Why does body armor come with a negative move speed modifier?
Man this is part of the reason why the warrior feels slow as heck - even with the movement speed I guess I only offset a portion of the negative modifier.
No wonder why when I made a rogue last night and just got an immediate 10% movement speed boot off that first boss, it felt like I was gliding on ice throughout the early maps! |
![]() |
this is blowing my mind in so many ways
25% movespeed on boots + full ES armor the only actual armour i get is from belt and gloves - 133 total move speed modifier 21.2% i take off armor -> move speed modifier jumps to 25% heavy chest with armor instead of ES -> move speed modifier drops to 20% heavy armor boots without evasion or es -> move speed modifier jumps to 25% how is any of this making any sense ? heavier boots making me faster ? paper slippers making me slow ? why is this a thing why is this in the game hard facepalm |
![]() |
You know...its such a small thing in the grand scheme of the game, and yet it is so infuriating.
There is no need for this to exist, especially when there is no counter to it except to take a single node on the passive tree (does this still exist in PoE 2?). This is one design piece where "Just because that's the way it was in the past" doesn't really cut it.....it serves no purpose. Is anyone really going to choose a different chest because this exists? No....they HAVE to use the chest that suits their defensive strategy. Given that this is pretty much an armour-exclusive penalty....ES chests or Eva chests should have a different penalty if that's what their goal is. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Jan 9, 2025, 2:02:31 PM
|
![]() |
It needs to be removed. OR melee must be so tanky in comparrisson to other classes, that the speed modifier is justified.
|
![]() |
" I don't think it will ever be faster, stronger, or tankier. Based on the current iteration of the vision. If were talking about warrior melee. Monk on the other hand is just fine since es is op. The more people that scale es on warrior the more of those we will see becoming tanky. Funnily enough i predict as people gravitate towards es on literally every single ascendancy in the game. ggg will nerf it for anyone that is bottom left, as its already pretty hard to deal with if you try to play maces + es because of str requirements with giants blood unless you want to forego shield all together. Which could be better idk. |
![]() |
The developers seems to hate "armour" in general. There is a speed penalty for pieces with Armour on them. Armour becomes completely useless the higher damage you take. This game seems to be solely based on dodge roll and RNG via evasion. Avoid the one shot mechanics as no amount of life or ES will prevent instant death if evasion fails you.
|
![]() |
Lets run a test. First, run a mile in a t-shirt. Then run a mile in a full suit of plate armor. Which was faster?
Its this way because it's based in reality, not just because other games do it. Last edited by Forthenightisdark#0213 on Jan 9, 2025, 3:13:34 PM
|
![]() |
" Okey. So why my Scalper's Jacket base has +5% Movement speed? On Probation Any%
|
![]() |
" Yeah and Kripp is wrong lmao |
![]() |
Because they hate melee.
Heavy armour doesn't tank shit. You want to tank, get life, or get ES which is 4 times better. If it doesn't tank shit, then heavy armour should get +10% movement buff instead of penalty. Slow movement affects the skill speed of warrior abilities, slow abilities greatly increase chance of dying in a game that already hates melee. Heavy armor should be buffed like to crazy levels. Make it actually good for once with 4 buffs in a row. Make melee good for once in this game. |
![]() |