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The vast crushing majority would prefer if movement speed was faster than it currently is.
I’m pleading for an in-game poll early in 0.5, so we can finally put to rest the delusions of a small but extremely vocal minority still clinging to a five-year-old PoE2 showcase.
GGG absolutely knows that people prefer faster movement.
But the vision will not allow them. That's why they would never do a poll on this. And if they did, they would never make it public because it would instantly contradict their vision and the player base preference.
Edit:
The most expensive and most difficult item to obtain is temporalis for a reason. If that item was a least reasonably obtainable like enigma in Diablo 2 then I guess it could be fine. But the price for one is 4+ mirrors because of the scarcity/difficulty to obtain it.
Yes, yes, yes and yes!
Increasing player speed is much needed.
Speeding up the entire game though is a bad idea.
Why? Dying unavoidably is already annoying enough - eg. due to:
a) invisible effects and ground surfaces killing you (while looting) or
b) area of effect and projectile one shots that cannot be dodged due to poor narrow map geometry or coming from off screen too fast
c) tanky high damage rares: 1) with blink trapping you in the map geometry & blocking your dodge 2) with more move speed than sprinting while temporal chained (with a lvl 18+ gem ofc)
d) huge area of effect abilities with high damage overlapping badly for an inescapable death (you can not press escape in time since you can not rebind it without 3rd party software.)
(All of that happens regularly at 7k+ life pool with 100+% (75% maximum) resistances and 15k armour with 16k vs elemental damage and doubled armour vs crits.)
Last edited by ShadowOfDeath#3996 on Feb 21, 2026, 10:35:25 AM
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Posted byShadowOfDeath#3996on Feb 21, 2026, 10:01:45 AM
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It's crazy how people don't realize just HOW LONG 0.5s is.
The SLOWEST moves in Tekken, that are DESIGNED to be REACTABLE, are 22-25f at 60fps, which is 366~416ms (~0.37~0.42s). That's SLOOOOOOW.
Yet in PoE2 almost everything is 0.5s or more, with LOT of spells being in the 0.5~0.75s cast time range.
Don't you realize just how CRAZY SLOW that is ?!?
Last edited by kazelone#7933 on Feb 21, 2026, 10:05:37 AM
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Posted bykazelone#7933on Feb 21, 2026, 10:02:58 AM
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I feel like the game is already fun, and I think it's important to remember that a game can feel fast paced without simply speeding up everything in the way you're suggesting. I never feel like a boss fight in a good soulslike is too slow despite the fact that the whole fight might take significantly longer than boss fights in many other games, because there's so much tension.
That's due to souls-like games cutting the bullshit in-betweens.
Imagine if to kill PCR in ER you needed to grind a zone 15 times between each attempt.
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Posted byGabrielCorso#5386on Feb 21, 2026, 10:04:52 AM
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To put things in perspective about my Tekken example.
In Tekken (which is one of the slower fighting games by the way) the vast majority of your moves are between 10 and 16 frames, so between 0.17s and 0.27s "cast time". That makes your actions feels responsive and snappy.
Your SLOW attacks, that are harder to land because they are SLOW and REACTIBLE by the opponent but have huge payout, are at MOST ~0.42s. They FEEL insanely slow, but are very rewarding so it feel good when you land them.
Meanwhile in PoE2, say you're playing spark. It's 0.7s cast time. Even with 100% increased cast speed, you'd have a 0.35s cast speed, which is very slow.
At the very endgame, some builds can have cast speeds / attack times under 0.27s, which I'd consider as the slowest speed that still feels "snappy", but for the vast majority of the time you play a character in PoE2, even more in the campaign in the beginning, everything is unbearably slow, leading to feeling "sluggish" instead of "snappy".
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Posted bykazelone#7933on Feb 21, 2026, 10:17:51 AM
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You're right that in PoE1 you focus on one (OR two actually!) skills just due to how the scaling works, you want a 6L, or 2 6L, or a 6L and a sudo-6L.
I'm specifically talking about the amount of buttons you actually press. You have your 1-2 main skill(s), 1-2 movement skill (most people who want to go fast have a movement skill + frostblink), manually curse for maximum effectiveness, possibly some warcries, potentially some situational vaal skills...
Just look at the good variations of Earthshatter, or the fire leveling setup with flamability -> flame wall -> desecrate -> cremation -> armageddon brand....
Even once your flasks are automated or mageblood, PoE1 is still WAY HIGHER APM than PoE2. Heck, even Pohx's RF build ends up being higher APM than your typical PoE2 build.
Okay, so I understood you perfectly and I've already replied to this argument then. It seems like you didn't understand me though. This is just a misunderstanding or mischaracterization of what people mean when they say "1 button build". We're not talking about all the support buttons, we're talking about the active skills. Otherwise you would have to say that there's no such thing as a 1 button build in PoE 1, which is just silly.
