The reason why XP penalty exists and why it's not for everyone

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Toforto#2372 wrote:
Just stop. This mechanic is undefendable. Exp loss is bad, this is an objective fact.

Just stop. This mechanic is great. Exp loss after lvl 90 is good additional challenge and this is objective fact.


But it's not an additional challenge. It's just added tedium and (strongly) encourages the player to avoid challenge.
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Your first statement is in complete contradiction with the one that follows .

Yeah I was a bit shocked when first time saw how people on this forum completely contradict themselves in literally few sentences. But getting used to it :)



lol it’s comical really.
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Toforto#2372 wrote:
Playing this game is also optional.

Who said it's not?
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Mouser#2899 wrote:
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Toforto#2372 wrote:
Just stop. This mechanic is undefendable. Exp loss is bad, this is an objective fact.

Just stop. This mechanic is great. Exp loss after lvl 90 is good additional challenge and this is objective fact.


But it's not an additional challenge. It's just added tedium and (strongly) encourages the player to avoid challenge.


Yep, it just encourages people to play it safe and that makes the game boooooooooooooooooring.
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Mouser#2899 wrote:
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Toforto#2372 wrote:
Just stop. This mechanic is undefendable. Exp loss is bad, this is an objective fact.

Just stop. This mechanic is great. Exp loss after lvl 90 is good additional challenge and this is objective fact.


But it's not an additional challenge. It's just added tedium and (strongly) encourages the player to avoid challenge.


What’s stopping you from hitting 100 then if you aren’t being challenged? Encouragement?

You can do it mouser! I BELIEVE IN YOU!
Look at how getting to 100 is done in POE1. Mostly from running 5ways with aura stackers so your chance of dying is reduced to zero or from running white T15s with zero chance of dying. That's it, that is how the vast majority of players go to 100.

So what is even the point for it in POE2? You will get to 100 by running strats that will eliminate all chance of dying, just like POE1.

If that is what it takes for people to "race" to 100, then you might as well just cut out the XP penalty and let people do whatever... It's meaningless
What most people do is plan their build around lvl 90 and then after lvl 90 they dont care about exp anymore. And after a while you get a few extra skill points, because you will gain more exp then your losing unless your playing like an ape.

Grinding to lvl 100 is completetly optional, and there are people who enjoy it. So let them enjoy it and stop whining about nonsense that doesnt matter. After 90 its trivial upgrade, and if you cant reach lvl 90 you should honestly just play a different game.


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Yep, it just encourages people to play it safe and that makes the game boooooooooooooooooring.



It sounds like you find playing safe boring. That’s also optional.
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Yep, it just encourages people to play it safe and that makes the game boooooooooooooooooring.



It sounds like you find playing safe boring. That’s also optional.


Yeah and then you die and lose hours of your exp for no reason. People don't want to have their time deleted lol how is this so hard to understand? Exp loss is outdated and doesn't belong in a game in the year 2025. Especially not in Softcore.
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R3kt3m#0050 wrote:
Look at how getting to 100 is done in POE1. Mostly from running 5ways with aura stackers so your chance of dying is reduced to zero or from running white T15s with zero chance of dying. That's it, that is how the vast majority of players go to 100.

So what is even the point for it in POE2? You will get to 100 by running strats that will eliminate all chance of dying, just like POE1.

If that is what it takes for people to "race" to 100, then you might as well just cut out the XP penalty and let people do whatever... It's meaningless



Struggling players in any game will look for carry services, or any easy way they can to shore up their inability to adapt to something. In wow all you have to do to reach max level is play the game, and people still pay for boosts.

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