Are you satisfied with the new patch's response to Trials?
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Sekhema Trial could use a boost in Jewel droprates, right now I feel like I don't get any more jewels than I would get as lucky drops playing anywhere else.
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Sekhemas is still a very bad design. Up until the Boss of the third trial i got no problems and full honor.
Then the Scorpion boss hit me with 1 Attack and all my 2k honor was gone all of a sudden. Ty GGG! |
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Not really. I just flat out do not like Sanctum. The whole playstyle with the honor mechanic is unenjoyable for me, regardless of difficulty. So basically the only thing that would satisfy me would to be either remove it or to introduce an alternative. From the initial POE2 release information I thought that Ultimatum would be an alternative, but you can't access that until the next act, putting you a tier behind on your ascendancy points. So it's not an equivalent alternative.
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It's a step int he right direction, but not nearly enough.
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" Trials are trash. |
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" 1st trial is fine, easy even for Melee builds. Its over in 15 minutes, faster in the future when you learn all the tutorial easy room layouts and more lucrative when you learn all the Chests placements in those rooms. The way you dodge snake lady or golem boss attacks in Sekhema Trial is the same way you have to dodge White Monkey smashes and Blackjaw attacks in Act 3. I just hope the 3rd Trial point can already be unlocked in Act 4 in the future. GGG did say that every single culture in PoE has their own Trial, which means we're missing the Act 4 Karui-themed trial. I bet its going to be the Totem Auto-battler Trial because back in ToTa-League some of the NPCs kept talking about a "Karui Trial". |
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" Could not agree more. When Sanctum was introduced in PoE1 I wanted to play the dot vortex build and it was unplayable (and not fun)for that mechanic so I skipped it. Now doing the freeze monk and I feel like I am in the same situation again with the difference that I am forced to do Sanctum to get ascendency points. Else I would just skip Sanctum One of the fun things in Sanctum: touch the crystals in time while white mobs are slowing you down in 1 man corridors with gas and webs survive x time in a small room with 20 projectile mobs (standing still 1 sec to kill some gets you hit!) kill 2 fat bosses that mostly hit melee which are easy on ranged Make Sanctum at least retryable without having to map in between as it just kills the mood to continue to play and remove the honour system. Then it is at least playable And don't get me started at the random crap of Ultimatum.. when there are 3 options like Yes, continue to play but we'll let you suffer 2 rounds and then you die Yes, continue, but die in next round for sure No, just die |
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I put this proposition for an ascendancy solution https://www.pathofexile.com/forum/view-thread/3644927, which got zero comment, and that makes me sadge :'(
See if you like the idea, and maybe give it a bump if you agree :) |
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Very happy with some of the changes. Especially the triple poison damage on third floor boss. That was smoking me. Started a trial yesterday 3 floors and was done in 30 or so minutes start to finish.
Took less than 1500 Honour damage. However I am concerned about how easy it was and that Resistances were buffed so much. We cannot and should not cater to anyone who was not capped. But hey who am I? You want easy mode and get if for us I'll just say this. Thanks, I won't reveal anything else One sad Exile
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" This. This is why Sanctum should stay optional! |
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