I don't need to look up any PoE 1 builds to know what you're talking about. Like I said, I've played that game a whole lot.
Ultimately though this seems like a "my game is better" argument, and in that sense neither of us is right; I have my preferences, you have yours. There's no need for us to argue; you can just go play PoE 1 and I can go play PoE 2. What's the problem here?
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Posted byKalistri#2788on Feb 21, 2026, 10:21:53 AM
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That's due to souls-like games cutting the bullshit in-betweens.
Imagine if to kill PCR in ER you needed to grind a zone 15 times between each attempt.
...or you could just buy the fragments?
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Posted byKalistri#2788on Feb 21, 2026, 10:31:35 AM
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you want fast? ok, play poe1
this is poe2 and we will wait for the vision - slow real combat combo system. real boss fights and not BUM BUM 1HIT 500 buttons each second.
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Posted byDarosius#3984on Feb 21, 2026, 10:48:06 AM
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First, let me say I've been a huge fan of PoE1 since 2014, thanks for making the best ARPG of all time!
I just wanted to voice my personal feeling for the game, and see if maybe others can relate to this.
I feel like a *global* x1.2~x1.3 multiplier on the speed of the *WHOLE* game (like when you x2 a game with CheatEngine or Emulators) would make the game feel more dynamic and enjoyable.
I am not talking about any balance changes; no change to the relationship between your speed and monster speeds. Just a global speedup of everything.
As it is right now, PoE2 simply *feels* like one of the slowest game I've ever played. Granted, I mostly play ARPGs, Fighting Games and Rhythm Games so I am biased in this regards, but this also feels much slower than any other regular games, like your typical nintendo platformers...
Quite honestly, I cannot name a single game that I've played and enjoyed that was slower than PoE2 (talking of real-time action or platforming games of course, not puzzle games for example).
With one of the most voiced complaint about the game being that it feels "sluggish", I feel like a lot of these people would agree but simply didn't voice it this way? Anyone else agree?
If you can define what you mean by slow, because as of now it so fast you barely understand whats going on imho.
It is indeed so fast that you better kill things on sights or you're dead.
So what do you mean by slow?
Just an almost average joe question, can beat all content n stuff but man when it comes to insta death it's so fast not even replay help to understand.
Edit: Why are we even making comparison with Tekken? :D
Last edited by IILU81II#8410 on Feb 21, 2026, 12:00:47 PM
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Posted byIILU81II#8410on Feb 21, 2026, 11:46:07 AM
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First, let me say I've been a huge fan of PoE1 since 2014, thanks for making the best ARPG of all time!
I just wanted to voice my personal feeling for the game, and see if maybe others can relate to this.
I feel like a *global* x1.2~x1.3 multiplier on the speed of the *WHOLE* game (like when you x2 a game with CheatEngine or Emulators) would make the game feel more dynamic and enjoyable.
I am not talking about any balance changes; no change to the relationship between your speed and monster speeds. Just a global speedup of everything.
As it is right now, PoE2 simply *feels* like one of the slowest game I've ever played. Granted, I mostly play ARPGs, Fighting Games and Rhythm Games so I am biased in this regards, but this also feels much slower than any other regular games, like your typical nintendo platformers...
Quite honestly, I cannot name a single game that I've played and enjoyed that was slower than PoE2 (talking of real-time action or platforming games of course, not puzzle games for example).
With one of the most voiced complaint about the game being that it feels "sluggish", I feel like a lot of these people would agree but simply didn't voice it this way? Anyone else agree?
If you can define what you mean by slow, because as of now it so fast you barely understand whats going on imho.
It is indeed so fast that you better kill things on sights or you're dead.
So what do you mean by slow?
Just an almost average joe question, can beat all content n stuff but man when it comes to insta death it's so fast not even replay help to understand.
Edit: Why are we even making comparison with Tekken? :D
I'm just using that as a reference of a game where your actions feels good and snappy and that have publicly available and well known frame data.
But even Mario's attacks in Super Mario 64, for example, are faster than your typical attack or spellcast in PoE2...
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Posted bykazelone#7933on Feb 21, 2026, 1:05:18 PM
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It's crazy how people don't realize just HOW LONG 0.5s is.
The SLOWEST moves in Tekken, that are DESIGNED to be REACTABLE, are 22-25f at 60fps, which is 366~416ms (~0.37~0.42s). That's SLOOOOOOW.
Yet in PoE2 almost everything is 0.5s or more, with LOT of spells being in the 0.5~0.75s cast time range.
Don't you realize just how CRAZY SLOW that is ?!?
You literally have the options ingame to cast and attack faster, why not use them, instead of complaining?
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Posted byquarki#9020on Feb 21, 2026, 1:35:24 PM
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