[Nemesis] HP EK Scion - Arctic Armor + EB + MoM - 5+ Auras

"
MangoPirate wrote:
"
ImoK wrote:
dont think so heres my tree

http://www.pathofexile.com/passive-skill-tree/AAAAAgAACGcMfRGWFSAW8xcvGDwZihqPHNwdFB2qHpQhwyQ8JjwnqSj6KaUqTSzpLYMtqC9vL50xnjWSPydFnUZxSVFKfUrITeNOKlXWVi1X4VpSWm1br2TnZ6Buqm-ecLt6qn_GgKSCHoLHgwmHdo9GkNaTJ5M6lwaa4Jtdm7Wio6ZXpwinXKiarD-sWax_sZC0DLXyt9a4k70nwfPDOsSiykrZE9sL21ncV90N4Yjr7vKX9tr5Zfno-tL7CfzF_o8=



is 112.6 mana even enough to spam EK and maintain AA lol


Not sure what's going on with your mana stats then since it seems like you have all the right nodes and links. Might just be your RM gems need those last few levels.

Any level of mana over what it takes to cast a single EK is potentially enough as long as your mana regen is greater than spamming EK over a second + mana drain of AA standing still.

Mana regen > (EK mana cost / cast time) + AA mana drain

The problem that comes up with being so close to EK's single use mana cost is not having enough EXCESS mana regen to bring you back up past EK's cost. You will have to stall for maybe tenths of a second for your mana pool to reach 90+ again to cast.

This is the problem I'm running into slightly with ~120 available mana. Even with 313 mana regen, my EK casts so fast (0.44s cast time @ 95 mana/cast) that after 4 or 5 casts, I stall for a tenth of a second to regen. Inner Force doesn't help with regards to AA's drain either. Fortunately, EK hits so hard that I don't need to spam unless it's against bosses or tanky rare/unique monsters. Even then, it's a pretty minor hit to my DPS since the stall is so short and if I reposition even a little, the problem is nonexistent.


Ok thx, also what gems benefits most from being put inside the alphas howl (the +2 auras).
As you can see I run discipline/hatred/haste atm. Mainly because I dont need grace but im thinking grace over haste and im not sure whether i shud go with clarity or discipline there

e: regardless of this i still only have 60 mana left so i cant use EK at all with 5 auras hehe
Last edited by ImoK#4843 on Dec 7, 2013, 10:17:21 PM
"
MangoPirate wrote:
Aura Math
Spoiler
3 * (60% * 0.51 * 0.74) = 67.93%
60 * 0.51 * 0.75 = 22.95%
90.88% reserved

380 * 0.51 * 0.75 = 145.35 mana reserved

2829 * (100% - 90.88%) - 145.35 = 112.6 mana unreserved
Could be you're missing mana reservation passive nodes?


Where is the 0.51 modifier coming from? This build (last I checked) and the tree posted has 41% reduction from passives.

I think you need ~3500 mana to run 4 60% auras, clarity, and be able to spam a 5-6L EK. Max RM gems and alphas howl is a given. That's just math off the top of my head, could be wrong though.
"
hokieneer wrote:
"
MangoPirate wrote:
Aura Math
Spoiler
3 * (60% * 0.51 * 0.74) = 67.93%
60 * 0.51 * 0.75 = 22.95%
90.88% reserved

380 * 0.51 * 0.75 = 145.35 mana reserved

2829 * (100% - 90.88%) - 145.35 = 112.6 mana unreserved
Could be you're missing mana reservation passive nodes?


Where is the 0.51 modifier coming from? This build (last I checked) and the tree posted has 41% reduction from passives.

I think you need ~3500 mana to run 4 60% auras, clarity, and be able to spam a 5-6L EK. Max RM gems and alphas howl is a given. That's just math off the top of my head, could be wrong though.


41% from passives + 8% from Alpha's Howl means 49% reduction. 1 - 0.49 = 0.51

I actually went and counted how many times I can cast EK before seeing/feeling a stall and I got anywhere from 14 - 16 casts in before it stalled and I heard my Scion say her not-enough-mana dialogue. Figured out my initial 4 - 5 number (3 in reality when I counted again) was how many times I can cast again after the first stall occurs before I stall again.

"
ImoK wrote:

Ok thx, also what gems benefits most from being put inside the alphas howl (the +2 auras).
As you can see I run discipline/hatred/haste atm. Mainly because I dont need grace but im thinking grace over haste and im not sure whether i shud go with clarity or discipline there

e: regardless of this i still only have 60 mana left so i cant use EK at all with 5 auras hehe


I would not put Clarity in Alpha's unless you absolutely needed the regen because Clarity's reservation goes up with each level. With so little available mana leftover, every little bit counts.

I would keep Discipline in there for the opposite reason of not putting in Clarity. Discipline's flat bonus goes up with each level. 2 of Grace, Hatred, or Haste is whichever ones you prefer between defence, damage, or cast speed.
Last edited by MangoPirate#5073 on Dec 8, 2013, 1:54:29 AM
"
MangoPirate wrote:
So just for fun, I ran a level 18 Determination aura alongside Grace just to see how much armour I could get up to.

With all the aura buffs and Inner Force in my passive tree, Determination gives (49% * 1.94) = 95.06% MORE armour. This boosts me from 12.9k armour to 25.1k armour.

