The -15% exp penalty is obnoxiously bad outdated design.

Disagree with OP. It gives a sense of tension and danger that would otherwise be lacking. I haven't reached late game yet myself so I can't speak from personal experience, but I'm assuming 1 hit deaths don't come from nowhere. It's either a weakness of your build/gear, a case of taking too big a risk in play or a balance issue. The latter is perfectly possible, but the issue then isn't the EXP penalty, but more why the deaths happened.
XP penalty is cool and should stay in the game. The alternatives would be letting every fight be won without cost by graveyard zerging, changing the portal system, or making every boss fight lock party members out like the bandits do. I prefer the penalty to the other 3
Last edited by flavahbeast#1421 on Feb 4, 2013, 12:58:24 PM
IMO - what is Obnoxious, Bad, and Outdated is people complaining about games they obviously don't really like expecting them to change to suit them.

Here's a thought - play something else. Oh, my bad - taking responsibility for yourself is outdated also.
In other games - you get a cookie whether you win or lose. PoE not only takes your cookie and eats it in front of you, it slaps you upside the head a few times for bringing a cookie in the first place.
games are a system of carrots and sticks. when you're winning the game, you get the carrot. when you're losing the game, you get the stick.

games are not a system of carrots and smaller carrots. consolation prizes are ruining gaming as a whole and i love GGG for making this game the way it is.
Last edited by complaint#4070 on Feb 4, 2013, 1:03:37 PM
"
RedBeardBD wrote:
"
I disagree that it is bad design. It gives the player an incentive to play smarter, and not just keep rushing an area until they finally succeed.

If death is really that much of an issue for you rethink your build/playstyle. The challenge needs to stay.

XP penalty works great and it works for this game and it's difficulty level. If we were to switch things around it would be a bad mix.

I find it a bizarre mentality that dying should not bring considerable damage to the character in question.

That's because most game companies nowadays cater to the new era of "gamers" (whiners) that need their hand held.

No death penalty would give the default ladder even less meaning than it has now.


No, resurrect timers, durability and repair costs are obnoxiously bad outdated designs. The -EXP design works fine.

You don't see this mechanics nowadays for one reason - games have been simplified, too many whines.

This is actually a pretty good mechanic (although annoying) that keeps death = bad on your mind the entire game.

And - what about 'hardcore'? Isnt this even more "bad outdated design"? - You dont just loose some XP on dying: You loose all of your progress

Not all modern game design philosophies are simply better.
On personal level, I loath the "positive reinforcement" and "give carrot instead of stick" mentalities when it comes to gaming.

I remember playing Ultima Online in the end of the 90s (and continued into early 00s) and there not only could someone gank me and loot my items they could also loot them if I died to a mob. Losing a bit XP is nothing, I'd rather see more penalties added when you die like corpse-runs.

Exp penalty is very good, should be even higher the higher you get.

Joining the hate bandwagon because without exp penalty softcore would be completely pointless

At least with -15% exp, you still have to be good to reach the cap, whereas without any kind of penalty, anyone would make it there eventually

ITT: OP complains that this game has no challenge, and that it punishes you too much for dying

Keep XP penalty.
It is a good lesson to me that I am doing something wrong when I die. I should be punished. And, when I do not die, I am rewarding with the sense of knowing I have done it right this time.
This way I do not literally fall asleep at my keyboard, like I do when playing other, less-punishing games.
Keep XP penalty.

In other games - you get a cookie whether you win or lose. PoE not only takes your cookie and eats it in front of you, it slaps you upside the head a few times for bringing a cookie in the first place.


Seems the general census, in THIS THREAD, is that we do not want our experience changed.
In other games - you get a cookie whether you win or lose. PoE not only takes your fuckin' cookie and eats it in front of you, it slaps you upside the fuckin head a few times for bringing a cookie in the first place.
Last edited by RedBeardBD#0431 on Feb 4, 2013, 1:13:04 PM
In other games - you get a cookie whether you win or lose. PoE not only takes your cookie and eats it in front of you, it slaps you upside the head a few times for bringing a cookie in the first place.

Edit - liked it enough I added it as my sig :p
In other games - you get a cookie whether you win or lose. PoE not only takes your cookie and eats it in front of you, it slaps you upside the head a few times for bringing a cookie in the first place.
Last edited by Akiviri#2080 on Feb 4, 2013, 1:11:05 PM
Keep XP penalty.

It is a good lesson to me that I am doing something wrong when I die. I should be punished. And, when I do not die, I am rewarding with the sense of knowing I have done it right this time.

This way I do not literally fall asleep at my keyboard, like I do when playing other, less-punishing games.

Keep XP penalty.
Having to reroll/alter your spec because you can no longer level up is better than having a godawful spec forever and thinking you're playing the right way because you're still moving forward at a snail's pace. This game gives you a *lot* of room to screw up your character and playing through normal again to tweak your spec is way more fun than grinding through merciless with a fractional k/d ratio
I'm really not liking the resistance penalties on higher difficulties though.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
"
IzumiRaito wrote:
I wonder what would OP said if he was playing tibia and lost 4 levels and some worthy items for death :D


My god, people still play that game? It's like Runescape but with harder penalties and worse graphics.
"When we hit our lowest point, we are open to the greatest change." Avatar Aang from the Legend of Korra.

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