The -15% exp penalty is obnoxiously bad outdated design.

I don't get any post that has "outdated" or "old-fashioned" in the same sentence as "design" with regards to video games.

Sure, video games have been around in some form since the 1970's, but xp penalties probably aren't older than 15 years. How can something less than two decades old be "old fashioned" or "out-dated"?

If you don't like the mechanic that's fine.

But if a mechanic is old, it doesn't mean it's bad.
If a mechanic was used a lot in the 90's, it doesn't mean it's bad.
Things don't become bad design because they age. I'd argue that most games made today abandon the foundations that made them successful 10 years ago and the industry is suffering as a result.

It's not like we have some ancient video game history or tradition here. It's so silly to call a mechanic like this "out-dated". Chances are, the OP is just old enough to be out-dated.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite#0701 on Feb 4, 2013, 8:26:23 AM
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Burmeister99 wrote:
lol. God these new players is mindblowing haha


/agreeeeee
zzZzzzZzzZz
I like it the way it is.
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anubite wrote:
I don't get any post that has "outdated" or "old-fashioned" in the same sentence as "design" with regards to video games.

Sure, video games have been around in some form since the 1970's, but xp penalties probably aren't older than 15 years. How can something less than two decades old be "old fashioned" or "out-dated"?

If you don't like the mechanic that's fine.

But if a mechanic is old, it doesn't mean it's bad.
If a mechanic was used a lot in the 90's, it doesn't mean it's bad.
Things don't become bad design because they age. I'd argue that most games made today abandon the foundations that made them successful 10 years ago and the industry is suffering as a result.

It's not like we have some ancient video game history or tradition here. It's so silly to call a mechanic like this "out-dated". Chances are, the OP is just old enough to be out-dated.


It's been around since the 90s, a favorite of korean grindcore mmos and everquest. You don't see that mechanic around nowadays, for good reason.
This is actually a pretty good mechanic (although annoying) that keeps death = bad on your mind the entire game. In normal death is bad because you'll find yourself running back and re-clearing a lot if you didn't have a portal up. Later, when you've got plenty of portals it still hurts.

I agree it keeps the glass cannons at bay.

It could be much worse, you could de-level.
Play Hardcore. There is no experience penalty there when you die.
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Fluttershypony wrote:
Having exp loss in a grindy game where you can randomly go 3000+ -> 0hp in the span of 3 seconds is retarded design.

Now add in bad netcode, rubberbanding, invisible projectiles and burning aura mobs that still do full damage 3/4 of the screen away(in your client) and this is the complete opposite of fun.


I'm sorry for not being more constructive but in this case I just can't help myself.
BOOOO. HOOOO. Call the whaaambulance! Would you like some cheese with that whine?

There are THOUSANDS of games that don't have XP loss on death that you can go play if you don't like it.
Last edited by aplsin#2487 on Feb 4, 2013, 8:56:28 AM
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PussMunkee wrote:
Play Hardcore. There is no experience penalty there when you die.


lol, took me a minute to figure that one out. old age I guess.

+1
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Fluttershypony wrote:
Having exp loss in a grindy game where you can randomly go 3000+ -> 0hp in the span of 3 seconds is retarded design.

Now add in bad netcode, rubberbanding, invisible projectiles and burning aura mobs that still do full damage 3/4 of the screen away(in your client) and this is the complete opposite of fun.


If that's your only concern, have you noticed a huge BETA sign while playing the game?
op can't be serious.
yes it's outdated design.
all new game design is about dumbing down and making things easier for the casuals and noobs.
this game is about outdated/oldschool design.
outdated != bad

people like op should only be allowed to play hardcore mode and learn it the hard way.
Last edited by Quentym#6108 on Feb 4, 2013, 9:09:00 AM

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