Respec shoud be free

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MEITTI#3999 wrote:
If respec is free, then the game meta becomes all about respeccing on certain levels and before certain bosses. You really don't want that in a game. Because if all players start doing that, then developers make the game accordingly difficult. And at the end of that idea you will be respecing your build before every single boss door.


I disagree.

Respecing tree requires alot of clicks to complete the respec no way in hell players will deal with this kind of burden before each boss, people will just start experimenting with their build how they can make it so it feels good to them

Atm i have alot of way i want to test my build to make it feel better but its just not worth it, atm its a big waste of resources that takes way to long to farm
While players won't do that all the time, it's not great to leave the option hanging in the air: "if only I click 80 times, I can clear this boss with a specific build then respec afterwards. That's much quicker than dying 15 times with this suboptimal build."

Having said that, the current respec costs look like PoE 1's where you could grab a droppable currency to respec at high levels. Not good for new players trying to learn and in early access.

Thought: have Standard (even on release) have a lower respec cost than seasonal leagues. Standard ends up becoming the dumping ground as the game ages, there's no harm in letting players experiment/abuse a lot as the leagues are where you want players to be playing "for real" anyway. And even then, leagues should have very low respec costs until the end of around Act 3.
Hard disagree.

Respec is perfect the way it is.

I have enough gold that I could completely respec my entire character and I've respecced multiple times throughout the campaign. Pick up more stuff, ID them for free at "The Hooded One" and sell. You'll have more gold than you'll ever need.
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Hard disagree.

Respec is perfect the way it is.

I have enough gold that I could completely respec my entire character and I've respecced multiple times throughout the campaign. Pick up more stuff, ID them for free at "The Hooded One" and sell. You'll have more gold than you'll ever need.


Yeah sell us another lies please.
How many hours have you ran maps then?
Absolutely not. Part of the appeal of the game is building new characters and having each character be it's own thing. PoE isn't about having 1 character that cna just switch into whatever build you please. The whole cost system is made to disincentivize that, especially considering the new skill gem system also makes it very easy to swap to new spells. If you make respeccing free you could essentially just switch your build to something entirely different whenever you feel like it, which isn't what PoE is about. It removes character permanence.
See you, Space Cowboy...
Last edited by SaneExile#6254 on Dec 10, 2024, 5:18:47 PM
I 100% agree to let respec be free during EA so players can see what works or what doesn't work. Remove the guess work instead of have theory crafters on maxroll or other websites making meta builds. You can get a respec cost after game launch to get an agreed cost with the majority of players.
Last edited by godsmacku#4032 on Dec 10, 2024, 5:24:28 PM
Respec need to be free or a very low flat fee.
Build experimentation is really fun, so I think respecs should be at least much cheaper. If there is a concern that constantly respeccing before bosses would be abused, there should be a way to prevent that and be it that 1 free full respec is given to players every day and not more.


@Origination#0407
If you don't want to respec your character into an entirely different build - just don't do it. Whats wrong if other players have that option?
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Origination#0407 wrote:
Absolutely not. Part of the appeal of the game is building new characters and having each character be it's own thing. PoE isn't about having 1 character that cna just switch into whatever build you please. The whole cost system is made to disincentivize that, especially considering the new skill gem system also makes it very easy to swap to new spells. If you make respeccing free you could essentially just switch your build to something entirely different whenever you feel like it, which isn't what PoE is about. It removes character permanence.


The power of the character comes not only from skills but also the found gear. In D3 respecs are free, but there was still place for having different characters, because finding the exact gear for that build.

Remember there will be 12 classes in this game with many subclasses, and the seasonal characters will join the main roster. You'll never have enough slots for everything you want to create/keep.
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Want to add my 2 cents here regarding the low gold drop overall. I see all defenders of high respec cost basically go by the same argument -> they themselves don't mind the grinding, and they are agaisnt other players having fun in their own way. What a selfish way to run a game, and if you have an entire team of devs thinking like this, well that's exactly how WoW ran itself into the ground.

Those who say currently players have enough gold: no we don't. My witch is 2/3 through Act 2 and still hasn't died once despite random lag spikes, is that good enough for the elitists? I have 12k gold, that's from selling every blue and yellow gear I can't salvage, and a random garbage rare from the NPC costs 1/3 to half of all my total gold. I will go completely broke just by gambling 6-8 times (almost guraranteed to get only garbage) or just total respec one time. That's not acceptable. Some people seem to have no idea how many good games are out there and how valuable gaming time is in 2024. This isn't 2004 anymore, the competition for gamers' time and money, industry wide and worldwide, is brutal.

So according to these people, it's perfectly fine for a casual player who clears maps much slower than me to grind for say 5 hours just to have enough gold to respec once, in the hope it will improve their suboptimal build. Do you guys have any idea how much actually fun, meaningful content I can experience in 5 hours in Elden Ring, Wukong, Baldur's Gate 3, Cyberpunk 2077 and so on and so on? It only shows that you might be a no lifer and you don't play a lot of other games to realize how valuable your time can be. If the game only panders to this crowd, and ignore both the overwhelming majority that is the casuals and players like me who have no problem skill-wise but not time-wise, soon you won't have a game. The idea of trying more than 1 or 2 characters, or playing every season, is already seeming incresingly unattractive to a lot of people.

Since Tencent owns GGG, I'll use China as an example. PoE1 in China had unique QoL features exclusive to that 1 country, like a pet that auto pickup and auto sell, similar to the pet in Torchlight. Because even though Chinese gamers might be quite grindy themselves (all those meaningless gatcha games come to mind) but even they value their time investment. WoW and FF14 as MMORPGs should in theory be some of the most grindy games in existence and as live-service games they're also built around the season/league system, but in China a LOT of players just use real money to buy gold because it's still a lot cheaper than sinking huge amount of time in real life, because in real life time is money, unless you're a no lifer. They almost never get banned because even the companies that run these games realize that you need to let the players have their fun then you earn their subscription fee, or they quit and you get nothing.
Last edited by z3mcneil#3966 on Dec 10, 2024, 11:43:09 PM

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