Are you satisfied with the new patch's response to Trials?

Sekhema Trial could use a boost in Jewel droprates, right now I feel like I don't get any more jewels than I would get as lucky drops playing anywhere else.
Sekhemas is still a very bad design. Up until the Boss of the third trial i got no problems and full honor.
Then the Scorpion boss hit me with 1 Attack and all my 2k honor was gone all of a sudden. Ty GGG!
Not really. I just flat out do not like Sanctum. The whole playstyle with the honor mechanic is unenjoyable for me, regardless of difficulty. So basically the only thing that would satisfy me would to be either remove it or to introduce an alternative. From the initial POE2 release information I thought that Ultimatum would be an alternative, but you can't access that until the next act, putting you a tier behind on your ascendancy points. So it's not an equivalent alternative.
It's a step int he right direction, but not nearly enough.
"
Excellus#2314 wrote:
This is copy and pasted from steam:

"Trial of the Sekhemas

Players were finding Trial of the Sekhemas particularly frustrating in close range so we’ve reworked how Honour Damage scales when in close range, as well as fixing an important bug that was causing players to take far too much Honour Damage from Damage over Time.

Honour Damage now scales down based on distance to enemies, when in close range you’ll take 35% less Honour Damage, tapering off as you are further away from Monsters.

Fixed a bug where Damage over Time was dealing thrice as much damage to Honour as intended, and fixed a bug where Honour Resistance was only applying to two-thirds of that damage. (This was confusing for us too)

Skitter Golems no longer use basic attacks and instead now just explode.

Serpent Clans burrow and ambush attack now has improved visual telegraphing and cannot be used from as far away.

Volcanoes created by Rattlecage’s Fissure Slam now last half the duration."


Are you happy with these changes? Personally, I think the honor mechanic should be completely removed. A range based 35% decrease for melee means nothing.

But perhaps the biggest, most obnoxious aspect of the trial, is needing to farm the entry items. I've done the trial twice on Cruel, and it has been about 20 hours of play since I've found an entry item.

I've pretty much stopped playing. I have no desire to continue the game if I'm going to have to farm for 40 hours to enter a trial that I will probably fail because of RNG.

Thoughts?


Trials are trash.
"
Not really. I just flat out do not like Sanctum. The whole playstyle with the honor mechanic is unenjoyable for me, regardless of difficulty. So basically the only thing that would satisfy me would to be either remove it or to introduce an alternative. From the initial POE2 release information I thought that Ultimatum would be an alternative, but you can't access that until the next act, putting you a tier behind on your ascendancy points. So it's not an equivalent alternative.


1st trial is fine, easy even for Melee builds. Its over in 15 minutes, faster in the future when you learn all the tutorial easy room layouts and more lucrative when you learn all the Chests placements in those rooms. The way you dodge snake lady or golem boss attacks in Sekhema Trial is the same way you have to dodge White Monkey smashes and Blackjaw attacks in Act 3.

I just hope the 3rd Trial point can already be unlocked in Act 4 in the future. GGG did say that every single culture in PoE has their own Trial, which means we're missing the Act 4 Karui-themed trial. I bet its going to be the Totem Auto-battler Trial because back in ToTa-League some of the NPCs kept talking about a "Karui Trial".
"
Sanctum is AWFUL as an ascendancy mechanic for one primary reason imho.

It asks you to play your character in a way you do not normally play or build for during the rest of the game. (With a few exceptions.) Secondarily the honor mechanic is unintuitive and again, unlike anything else you build for in the game.

The introduction of the mechanic so early in the campaign when you barely even have gear or a spec together is also terrible. In PoE1 the acts were frequently referred to as 'the tutorial' for the real game, the end game. If the acts are the tutorial then why is this punitive, confusing, immersion breaking and frustrating mechanic being put on new players so early (and repeatedly to ascend) their character?

Sanctum was always an optional content island, it should have stayed that way.

This was a controversial mechanic in PoE1, loved and hated fairly equally by the community so it's another decision that has me baffled that they decided THIS was the right way to hang player progression and gate-keep ascendency on.

Could not agree more.

When Sanctum was introduced in PoE1 I wanted to play the dot vortex build and it was unplayable (and not fun)for that mechanic so I skipped it.
Now doing the freeze monk and I feel like I am in the same situation again with the difference that I am forced to do Sanctum to get ascendency points. Else I would just skip Sanctum

One of the fun things in Sanctum:
touch the crystals in time while white mobs are slowing you down in 1 man corridors with gas and webs
survive x time in a small room with 20 projectile mobs (standing still 1 sec to kill some gets you hit!)
kill 2 fat bosses that mostly hit melee which are easy on ranged


Make Sanctum at least retryable without having to map in between as it just kills the mood to continue to play and remove the honour system. Then it is at least playable

And don't get me started at the random crap of Ultimatum.. when there are 3 options like
Yes, continue to play but we'll let you suffer 2 rounds and then you die
Yes, continue, but die in next round for sure
No, just die
I put this proposition for an ascendancy solution https://www.pathofexile.com/forum/view-thread/3644927, which got zero comment, and that makes me sadge :'(

See if you like the idea, and maybe give it a bump if you agree :)
Very happy with some of the changes. Especially the triple poison damage on third floor boss. That was smoking me. Started a trial yesterday 3 floors and was done in 30 or so minutes start to finish.

Took less than 1500 Honour damage.

However I am concerned about how easy it was and that Resistances were buffed so much. We cannot and should not cater to anyone who was not capped. But hey who am I? You want easy mode and get if for us I'll just say this.

Thanks, I won't reveal anything else
One sad Exile
"
Fishbaka#4790 wrote:
I'm not satisfied with the changes to Trial of the Sekhema.

Adding a 35% damage reduction to honour damage taken is a band-aid fix at best, and doesn't address the core issue which is that the tying defensive layers to honour (regardless of how much armour, evasion, es, or life factors into that) undermines the premise of an ARPG which is build expression, and player creativity.

You can't go in there with a thorns build, life leech doesn't matter, life regen doesn't matter. It's an entirely negating mechanic for so many different ways to play the game.


This. This is why Sanctum should stay optional!

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