful fashion that even the devs openly say they expect you to skip it and play the game as if you are just grinding maps. just really shit repetitive maps with endlessly pit stops, leaver pulls and fetch quests to make it the most awful mapping experience the game has to offer in order to facilitate a story that you dont even experience because its so badly implemented the devs have designed it to be spamclicked past.

so awful. no. no no no. no. terrible terrible game, i hate it, i cannot stand it. mercenaries was the first time i levelled a new character from start on a new league in years afaik (because a friend wanted to play) and itll probably be the last time for a year or 2 to come unless a friend begs me to play with them again and makes the awful campaign bearable by being a shared group social experience.

i dont even play for tinks i play for fun gameplay and meaningful progress, no i do not feel any of that playing this awful campaign. all arpg campaigns i have ever played are absolute trash when taken as content designed to be repeated over and over and over. as a once through poe1 is decent, poe2 is great, diablo 3 is poor, diablo 4 is diabolically shit, grim dawn is alright, wolcen was actually fairly decent?

diablo 2 felt great when it was first release. its almost unplayable garbage by my current standards and i could maybe enjoy it once ever few years out of nostalgia. i dont even have nostalgia for poe1s campaign i just hate it, i absolutely despise it. its not that you cant design a game like this with a campaig that is highly replayable, its just none of these games have done it, the minute you add a story and to experience the story you have to read scrolling texts from npcs in town you have failed and your game sucks.

poe2s campaign is rapidly becoming the same because of all the same bad design.




im not suggesting anything in particular. they can do whatever they like with that info. ive made a million suggestions in the feedback forums of this game over the years. this is not a suggestion post. this is a "since were asking the question this is how i feel as a long term vet of this game about this aspect of the game" and they can take that info and go do whatever they want with it. theyre the devs, thats what they do.

I love all you people on the forums, we can disagree but still be friends and respect each other :)
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its not that you cant design a game like this with a campaig that is highly replayable, its just none of these games have done it, the minute you add a story and to experience the story you have to read scrolling texts from npcs in town you have failed and your game sucks.


lmao, ok that is one way to look at things ;P
i know i am DEFINITELY in the minority when i say this but yes I do.

its crazy to think how many years I've been playing and I am only NOW starting to dip into the ideas of speed running acts.

Combined with seeing what cheap early level uniques i can use in path of building and making own builds and league start plans, it has once again breathed new life and enjoyment into starting new leagues/characters for me. And this is coming from someone account created in 2013.
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[...]
endless npc scrolling text dialogue in the middle of an action game, its like going to see a sci fi movie in a cinema and finding 5 minutes of action scenes followed by them pausing the film and handing out 2x A4 pages of text that describe the story line of the film for you to read before showing you the next action scene then pausing again...
[...]

I'm somewhat confused, how do you think an action game should tell its story ?

Because in PoE1 it's all skippable with a single click.
We even have the nice touch of being able to continue playing in the area while the monologue plays in the background for the non-NPC ones.

Meanwhile I've seen some people complain that PoE2 is a lot less 'skippable'. In fact it seems that it was much less of an issue in old games in general − those that you say you cannot stand any more − and it's the modern games, trying to make their story 'cinematic', that are the worst offenders for unskippable parts !

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