Some math similar to the MoM math in the OP

Spoiler
% reduction = armour / (armour + (12 * raw damage received)
Grace + Determination; No MoM
Spoiler
2000 damage
25100/(25100 + (12 * 2000)) = 51.12% reduction = 1022 reduced damage
978 damage taken

4000 damage
25100/(25100 + (12*4000)) = 34.34% reduction = 1373 reduced damage
2627 damage taken

6000 damage
25100/(25100 + (12 * 6000)) = 25.85% reduction = 1551 reduced damage
4449 damage taken
Now for MoM + Grace; No Determination
Spoiler
2000 damage
12900/(12900 + (12 * 2000)) = 34.96% reduction = 699 reduced damage
1301 damage taken * 0.3 = 390 damage to mana & 910 damage to life

4000 damage
12900/(12900 + (12 * 4000)) = 21.18% reduction = 847 reduced damage
3153 damage taken * 0.3 = 946 damage to mana & 2207 damage to life

6000 damage
12900/(12900 + (12 * 6000))= 15.19% reduction = 912 reduced damage
5088 damage taken * 0.3 = 1526 damage to mana & 3562 damage to life
Now realistically, you'll only have around 700 mana unreserved if you're running MoM. In that case, the damages you'll be taking in the 4000 & 6000 damage cases are:

Actual MoM + Grace damages assuming 700 unreserved mana
Spoiler
4000 damage
700 damage to mana & 2453 damage to life
6000 damage
700 damage to mana & 4388 damage to life
In both cases, MoM + Grace is still slightly better than Grace + Determination in terms of surviving a hit to life BUT your Arctic Armour does get deactivated because your mana will get drained to 0. This could be the difference between life or death if you can't/forget to reactivate AA.
My math shows that Determination vs MoM can be very similar in terms of survival. The benefit of MoM is entirely dependent on how much unreserved mana you would have if you didn't run Determination. The more you have unreserved, the better you are at taking large hits. For me, I'd only have about 550 unreserved so I would actually be taking about the same damage to life with MoM as with Determination.

Someone check my math to make sure I didn't screw it up somewhere. Note, I didn't subtract the damage absorbed by Arctic Armour in either case. In that scenario, I believe the gap between MoM & Determination will grow just a little in favour of MoM.

However, you save 1 passive point taking the 2 extra aura effect nodes (top-left beside Sovereignty) over the 3 needed to reach MoM. You can get yourself an extra life node in this case that will lessen the gap between MoM & Determination.

One thing you aren't taking into account is that MoM mitigates ALL forms of damage whereas Determination only works on Physical. I think that in maps elemental damage is actually a more potent threat overall than Physical. That's why MoM is so good!
IGN: Dmillz
Last edited by Dmillz#6641 on Dec 8, 2013, 6:08:24 PM
changed to a 5l carcass jack (only took 50ish fusings hope thats good lol)

got roughly 3.4k mana now with discipline running

i can now run grace, discipline, haste, hatred, clarity (4x 60% auras) and AA

i have roughly ~130 leftover mana (can make it into go up to 500 with better gear most likely)

but my manaregen hit around 250 with carcass so the 130 leftover is enough for me to spam without any delay

just need more mana now i guess so i can start working my way towards MoM



im lvl 79 atm with 3k hp, how bad is that? ^^
i have some lifenodes left which should get me to roughly 4k, is that enough?
at lvl 85ish
Last edited by ImoK#4843 on Dec 8, 2013, 11:17:55 PM
"
ImoK wrote:



im lvl 79 atm with 3k hp, how bad is that? ^^
i have some lifenodes left which should get me to roughly 4k, is that enough?
at lvl 85ish


you definitely want more life, shoot for around 4.5-5k
IGN - shivTheLegend
"
shivix wrote:
"
ImoK wrote:



im lvl 79 atm with 3k hp, how bad is that? ^^
i have some lifenodes left which should get me to roughly 4k, is that enough?
at lvl 85ish


you definitely want more life, shoot for around 4.5-5k


yea i got 17 lifenodes left now at level 79

so im guessing its gonna even itself out
Level 85 and things are going pretty great. I am only using 4 auras since I don't think alpha's howl is worth its cost for the loss of HP/res. Since I'm only using 4 auras I unspecced out of the 5% reduction node which left me with 400 free mana.

I use haste + grace + clarity + hatred. I am currently at 5800 HP with 280 mana regen. I plan to complete inner force next level by unspeccing out of 8% aura buff.

Lots of this gear has been self found(with the wand being my greatest find).
Spoiler


Passives: http://tinyurl.com/nur8lof

I heavily recommend using karui ward. I only stopped using it to make inner force AA work.
Last edited by kasub#2910 on Dec 11, 2013, 6:39:24 PM
Update for level 80:

So I complained about this build being weird about mana at level ~60 or so.

I'm now level 80, and I run very efficiently, using 5 auras: Grace, Hatred, Discipline, Haste, Clarity (and AA).

I'm at 234 usable mana @ 277.5 mana regen /s (I never run out or come even close to it).

I'm doing 8644.4 dps with a level 18 EK, 20/20 faster casting, 19 FP, and 19/20 Added Fire. I anticipate topping out at around ~10000-11500 for dps with EK at 20/20 (I have a 17/20 right now).

Great build, esp for beginners.

My gear @ 83:
Spoiler
Last edited by demonskye#3413 on Jan 5, 2014, 12:19:31 AM
Sorry for the necro.

Can someone post the needed mana + mana regen in order to pull off 270is mana regen per sec + the passive tree (I guess they've updated it ? the ones that I open are a bit screwed up with missing nods)

Report Forum Post

Report Account:

Report Type

Additional Info