Respec shoud be free

I support, for such a genre must be free build, ideally and the ability to quietly change class and elevation at any time. For a change of build to start in the thousandth time from scratch to run through the acts - way to hell
For the early access the costs for refunding skill points should be significantly reduced.

I expect that there will be a lot of major changes to the game and builds people come up with that will inevitably force people to change their tree.

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seti2323#1585 wrote:
Respec should absolutely be free.

It's just cruel to make everyone not have that amazing QoL convenience. Having to grind for a respec is just busywork and making it escalate in cost just adds to the busywork.

GGG just wants everyone to log as many hours as possible so we're always tempted by the cash shop. All "free to play" games do this.

One reason why I wish PoE was just a game you could buy and play offline.


This is all busy work, You are clicking buttons and passing time. If making a new character because you changed your mind, and don't want to spend or farm gold, is not for you, then maybe this is not the game for you.

I whole heartedly support barriers to respec. Why? Because I hate when a popular build guide goes viral, and now EVERYONE is doing the exact same thing. You SHOULD have to work to modify your character.
Last edited by AnselmDante#7242 on Dec 10, 2024, 4:01:31 PM
I think the goal or having cost to respec if to have some character identity, a build or character doesn't really bloom until maps usually, so that's when it should start having weight to it.
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Agita#4357 wrote:
I think the goal or having cost to respec if to have some character identity, a build or character doesn't really bloom until maps usually, so that's when it should start having weight to it.



Its actually the other way around cause there is cost to respec people will just first look at videos to see what is the META because if the build is meta the probability of the user having fun is automatically higher so they dont have to worry about wasting resources to respec their character.

Having cost associated with skill tree just kills the build diversity cause people dont want to focus farm the gold which is insanely boring and if u have a very unfun build its a quit worthy content.

There is actually second problem that adds to the problem where there is low build diversity and its itemization but itemization is actually the fun part of path of exile so by removing the cost of skill tree respec this game will improve by alot.

And since all people start pretty much blind poe 2 already lost 120k players since the start and i bet alot of the reasons were caused by not being able to spec the passive points to experience how all different things work.

Im sad to see it since we talk about free respec since poe1 and they still not delivered.
Last edited by BulawOwRealOne#5430 on Dec 10, 2024, 4:18:21 PM
Seriously, why isn't this a thing? It's one of the things that would actually make me engaged in play-testing a beta. Treating it like a feature complete game when it's going to be very different a year from now just doesn't do it for me sorry
Ninja.
Yeah, this is an obvious one.

In early access I can't understand anything other than that the devs would want as much diversity and as many builds as possible, and also allow players to experiments since there aren't any calculators and little guides out there.

If not free, just lover it to a flat 50-100 gold, or something.
Right now you are basically stuck with your build.

It makes no sense. It won't break the game in ANY WAY to let people respec.

Once its out of EA they can go back to this dictatorship price if they want -but I hope they do not.
Last edited by eldheim#2436 on Dec 10, 2024, 4:27:35 PM
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MEITTI#3999 wrote:
If respec is free, then the game meta becomes all about respeccing on certain levels and before certain bosses. You really don't want that in a game. Because if all players start doing that, then developers make the game accordingly difficult. And at the end of that idea you will be respecing your build before every single boss door.


I disagree.

Respecing tree requires alot of clicks to complete the respec no way in hell players will deal with this kind of burden before each boss, people will just start experimenting with their build how they can make it so it feels good to them


You say that but in PoE 1 in race events players started the game as Scion so they could unlock a specific clear gem, then switched characters. They will absolutely 1000% respec every single time it gives even a few minute advantage in farming. They already did that in PoE 1 and GGG had to nerf it to discourage it.
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MEITTI#3999 wrote:
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MEITTI#3999 wrote:
If respec is free, then the game meta becomes all about respeccing on certain levels and before certain bosses. You really don't want that in a game. Because if all players start doing that, then developers make the game accordingly difficult. And at the end of that idea you will be respecing your build before every single boss door.


I disagree.

Respecing tree requires alot of clicks to complete the respec no way in hell players will deal with this kind of burden before each boss, people will just start experimenting with their build how they can make it so it feels good to them


You say that but in PoE 1 in race events players started the game as Scion so they could unlock a specific clear gem, then switched characters. They will absolutely 1000% respec every single time it gives even a few minute advantage in farming. They already did that in PoE 1 and GGG had to nerf it to discourage it.


Minority does not make the rule the masses is what matters if they want to appeal to bigger player base the respec should be free i have yet not seen a good counter point and this thread have alot of replies.

After the respec is free then GGG job should be to look how the minority abuse it and then change it so only the minority cant abuse it the majority of players should not be affected by a handful of players
Lots of other ARPGS have free (cheap) respecs. The complexity comes from pushing the endgame not from learning the skill tree.

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