Why does body armor come with a negative move speed modifier?
35% MS is still too slow..
Again, they basically just screwed up everything for no reason. There was absolutely zero reason for any of the changes they made. I like change if it's BETTER. Not if it's worse. It's never ever acceptable to make something worse than you already have. |
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Some of the comments in here are WILD! The movespeed makes sense to me if you're an int / dex character wearing heavy fkn metal, sure. If you're a str character then no, it doesn't cos you're fkn strong. IN FACT as a Titan you're so strong you carry around a fkn treasure chest full of extra items at NO MOVE SPEED PENALTY BECAUSE YOU'RE A FKN TITAN.
You got zoom zooms who evade all hits anyways, zoom zooms who have 16000ES and regen it at 4000 per seconds then you have fat fkn meat shields with average life regen, not enough HP they won't get 1 shot and the move speed of a goat you've put temporal chains on. The devs working on melee are actually on acid or something. To the guy mentioning original D&D movement in a game that is so far gone from OG D&D, you need to stop using drugs too. |
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The bonus here is due to the fact that "it is customary".
Armor is supposed to be what everyone wants. But the payoff for this is that not everyone is strong enough to feel comfortable in it. This is logical, but in reality: 1. You set the strength threshold. If I'm strong enough, why is it slowing me down? 2. If this is the minimum value, then why does it not disappear with increasing strength? 3. Passiv does not solve the problem, as I can gain enough strength at the other end of the tree. And finally balance issues: 1. No one really wants armor. There is nothing to punish. This reduces the demand for armor, but it's still near zero. 2. Do other items have similar themed penalties? Gameplay element: 1. It is already difficult for players to play together, and here they also have different running speeds. In a game where you need to rush around the map like a hurricane and there are no tactics. Therefore, it is reasonable to simply remove the penalty. |
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Why?
Because that's how it was in the past and you know how PoE devs be, holding onto dated systems and mechanics despite the genre as a whole mostly moving on and evolving over the years. It's one of the leftovers that serve no real purpose other than be yet another small extra annoyance and when you pile it up with everything else, might be that for someone, it was the straw the broke the camel's back. |
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GGG should either get rid of it, or they should implement similiar penalities for other armors, like -10% life for ES gear and -10% mana for evasion gear, since movement speed in this game is a very important survival attribute as well.
Last edited by AceNightfire#0980 on Mar 5, 2025, 12:28:12 PM
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" Pretty much my thoughts. But make energy shield a heavy investment into defence at the cost of damage. More mana cost as you increase your ES. Evasion is lessened due to increasing ES constricting your movements. Add notables and masteries to counter these downsides at cost of recharge rate, damage bypassing, or less ES as well. As it stands both life and ES are boring flat rate increase stats. No fun in building that. |
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short answer: Because the only thing GGG is good at anymore, is creating negatives.
GGG - Why you no? Last edited by JoannaDark#6252 on Mar 5, 2025, 1:31:28 PM
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" They should add penalities for sure, big ones but you can't do life for ES since a lot of people play chaos inoc so they have no life, they can sit there with their little 1 hp pool and laugh. ES regen speed is CRAZY good and ES with grimfeast sits near 18-20k for geared out people. Mana pool is rough on evasion, Deadeye gets bent over with mana problems its hard to manage but something else to punish. OR just leave those and remove the heavy armor and shield pens and buff the hell out of life and strength chars like they said they would months ago lol. Movement penality is like everyone said out dated poe1 which shouldn't have been there either it's actually weirdly out of place |
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