Too much crafting is ruining the game
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I've been back into D2 playing the new Warlock, and there is a simple purity to D2 that I kind of miss. You pick up the item. Is it what I want? No? Throw it away. Yes I know you can cube magic items with perfect gems - but broadly most stuff you use until the end game is going to be floor drops and also broadly there's little reason to hang on to a bunch of crafting bases. I also don't count runewords as 'crafting" personally.
No need for a dump truck load of stash tabs to keep "in progress" items and crafting bases. I'm not saying PoE2 needs to go D2 in that direction but I think the current crafting meta is extremely convoluted. It would be nice if random rare drops were more useful. Last edited by Weaver#3527 on Feb 19, 2026, 11:07:17 AM
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for me the fun in loot is getting an item that is an upgrade, or an item that makes me want to try new build, getting some expensive currency drop is nice but its not the same as getting something usable
+ the crafting system already is quite complicated, with more stuff added it will only get worse for people who dont play every expanison to endgame. |
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ingame crafting tutorial instead of watching randos on youtube would be nice
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I am sorry, but I strongly disagree with the sentiment that crafting is extremely convoluted. While I will agree on the aspect that crafting is extremely difficult to understand early on, highly RNG-based, without better controls (such as prefix/suffix locking in PoE1) and more of a lever/slot machine pull, crafting has never been better in PoE2 since its inception.
I already feel the hate generation that will occur from this reply and frankly I don't care lol. Aside from the RNG aspect of crafting, determinism comes at a cost. If you guys are refering to high end/end-game items it hasn't changed in PoE for YEARS. If you are referencing items that can be used as upgrades on a smaller scale then my question would be is how do SSF players seem to all agree that SSF is in a very healthy state especially with regards to crafting? Unless you have taken the time to learn the systems, done the research about ivls via PoEDB, Craft of Exile, YoutTube, etc. then I hate to say it but maybe the game isn't for you. I am not hailing GGG as a godsend dev but c'mon people; if you wanna learn something, especially if it is complex, you need to put a little effort in even if the writing isn't on the wall for you to do so. Again, I know this will be a "Sh*t take" by a lot of people but again, I don't care lol. I started playing PoE 1 in 3.23 and since then have just taken the time to learn both games to a higher affinity and still have fun in both games. At the end of the day if anything in life is not providing a positive experience then quit doing that thing lol. |
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There is nothing wrong with crafting as an option. But nothing beats the feeling of picking good gear from the ground - which never happens basically. You either craft it or buy it... :( Saving for an item by collecting currency and dropping it is not the same...
IGN: “_THE__ROCK_”: level 92 melee ranger >>>> Tougher than any Marauder, no silly walk or spinal injury and has pants <<<< Other currently retired toons level 83-85 fitting the description above… Last edited by Conan_xxx#1131 on Feb 20, 2026, 3:17:30 PM
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" The mechanic in itself is ok, though i dont know if there is a reason to have different tiers of currency, but new leagues will make it more bloated, were atr 0.4 and the game hasnt even properly launched for me issues are 1)imbalance in markets it creates as running just maps get maybe 100 div in a session while yt is full of "this is how i make 4000 div a day crafting boots" 2)how annoying is to craft maps and tablets and how much more powerful crafted ones are(though this is also about bloated option pool) 3)how it completely invalidates all found loot by midgame Last edited by IDeeCee#4209 on Feb 21, 2026, 10:08:25 AM
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I no longer play POE or POE2 like I used to. Main reason is the loot system, over-reliance on player trade and crafting.
When build guides starting listing estimated currency costs for their gear loadouts - that was the sign that things had gone sideways with the loot in POE games. I have friends who no longer play to get loot - they play to get currency, with full intent to buy most or all of their gear. Maybe I'm just old - but that is not how you play an ARPG =P |
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