I might quit your game due to exp lose.

"
No one is invalidating anyone's experience. Preferences aren't quantifiable, nor identical among the entire playerbase. So if anything, the person you were telling to make other threads was, at worst, providing a guide - a workaround, if you will - on how to tackle the game's unpleasant mechanic and at best, giving suggestions on how to look at the entire PoE end-game experience. Planing for and tryharding too hard to reach level 100 may be a frustrating experience even for people who've made it there and are trained with the harsh punishment the game has to offer.

There's this concept, you see, of bouncing ideas of each other. You might come in all set to burn the world up and end up deciding that using lamps is a much better way of actually lighting up the place.

Someone else did come with a suggestion that makes a lot of sense, on this thread - imagine that! - to tackle the xp penalty. THat is, increasing the rewards for not dying instead of punishing player for failing to not die.

Josh Hayes also suggested, for example, to devalue the rewards for killing a map boss with each failed attempt. Throw yourself at the problem 20 times in a row before succeeding and come out of it with 1 gold coin and 1 scroll of wisdom, instead of having to grind dozens of hours more before having a chance to reattempt it. Helps with learning mechanics and makes - especially when bosses can bug, using 2 1-shot overlapping attacks on you.

So, yeah. Again, no one's telling one anyone else that the way they like their coffee is wrong. But sadly, we got used to seeing every counterargument as a war declaration over the last decade or so.

As for having separate leagues with and without death penalty... hmm... what if I will ask for a separate league with no trade, better drops to compensate and the ability to use the guild stash? Not everyone likes or wants that, so can't force a playstyle on everyone, right? Give me my own league. Each and everyone of us might want something from the game that neither the devs nor the rest of the players want implemented in the main game. So then we'll end up with gazillion leagues in which we all play almost alone. Why?! Because we can't tolerate the world not spinning the way we want it to and we need our safe space where it does...



Invalidating comes in many forms.

If someone tells you they don't like something. You are invalidating them by coming up with suggestions and alternative ways to look at it.

They weren't asking for advice, or suggestions. Unsolicited advice is one of the most common forms of invalidation when someone is sharing something they like or don't like.

Nothing wrong with wanting to have a discussion or debate. When it's wanted. Most people giving feedback on a system or mechanic they don't enjoy. Aren't looking to debate.

If you're allowing people to have alternative viewpoints. The best way is to support it. Not try to reason with them. The moment you start trying to change that persons viewpoint or debate. Is when you're showing that you don't actually believe that others can have different tastes and preferences.

There are tons of incredibly invalidating individuals on these forums. Very unhealthy communication styles. They pop up in any controversial thread, trying to change how others think, or make stupid statements like "skill issue" Explaining something doesn't make the persons anger and frustration go away. Yet you'll have people like Nyon in every single thread, trying to do exactly that.
Last edited by Akedomo#3573 on Jan 12, 2025, 2:40:10 PM
"


No one is invalidating anyone's experience. Preferences aren't quantifiable, nor identical among the entire playerbase. So if anything, the person you were telling to make other threads was, at worst, providing a guide - a workaround, if you will - on how to tackle the game's unpleasant mechanic and at best, giving suggestions on how to look at the entire PoE end-game experience. Planing for and tryharding too hard to reach level 100 may be a frustrating experience even for people who've made it there and are trained with the harsh punishment the game has to offer.

There's this concept, you see, of bouncing ideas of each other. You might come in all set to burn the world up and end up deciding that using lamps is a much better way of actually lighting up the place.

Someone else did come with a suggestion that makes a lot of sense, on this thread - imagine that! - to tackle the xp penalty. THat is, increasing the rewards for not dying instead of punishing player for failing to not die.

Josh Hayes also suggested, for example, to devalue the rewards for killing a map boss with each failed attempt. Throw yourself at the problem 20 times in a row before succeeding and come out of it with 1 gold coin and 1 scroll of wisdom, instead of having to grind dozens of hours more before having a chance to reattempt it. Helps with learning mechanics and makes - especially when bosses can bug, using 2 1-shot overlapping attacks on you.

So, yeah. Again, no one's telling one anyone else that the way they like their coffee is wrong. But sadly, we got used to seeing every counterargument as a war declaration over the last decade or so.

As for having separate leagues with and without death penalty... hmm... what if I will ask for a separate league with no trade, better drops to compensate and the ability to use the guild stash? Not everyone likes or wants that, so can't force a playstyle on everyone, right? Give me my own league. Each and everyone of us might want something from the game that neither the devs nor the rest of the players want implemented in the main game. So then we'll end up with gazillion leagues in which we all play almost alone. Why?! Because we can't tolerate the world not spinning the way we want it to and we need our safe space where it does...


If you think that no one's is invalidating anyone's experience then you haven't read the thread. I'm sure you can go back 2 or 3 pages and find a "go diablo 4" or "just git gud". This is not a guide response nor a quantifiable preference. And as you can expect from an argument over internet, it never ends with a "oh yeah you're right, thank you for changing my views". It's just a slow descent into resent, personal attacks and rhetoric battle.

