T17s are gone from the game
" What juice from the league mechanic? All it does is copy an area and add some monsters while changing certain mechanics slightly. With enough projectile speed my build clears the whole screen, and totem placement speed even got buffed so now the delay between me pressing right click and the totem being summoned and beginning its casting will be almost 0 since I have 160% increased totem placement speed lul Also all the roguelike power-up choices sometimes have character-buffing ones. Like the perma soul-eater one will make it way easier. Or the "players cannot die" one, which is very useful for someone like me who plays a build with 0 defensive layers kek And its not like I'm gonna have every league mechanic in all my maps, I always block 8-9 of them and just only run 1 thing+altars of my choice. So Mirage would only copy the 1 league mech I run, which will most likely be strongboxes/expedition. This league will be amazing for alch&go enjoyers like me. Lifelong NEET, loud and proud about it. Last edited by Toforto#2372 on Feb 27, 2026, 4:04:38 PM
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Congratulations. The loud minority wins once again. I wonder, where will fomo strike next? I'm looking forward to the complaints this league will bring forth.
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" I mean the juice from the Mirage mirror version of Nightmare maps is going to be ridiculous, so my guess is "there." We're probably looking at Affliction league all over again, where the players who can clear content are gonna be getting twenty times the drops as the players who have to run their maps white. |
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" Careful with your expectations. The wording is “Players in Mirage area cannot die,” which is doing some extremely disciplined heavy lifting. It does not grant full immunity to death across the entire map. That fantasy remains aspirational. It applies exclusively to the Mirage area, the tidy little side room you enter after engaging with the league mechanic inside a map. The moment you step back out, death clocks back in with enthusiasm. If you are running zhp, it will not even need to warm up. It is also worth knowing what specific buffs actually do instead of what we imagine they do. For example, Soul Eater on monsters reduces the damage they take and grants them attack speed. On players, it grants attack speed. Just attack speed. Which is wonderful if your build scales with it, and impressively irrelevant if it does not. A significant portion of builds gain little to nothing from it, and in some edge cases too much attack speed is a very efficient way to lose damage. Technically, attacking faster can help with survivability if your defense plan is to remove threats before they act. That is a valid strategy. It is just not the same as actually taking less damage. The wording tends to be accurate. Our expectations are simply more ambitious. " Just how it should be. While players can run Nightmare maps, or let us just keep calling them T17 because that is what they are, on low-risk Normal or Magic, the rewards will not hit particularly hard. The low-quality modifier simply does not add much. On the other hand, players who engage with the content in its fullest form will face a tougher challenge than before, thanks to more rippy mods being on the list. Let us be honest, all the mods they removed were easygoing, perhaps mildly obnoxious, but not make-or-break compared to what awaits in the new 8-mod T17 maps. Therefore, players who fully embrace the challenge and survive deserve the rewards they earn, just as it should be. In the end, nothing particularly has changed for T17 maps except the concept has been adjusted, yet the FOMO will remain very much the same. Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee
“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein |
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