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Should we get rid of market?
I think it's the only way.
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Posted bykamiknx#1162on Jan 7, 2025, 7:45:09 AM
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Yeah. It removes so much from the experience for players.
I don't think there's any way to defend it being in game either. The negatives far outweigh any positives, and it's not needed in order for this game to flourish. People will try to tell you the game needs it, or is better because of it, but I think it's because they forget that the loot is intentionally bad, and it's what incentivizes people to use trading.
https://www.pathofexile.com/forum/view-thread/3663256
People keep telling me this is a multiplayer game too, and I just don't see it. Most people play their Maps solo. Most people play solo. Coop content in PoE has always been bleh.
Solo Self Found is a good way to get around this mechanic. But then you're forced to interact with the 'crafting' system. Which for some is equally frustrating.
SSF still suffers from the bad loot that this game has. Which makes your solo playthrough more of a chore, than a true solo experience.
Just because you play solo doesn’t mean everyone has. I have a whole group of friends I am often mapping with someone of. It’s a multiplayer game.
Also, you feeling like you need to follow meta builds to follow the market is your own prerogative. Most things you might need to buy until late endgame are like 1 exalt anyway, any build can get the currency for it. IT IS OKAY TO NOT ALWAYS BE PLAYING HYPER-OPTIMALLY
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If you want to delete trading then the drop rates need to be improved by A LOT so not happening.
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Posted byMaxW81#9965on Jan 7, 2025, 7:48:12 AM
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I know market has become culturally ingrained into the blasting of POE but I feel like it completely cheapens the experience.
Playing POE2 for the first time, felt amazing, and full of new experiences, challenges and discoveries, up until I started using the market again. I bought all the gear that was best for me in a few minutes, and once the market started inflating, I felt the need to play the best meta build in order to keep up with the currency inflation to be able to maintain buying what I needed in the future.
There was no sense of discovery anymore, and the challenge of finding the weapon or gear I needed was trivialized. Crafting was trivialized when I could just save up to buy it instead. I wasn't forced to explore new options from what I found, or lack thereof, and didn't get to explore the build or class fully because I didn't need to. The challenge was gone and I was playing POE1 again, being a greedy little blaster looking to take advantage of the zoomiest most op build to stack up my riches. That was short lived and got boring.
I don't think being op is bad at all, but being able to buy it and just get it within a few minutes feels way too easy. For 15-20 ex you can put any meta build together to start blasting T13+ maps.
Instead of having a market that we can use (or mostly abuse) to attain power and wealth. Why don't we use the advent of POE2 BOSSES and their challenges in order to do so?
For example, beat this boss for certain rewards that would be item drops, or another boss for crafting drops that would help you slowly craft specific stats on items to carve out your power fantasy.
All those OP builds we see online would also have a modicum of having been earned and not bought.
If SSF had these systems, I'd be playing that instead.
---EDIT---
Should we get rid of market? Not quite.
In a game that's supposed to be a dungeon crawler and looter, it kind of destroys the point of it when you can buy everything you need without having to hunt for it, or the only way to work toward your gear is by accruing "currency" in which most orbs are used as currency rather than actually used for the way they seem to have been intended for.
What I would like is more balance.
A more robust crafting system, with crafting parts needing to be collected from a boss or dungeon. Orbs having incentive enough to use towards crafting.
Trading should be limited to certain crafting parts or rarities or numbers of modifiers.
Monster Hunter world did a great job of this. Building and grinding up your character to become powerful by collecting pieces from different monsters, solo or as a party.
I was just hoping POE2 would be a slower paced more epic-feeling game, as it started out in the beginning. But if this turns into a seasonal market smash and grab then it's basically POE1 with prettier graphics.
I had the bad luck of not being able to find anything I needed.
What should I do?
I think you should play SSF
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Posted byRockNRogue#0246on Jan 7, 2025, 7:57:02 AM
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Well I've been playing SSF only and I have to say I think the game been balanced quite well for SSF. I don't feel any of the issue people are feeling. Sure, it is a much slower grind... but it really kinda take the load/pressure off of 'making gains quickly' and 'calculating how many exalts p/h you can make'. You just play the game as is, it is quite liberating.
Doing Pinnacle content is probably out of my reach (also because of 1 death but not just), but I am just enjoying the journey regardless and if I get bored - I start a new character. Sometimes I challenge myself like do things such as 'I can only grab 3 things from the stash tab of my previous character' - kinda like those roguelites that only give you X amount of items of a previous run for your new loadout.
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Posted byabeheron#4366on Jan 7, 2025, 8:04:38 AM
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One of the larger issues with having the market is the game is balanced around trading. A lot of the op builds that have specific hard to get gear wouldn't be nerfed if the game is ssf only because very few people would be playing them.
Instead GGG is constantly playing whackamole with these builds and it creates a lot of fomo with people who cant afford to get them online before they get nerfed.
The most recent example of trade league blasters ruining ssf is scarabs and divination card farming. The only way to div card farm in poe1 now is doing something that is completely ridiculous to do if you're playing hc. So if you play hcssf farming div cards is a joke. Since divination cards are functionally for ssf players to collect rare gear a piece at a time they have been made nearly obsolete for that game mode/purpose.
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Play SSF, Your issue is Resolved.
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Posted byTRYLLTV#2466on Jan 7, 2025, 8:08:37 AM
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Worst take EVER. Dont like trade?, play solo self found, there, i fixed it for you.
Its 2025 fully functional auction houses have been in online games since the 90s, it is honestly beyond me how GGG could possibly think that an out of game web site is an acceptable solution in 2025
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Posted byxxvaderxx_ar#6346on Jan 7, 2025, 8:11:48 AM
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Playing ssf doesnt fix the fact that the game is balanced around people like fubgun and jungroan.
Trade league is the reason crafting sucks right now. If making items is too easy with an economy it makes everything worthless.
Last edited by Lonnie455Rich#2087 on Jan 7, 2025, 8:19:21 AM
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Playing ssf doesnt fix the fact that the game is balanced around people like fubgun and jungroan.
Who are those NPC, I've never met them in my ssf playthrough. Crafting works wonder for me, you just need to juggle with bases.
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Posted bydwqrf#0717on Jan 7, 2025, 8:29:18 AM
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