Picking things up by clicking isn’t fun
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If there was a toggle on poe1 league start that gave you a mageblood and 4 perfect flasks of your choice with no level requirement on belt or flasks. Do you think that's actually a choice?
Last edited by Lonnie455Rich#2087 on Feb 21, 2026, 10:43:34 PM
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" " I use that option exactly because i was tired to try to pick items instead of attacking. Very usefull =) SSF player
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bump
The act of picking up items/currency has been solved before in other arpgs, poe 2 wants to be "THE next-gen arpg" while refusing to evolve certain aspects introduced in diablo 1/2 due limitations of the time Like, why is gold a plain boring text instead of being an actual visible pile of coins or something like that? Or why so many currencies drop separately instead of being stacked by default? labels all look the same making it hard to identify items at glance, loot filters are basically a mandatory thing instead of being an additional qol |
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" It's specially egregious once you notice that currencies do drop stacked in PoE 1 but not in PoE 2, pretty inconsistent. |
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