PoE 2 Doesn't Need PoE 1 Crafting System
I know a lot of people will disagree, but hear me out. This is PoE 2, not just PoE 1 with better graphics. The game is meant to feel different, and that includes crafting.
I also played PoE 1 and loved its crafting system, but oh god, if I had to go through that PhD again in PoE 2 (with fossil crafting, meta crafting, essence, and so on), I’d rather just play PoE 1. I want a new crafting system, not something like, "Oh, I want flat damage; go to the crafting bench and boom, you got it." You call the current crafting pure gacha, but for real? Do you know how much people like gacha? I know you might not be one of them, but you can search it. Actually, let me add some data here: " " " However, it's important to note that in these games, players can obtain desired items through monetary transactions, effectively "topping up" to get what they want. In contrast, PoE 2 takes a different approach: you can't simply pay to win. To craft items, you need to actually play the game, earn currency, and work for your gear—not just top up your account. This design choice keeps the economy fair and rewards effort over money. If you want deterministic crafting with guides and currency checklists, PoE 1 is still there for you. But I’m here for a new experience, not just a reskin of the old one. PoE 2? "It’s not just PoE 1 with better graphics." Last edited by Mr2888#3516 on Mar 4, 2025, 11:40:42 PM Last bumped on Mar 5, 2025, 10:22:32 PM
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Oh god please no.
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No, it needs the crafting bench..
This is a poor execution and a horrible design meant to keep things away from us. They just made crafting 100x more expensive, even no life streamers don't have the currency to waste on crafting (their words, multiple) What you don't get is no -- POE 2 was supposed to be POE 1 4.0, it was going to be the same exact game -- then suddenly GGG pulled the rug out from under us. MANY of us were excited about their original idea -- not what we have now. POE 2 is literally nothing -- it's not hard/challenging, it's not unique, it's not as fun as POE 1, the crafting is inexcusable, the core design philosophies are broken and poorly created. The Vision is worse than ever. Mapping is a tedious horrible experience.. I could literally go on for hours. Every single literal aspect of POE 2 is significantly worse -- and it doesn't have to be... They just chose to make it that way on purpose. GGG is trying to force us to play the way THEY want. They are NOT FromSoft, GGG doesn't get to make that decision on our behalf. I'm almost back to wanting POE 2 to fail. This isn't funny or cute, and the vast majority of us aren't that happy with GGG's even worse "Vision". |
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You need help. Visit this website:
https://gamblersanonymous.org/ |
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" I think you misunderstood my point. When I said a lot of people like gacha, I was referring to the excitement of randomness in games, not real-money gambling. The difference is that in PoE 2, crafting works like a gacha system but without the pay-to-win aspect. You can’t just top up and buy the perfect item, you have to play, earn currency, and craft with what you get. Some people enjoy that level of unpredictability because it adds to the challenge and excitement, just like pulling for rare characters in a gacha game. But unlike mobile gacha games where you spend real money, in PoE 2, everything comes from actual gameplay. So no, this isn’t about gambling addiction, it’s about game design and what kind of system works best for PoE 2. PoE 2? "It’s not just PoE 1 with better graphics."
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" We hear you -- we all disagree. Their crafting system is bad. And they should feel bad for making it. They should just port over POE 1 because they are not capable of making something that good again -- they've proven it. Just like the atlas tree. Just like the skill tree. All just worse. Just for no reason, just flat worse across every single metric. Game desperately needs POE 1 crafting ported over, full stop, no discussion. Just make the game suck less please. Last edited by Rakie1337#5746 on Mar 5, 2025, 12:28:43 AM
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" Bruh, I get it. PoE 2 was originally supposed to be an extension of PoE 1, but then they decided to make it a whole new game. At first, I was also worried that it wouldn’t live up to PoE 1, but over time, I started to see that having a different system might not be a bad thing. If I want the PoE 1 experience, I can just go play PoE 1. But having another choice, PoE 2, gives me something fresh. And honestly, copying PoE 1’s entire crafting system into PoE 2 isn’t the solution. If they do that, new players will complain that the system only benefits veteran PoE 1 players. They already know the cheatsheet, how to craft efficiently, what to chase, while new players will just get lost. I get why you’re frustrated, but maybe give it some time. A different system doesn’t automatically mean a worse one. PoE 2? "It’s not just PoE 1 with better graphics."
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Most people just want a crafting option, OP.
At the moment it's not crafting, not even close. |
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No they need to port the crafting over from poe1. It's pretty much an absolute necessity at this point. It's either port it over or lose the vast majority of the dedicated player base.
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" What are you talking about? we HAVE the system already and it's already horrible. It's already worse.... Wut?? You're talking like they haven't already given us the system, and it's not already bad. I'm very confused... I don't give a fuck about 5 years from now. I give a fuck about today. There's no reason for it to be bad today when a much better system already exists. There is no reality in which this system will ever be as good as the POE 1 system -- which is exactly why they designed it, and that makes me furious. |
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