Why POE2 is dying
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Mayhap OP could break down some of his/her points down to more specifics. This is a feedback section after all. I didn't read all other comments here because cba but for instance:
" Which maps and why is it a problem? " What "melee" (class, spec, build(?) etc.) and compared to whom? Games been out in EA for almost 3 weeks now. Saying that game is "Dying" is bit of stretch. And honestly according to whom? Last edited by Unrayy#5939 on Dec 26, 2024, 12:29:26 PM
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I find everything the OP said to be correct. The only people spamming here are the ones calling him out over and over saying "git gud".
The state of the game is a mess, there are a ton of problems. Anyone who says game is fine is retarted. |
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" Well thats completetly relative to what you mean by the word abuse. I dont mean like its cheating, maybe abuse is the wrong word to use. But thats not the point. The point is that all top builds use es, because its so obviously superior. And ofc you can still play other defenses but it feels bad playing something thats litterally 3 to 4 times worse. Also some ascendancies are almost forced into other defenses | |
" At least in this topic I agree. The maps are too large and without movement speed it is unbearable to play in. Act 1 is all fine, the map sizes are ok after you learn were are the quests and side objetives. Act 2 things starts to get boring, the Deshar map and the Dreadnaught are painfully big and tedious to replay after the first playthrough. Act 3 is all kind of mess, every map is so large that to find the 2 or 3 exits are garantee boredom, this act put the nail on the replay/alt coffin. The whole go to the past shenninagan is cliche and over the top, would be much more entincing if Doryiani had survived all those years in his black chamber living in oblivion what happend to the Vaal society (like the Solo guy of the Silo TV series). The endgame Atlas maps are just a copy paste of Act 3 maps, so large that some are pretty annoying to be running constantly. I love the beach and red sands ones because they have a short circular pattern and not too many dead ends. |
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The OP is just a joke and kinda unaware of what he's talking about. Every game (Including PoE 1) has a massive peak on realease and then goes down until updates.
PoE 1 has peaks of 160-200k players on every league and goes to 10-20 k in the next few months. What he's saying is just dumb and just trash talk. Last edited by Zuvuyaa#2578 on Dec 26, 2024, 12:42:50 PM
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" And this is why the other guy is correct....you are incorrectly stating your point and choosing inflammatory rhetoric while ignoring what is being said. ES is in a good spot. It takes a LOT of investment to get to the numbers you mention and have seen on streams. With that investment, it should pay off like it does. It is not ES that has the problem, it is the underperforming and underdeveloped defenses. Removal of life on the tree has created an issue that needs solving: investment in life is hard to the point of being impossible. Armor is almost entirely useless, even with high investment. These are the problems. Plus...we are missing a lot of defensive layers that we had in PoE 1 that favor life over ES. They will come. Why does ES naturally have higher numbers than life? Because, for the most part, when you heavily invest to GET those high numbers...you need to use ES bases leaving your actual damage and hit mitigation way below other builds. Life won't need the same level of numbers, because it stacks much easier with evasion and armour and most other defenses that will come out. They just need to be careful not to introduce something like Aegis Aurora. The call to action, especially in an EA, is almost NEVER "we need to nerf xyz". It should be "buff xyz to be more in line with a". The only time we need to cry nerf is if something is bugged or clearly interacting in mysterious ways (*cough cough, MF, *cough). If they feel the buffs go too far, then they can blanket nerf everything all at once. THAT is the appropriate way to balance, while respecting the players and the environment they created. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Dec 26, 2024, 1:00:00 PM
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" Act 2 and Act 3 are quite vast indeed. The checkpoints helped with backtracking but it sure does take a while to find the next objective. Same with some Atlas maps. Maybe the GGG could add some form of road or a trail in the campaign maps that we could follow to the next objective instead of zigzagging the whole area, hoping to find the next exit or the quest objective. Campaign Maps in PoE1 weren't as big and we also had quicksilver flasks to help "zoom" thru them. |
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" Speed boost outside of combat would help and wouldn't require any itemization changes. |
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" No your deffinetly just coping. Es requires little to no investment as is. And any build thats currently not using es can with little investment swap to es and see a minimum of doubling your effective health pool. Thats why its so easy to spot its not balanced. And if the only solution would be to buff life/armor with no nerfs to es then we would see characters running around with 15k hp and the game would become trivial. If your on the top side of the tree you almost cant path anywhere without going by several nodes giving 25-30% increased energy shield, with some nodes giving all the way to 60% energy shield. Where is this heavy investment you speak of? Last edited by Nyon#6673 on Dec 26, 2024, 1:00:55 PM
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+1
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