Chaos damage and why it hurts the game in it's current form.
" Just because they are VIABLE, doesn't mean your SHIT GAMING SKILLS doesn't make it UNVIABLE. The same way GOD GEAR can be used by a SCRUB, and that GOD GEAR no longer is ''GOD GEAR''. It's VIABLE to anyone who doesn't SUCK at this game. Get it through your head, bhavv. You suck. Your builds suck. Your ideas suck. You don't know nearly as much as you think you do. Give it up. YOU SUCK. Stop wasting everyone else's time with YOUR stupid incompetence. WOW. your redundancy is rubbing off on me - again! /rant You will never see a man faking anger, passion and relentless behavior. You will always see a man faking love, politeness and respectful behavior. Last edited by Deceptionist#1813 on Feb 18, 2013, 1:54:47 PM
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" i dont think you do. Last edited by Dudebag#0222 on Feb 18, 2013, 1:55:39 PM
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" So the guy who works on the game and ostensibly has access to server logs and thus information about every game played is wrong? You have someone spoken to EVERY player who plays on maps? How do you find the time to play the game if you're so busy talking to the players. Hell, how do you find to sleep and eat? Closed beta member since: March 19, 2012
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" GC should not die significantly more than a safe tanky build (to use the other extreme), that's just bad implementation. Why would anyone ever GC then? The two approaches simply go about their business in different ways. GC is far more work on the whole, it's tiring, sometime exhausting and often thrilling and often needs a tons more player skill, but it should be inherently viable. Tank build is simply safer, often more relaxing, more fun(?) The message I am getting here is that GC is totally non viable unless the player is a skill God or has OP gear. That's just dumb. Maybe we all suck. Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
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" I suck? I bet that you could NEVER attempt to do this in PoE no matter how hard you tried to build a character yourself: http://www.youtube.com/watch?v=Qjy2I8RST0g http://www.youtube.com/watch?v=1q7NPxZmEcQ Oh right wait, I suck, yet youre the noobfuck that cant even get past cruel difficulty because you suck harder at this game than I do. (b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted. - PoE TOS. Last edited by bhavv#7360 on Feb 18, 2013, 1:59:31 PM
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" so you beat dragon age/ IWD/ BG without a tank in your party and never died once? you finished end game content in MMO's you listed with a party full of glass cannons? and yes elder scroll games can be done glass cannon. hiding from a shadow. head shotting with a bow. hardly counts :p renting this space - 1 gcp/month
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" Yes to both questions. I solo BG and IWD with pure casters with ease. In dragon age I dont have a single 'tank'. All my melees are respecced to pure DPS, and I can handle everything with a mage PC, Morrigan + Wynne and any random melee / ranged scrub to tag along, typically lelliana to pick locks and use bard buffs. (b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted. - PoE TOS. Last edited by bhavv#7360 on Feb 18, 2013, 2:02:58 PM
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" Actually Carl seemed to me to acknowledge that there is an issue, and they are looking at balance in this area and spikiness of enemy damage. (I am very pleased he specifically mentioned the spikey damage because it is spikey damage (esp Chaos) that is preventing the GC builds from working, so seems the devs are on top of it). Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
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" So what would balancing the game around extremes: like uber-tanky or Glass Cannons do? It would limit one side of the extreme or the other. Lets take for example that we balance around everyone just rushing as much DPS as possible, it would make glass cannons viable - but in return the characters that spec'd an equal amount of defense with DPS would be virtually unkillable - and thus still be more effective. You can't balance a game on extremes. One side or another has to give way when you do this. Regardless of how you spec, there comes a point to where those advantages begin to plateau. When you've spec'd full DPS and you're killing everything in one-two shots - what use is it to spec more DPS. The same is around full tank specs, there comes a point when just being all tank and no DPS and trying to solo is going to end up in you killing so slowly that it isn't worth it. Thus, the word BALANCE is born. Not only is this balance of the game but balance in the build you choose to play. I'd be willing to bet that Carl has a lot more data at his hands than either of us, seeing as from what I know, every balance issue made goes to him for approval as...well...that's his job - balancing. Again, I'm not disagreeing that there aren't a few problems with chaos damage currently and I've expressed that in former posts - however, I won't agree that the game should be balanced on extremes as you're saying as that would continue to add to the ruining of the balance of the game. |
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" well then im sorry your favourite play style is not viable in this game. you are apparently aware of the defensive measures needed to be successful and i wish you luck on your path, exile. renting this space - 1 gcp/month
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