I don't pretend every opposing voice is a toxic one either. I'm all for suggestions and any idea that would improve the game for everyone. If you go back a few pages you see that I made a suggestion with the idea in mind of pleasing everyone.
I'm also ready to hear that I'm wrong about the all thing from GGG and I'll take it because I like the game.

If you want a league with no trade, I say why not ? Now is the time to try things. Things we take for granted cornerstones can be overturned and open up to more awesome things. This spirit of no change, no try things is just keeping GGG in its comfort zone.
I think we should be more demanding of GGG. Otherwise we're gonna have rehash of the poe 1 league mechanics as new content for the coming years.
"
Valsacar#0268 wrote:
"
"
(summarizing myself here) ....Losing XP just feels BAD. Human psychology-wise, it feels much more tolerable to lose out on a reward than to have something taken away from you.


Yes, but consequences are supposed to feel bad. Without the down, the high doesn't feel as good.

I'd also have to disagree that it feels better to lose out on a reward than have something taken away. People are bitching about both of those things right now. If you can complete a map in 1 go you get bonus content and drops, but if you fail you lose those bonuses. People bitch non-stop (almost as much as xp loss) about that.

If you die before you pick up loot (lose out on a reward) people whine about how it feels bad.

Most of the things people are complaining about are in fact losing rewards, not having anything taken away from you. The ONLY thing GGG takes away from you on death is xp. Nothing else is taken. You lose out on the rewards of doing it on the first try, you lose out on any rewards you hadn't yet claimed. You already spent the entry token (waystone) so you weren't getting that back either way.

Humans just don't like to lose, it doesn't matter if you are losing a reward or having something taken away from you.


I don't know if we should introduce the current state of POE2 because that only makes it worse. Right now it's consequence compiled on consequence.

But since you mentioned it, maybe this analogy communicates my feelings on it? It would be like if after you've worked hard and grinded up 280 breach shards sitting in your tab, if you made a whoops and died, GGG reached in and took a chunk of them away from you. Does that help?

Losing an opportunity is one thing, and of course people will complain about that too. But it really is a different feeling altogether than having "stored up" something only for GGG to reach in and remove it. That's what makes you feel like you've "wasted time". I put that last in quotes because ideally you're having fun (if not, you should stop playing), so it's not really a "waste".
/popcorn always, because people
Last edited by deadamaranth#4371 on Jan 12, 2025, 3:03:10 PM
"
Valsacar#0268 wrote:
Yes, but consequences are supposed to feel bad. Without the down, the high doesn't feel as good.


There are plenty of natural consequences that cover this game just fine.

Punishments are not consequences either. They're punishments. Which is why people don't like them.

The natural consequence for dying is losing your time, loot, and being a failure. If someone wants to improve at something. That's all they need as incentive. That's how humans work. We get frustrated with failure, and we aim to improve.

Don't need someone standing behind us whipping us in addition to that.

I think you'll also be surprised to find, a consequence of something happening, can also be positive. They aren't only bad.

Unfortunately, we're raised in a world where people convolute punishment and consequence all the time. They aren't the same thing. You don't need punishments to improve your play.

Think of it this way.

You go outside without a jacket, despite your mom telling you not to do that.

Your consequence is that you're now cold, and feeling stupid over not listening. This is literally all that's needed to have a child learn from this experience. The child gets cold, and realizes, hey, wearing a jacket is a good idea. So they'll do it next time without hesitation.

The punishment is when your Mom comes in and grounds you for not listening.

This is what PoE is like. Except, Mom's taking your XP away :)

Last edited by Akedomo#3573 on Jan 12, 2025, 3:06:34 PM
"
b_ko#7756 wrote:
You won't feel satisfied without xp loss either, nor with level 100; you would just go on to complain about the endgame being bad. The endgame just isn't good right now and it has nothing to do with xp.

That has to be one of the shittiest takes on anything I've ever seen.

Losing the entire week's worth of exp in 1 death, not including the thousand other things you lose in that 1 death, is a large part of why the end game is utter trash.
quit it alrdy nobody care. These post title, seriously :D
"
NeoCyrus#3728 wrote:
"
b_ko#7756 wrote:
You won't feel satisfied without xp loss either, nor with level 100; you would just go on to complain about the endgame being bad. The endgame just isn't good right now and it has nothing to do with xp.

That has to be one of the shittiest takes on anything I've ever seen.

Losing the entire week's worth of exp in 1 death, not including the thousand other things you lose in that 1 death, is a large part of why the end game is utter trash.


I think it’s spot on. What he’s saying is the excitement of earning a reward stems from overcoming the challenge of staying alive. If you remove the tension that’s tied to death - the reward becomes less meaningful.
"
N3vangel#0037 wrote:
I think it’s spot on. What he’s saying is the excitement of earning a reward stems from overcoming the challenge of staying alive. If you remove the tension that’s tied to death - the reward becomes less meaningful.


