Does anyone else feel the endgame is socially empty?
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I see tons of RMT traders in chat what do you mean?
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I posted (Tier 5) rare items in chat before both with T1 mods for thorn damage, someone was interested and I gave it them for free just because people have done the same for me. **** it dude
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" and just traders, price checkers, wierdos... |
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" i used to give away stuff in poe 1 (mostly uniques and some dedicated drops from early bosses in poe 2) |
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I know it's not exactly what you ask for but i believe the Ziggurat refuge is mean to be the social place for end game.
Some people group there in certain servers. But it's prob not very busy and most people prefere to be in them own hideout. SSF player
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" Thank you for your comment. I appreciate the reference to global chat.That is of course one way of increasing the MP feeling. Although if its merely a item trade it doesn't really imrpove the general feeling of community / co-op. "Visit hideout" - Good bye, thank you. Yes, I agree on the difficulty of visual effects and stuff happening when playing with some builds. |
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I would even be happy with being able to use the guild hideout function in SSF.
Me and my friends are all in the same guild but we all play SSF so basically the only benefit we get is Guild chat. It would be kinda neat if we could at least bump into each other and see their characters in game while we're between zones. |
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I like the idea of a WoW style main city with a local chat.
Hideouts are neat but you basically never need to leave them. I would LOVE something like a poker table where we could play for currency, it works in rust. Hard multiplayer dungeons would be neat. |
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Campaign is quite social. People play together, struggle at bosses together which is fun.
Endgame is antisocial, but this is because Atlas is individual for everyone. No reason to play together, only party leader benefits from it. |
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