Respec shoud be free

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avg54#6148 wrote:
You don't need to pay in gold when you switch your skill and support gems. Does it take away the "significance of player's choice"? Does it break the game since you can actually switch skills on the fly based on enemies you're fighting?
No. You're encouraged to try everything out and experiment with skills and combinations freely.


Exactly
Well put
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I did not read the post. Only the title.

And it is just a big sounding *no* from my side.

And the reason is immersion and the character development you *Should* be invested into.



Can choose not to use it

Can already respec anyway
Just need to grind the gold first


Yeah, I understand that. But I personally feel like the ability to respec in the current form is a good middle ground.
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avg54#6148 wrote:
You don't need to pay in gold when you switch your skill and support gems. Does it take away the "significance of player's choice"? Does it break the game since you can actually switch skills on the fly based on enemies you're fighting?

It doesn't break anything precisely because you aren't swapping your entire build.

So you're free to tinker and see what does what exactly, but to get the most out of any given skillset, you also need to adjust your passives.

If you were to swap your entire build, that's what you'd be doing any time you've met anything slightly harder. And it leads to cancer where everyone optimizes for specific bosses/maps, and either everything is easy due to most people running specifically optimized builds (and this is a really bad step towards PoE1) or mobs became much more difficult so now everyone have to optimize.

The "slippery slope" describes the situation here precisely. It starts with "muh experimentation!" argument and ends up in balancing disaster or further slippage "make templates because we don't want too much clicking while we're swapping our builds for every map".
Last edited by just_dont#6539 on Dec 10, 2024, 2:40:43 PM
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avg54#6148 wrote:
You don't need to pay in gold when you switch your skill and support gems. Does it take away the "significance of player's choice"? Does it break the game since you can actually switch skills on the fly based on enemies you're fighting?

It doesn't break anything precisely because you aren't swapping your entire build.

So you're free to tinker and see what does what exactly, but to get the most out of any given skillset, you also need to adjust your passives.

If you were to swap your entire build, that's what you'd be doing any time you've met anything slightly harder. And it leads to cancer where everyone optimizes for specific bosses/maps, and either everything is easy due to most people running specifically optimized builds (and this is a really bad step towards PoE1) or mobs became much more difficult so now everyone have to optimize.

The "slippery slope" describes the situation here precisely. It starts with "muh experimentation!" argument and ends up in balancing disaster or further slippage "make templates because we don't want too much clicking while we're swapping our builds for every map".

If respec was free I don't think people would be changing their entire builds left and right, it can be time consuming and jarring to theorycraft and entire build on the fly just because you're up against a boss that counters your build in a way, so it might be easier to just change a node or two and push through.
Also If I want to play a specific build or archetype why would I scrape it for something completely different? I think you're creating a scenario and getting mad about it
Updated news about my friend:

My friend bricked his build couple of hours ago cause he wanted to try something else now he is stuck and stopped playing the game now we both dont play : /
Last edited by BulawOwRealOne#5430 on Dec 10, 2024, 3:08:12 PM
You can't brick your build by passives. You can make it considerably less effective, but not outright BREAK it.

Stop telling us blatant lies.
ofc u can

he just cant kill monsters on map now and farming gold outside maps will take 10 hours so he just stopped playing there are no lies i dont have to lie i just express our experience about this game i dont have to play it i have planty other games to play and i give feedback here so they can improve the game to keep players for as long as they can
What’s the point of making an accessible cost if you can all the cost?

I think it should be entirely free!!!!!

There are way more than a thousand passive skills. HOW am I suppose to have fun with that if I can’t try them?

I prefer locking ascendency and starting positions as a justification for a character. But all rest should have no restrictions.

This way you can push the character to the maximum and try new things. BUT, you can still justify replaying for changing starting positions and ascendency.

WAYYYY more fun!!!
As an alternative approach, you can make the respec cost progressive - first respec costs say 1000 gold, second 10000 etcetera up to some maximum value when it stops raising.
This way people may correct some mistakes for free (almost) while they won't be able to abuse the respec indefinitely.
The counter may be reset at the end of the league, similar to the POE1 free respec.
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
Respec should absolutely be free.

It's just cruel to make everyone not have that amazing QoL convenience. Having to grind for a respec is just busywork and making it escalate in cost just adds to the busywork.

GGG just wants everyone to log as many hours as possible so we're always tempted by the cash shop. All "free to play" games do this.

One reason why I wish PoE was just a game you could buy and play offline.
Last edited by seti2323#1585 on Dec 10, 2024, 3:51:37 PM

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