Yet this is entirely subjective. Which is what the issue is.

Some people like that when they game. It adds to it. Others don't. And saying it's in the game because it adds to the thrill is dismissing all the people that say it doesn't.

This is ultimately why I think it should be optional. Because people play games for different reasons. Some people like sitting down and having an intense, high stakes gaming session. Others like to just chill and relax.

I know both sides, because when I was younger I used to play games to overcome challenges. I liked the thrill that a high stakes game gave me. I even still do in certain games. But realistically, most games I play are to wind down after a difficult day, that's why I game.

If all games had to have punishing mechanics in it for players to find enjoyment in them. Then you wouldn't see games like Stardew Valley, or Minecraft being so popular.

Last edited by Akedomo#3573 on Jan 12, 2025, 3:34:14 PM
"

If you think that no one's is invalidating anyone's experience then you haven't read the thread. I'm sure you can go back 2 or 3 pages and find a "go diablo 4" or "just git gud". This is not a guide response nor a quantifiable preference. And as you can expect from an argument over internet, it never ends with a "oh yeah you're right, thank you for changing my views". It's just a slow descent into resent, personal attacks and rhetoric battle.

"Git gud!" is the same level of malarkey as "Don't debate the topic on the person's feedback post". Former is just either trolling or fanboyism. Latter is completely silly. We have gazillion threads as it is. The forum would be even worse than that if each thread with have 1 entry. No sane person would bother to read every single one of them. However, when a thread gets traction (and not through incessant bumping), then maybe there's something there worth checking, no?

"

I don't pretend every opposing voice is a toxic one either. I'm all for suggestions and any idea that would improve the game for everyone. If you go back a few pages you see that I made a suggestion with the idea in mind of pleasing everyone.
I'm also ready to hear that I'm wrong about the all thing from GGG and I'll take it because I like the game.

GGG already added a lot more penalties for failing than we used to have in PoE1. So it's like they're really into Ruthless mode all the way with a cherry on top. They might think you're wrong but you won't read it from them.

"

If you want a league with no trade, I say why not ? Now is the time to try things. Things we take for granted cornerstones can be overturned and open up to more awesome things. This spirit of no change, no try things is just keeping GGG in its comfort zone.
I think we should be more demanding of GGG. Otherwise we're gonna have rehash of the poe 1 league mechanics as new content for the coming years.

There is a league with no trade, but still balanced as if it had trade. However, that was not the point. But rather than you can't split the game in gazillion leagues to please everybody. It's impossible to start with and, even if it wouldn't be, it'd be a messy outcome for sure. Cus this "Give me opt-out tick boxes for everything I don't like in your game" demand can kinda lead to that. I don't want trade - check. I don't want MF - check. I don't want xp penalty - check. I don't want only 1 portal but 6... wait! Where's the checkbox for that. GGG!!! How dare you?! :D
And then, have a league for each combination of those checkboxes... seems silly.
"

"Git gud!" is the same level of malarkey as "Don't debate the topic on the person's feedback post". Former is just either trolling or fanboyism. Latter is completely silly. We have gazillion threads as it is. The forum would be even worse than that if each thread with have 1 entry. No sane person would bother to read every single one of them. However, when a thread gets traction (and not through incessant bumping), then maybe there's something there worth checking, no?


Here's the issue.

We're in a feedback forum. The aim of this forum is to have people give their feedback.

Not for internet debaters to come in and try to change everyones mind with fallacies and insults, and ignoring the nature of feedback.

Feedback is a personal, and subjective, and often based on emotions. And it's being given without asking for unsolicited advice. Or explanations. Or debates with people that are antagonistic, know-it-alls, and who are only there to impose their viewpoint on others.

Which is what's happening in almost all of these threads.

There's nothing wrong with having a debate or discussion, but the vast majority of people here giving feedback, do not want one.

You seem to think it's okay to question and debate people who offer feedback. I implore you to look up invalidation. Because, healthy communication involves listening to someone, and supporting their idea, even if you don't agree with it. You're free to say something like I disagree, but you leave it at that. If they ask for your opinions, you can give it.

This is where most people are completely clueless in regards to communication. Not having healthy examples leads to people invalidating others all the time. And all it does is lead to hostility, fights, and can even harm people when it's done enough. You're entitled to your opinion, but unless someone's asking for it, in most cases, you'll keep it to yourself.

And then it's worth looking into how you present your opinions, because many people are antagonistic, bullheaded, and don't know how to present their opinion without being forceful with it. Which can be seen on many many different threads here. You aren't having a discussion/debate in good faith if you're going into it thinking your opinion/viewpoints is the only correct one. That's just being closed minded. Coming into a thread of feedback and starting to tell people how they're wrong, or trying to 'guide' them, is by nature, invalidating. It shows that you don't consider the persons feelings or experiences as valid, and shows that you can only consider your own thoughts/viewpoints as being worth having.


Last edited by Akedomo#3573 on Jan 12, 2025, 4:08:22 PM

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