PoE 2 Doesn't Need PoE 1 Crafting System

Man, this thread is on fire! Even some veterans have shown up to share their concerns about PoE 1 crafting being ported over. But then, of course, we also have the latecomers who just drop in to disagree without even reading the discussion.

If you don’t know how long crafting can take, maybe try looking up a PoE 1 crafting guide. Those guides are already shortened to the fastest steps (assuming you hit the mod in one try, lol).
PoE 2? "It’s not just PoE 1 with better graphics."
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Mr2888#3516 wrote:
Man, this thread is on fire! Even some veterans have shown up to share their concerns about PoE 1 crafting being ported over. But then, of course, we also have the latecomers who just drop in to disagree without even reading the discussion.

If you don’t know how long crafting can take, maybe try looking up a PoE 1 crafting guide. Those guides are already shortened to the fastest steps (assuming you hit the mod in one try, lol).


You mean like:

01. Get "influenced crafting base"
02. scour the item to make it "normal"
03. transmute the item to make it "magic"
04. alter the item 500-2500 times until you hit the mod you need, but hit 2 mods with the "Alteration Orb" instead of only the one you want (in this case an influenced prefix)
05. beast craft the item to make a "save" of it
07. annul the item and hit the mod you wanted to keep
08. reset the item to the "save" state
07. beast craft the item to make a "save" of it again
08. annul and miss again
09. reset the item to the "save" state
10. beast craft the item to make a "save" of it AGAIN
11. annul and finally create a "magic" item with only ONE single mod you want on your item
12. beast craft again to "save" the new version
13. regal the item and hope you hit a mod you can easily remove, for now, you get lucky and it's a suffix you can remove without any problems
14. get another item with an influenced prefix you want on the item
15. awaken both items together, and hope it does not fill all suffixes, or even better, it keeps an open prefix too
15. craft "prefixes cannot be changed"
16. veil the item so it removes the "prefixes cannot be changed" and hope the unveiled mod is what you wanted, in this example it's the 3rd prefix
17. craft "prefixes cannot be changed" again
18. reforge the item with harvest and get low-tier trash
19. craft "prefixes cannot be changed" again and again
20. reforge the item with harvest and get higher tier mods... you don't need
21. craft "prefixes cannot be changed" again and again and again and btw. every time you reforge all suffixes could fill up, so you need to hit an annul for an open suffix or go back to step 1
21. reforge the item with harvest, and get two mods you can and/or want to use
22. bench craft the last mod on it with 2-50 chaos orbs, depending how unlucky you get with the roll
23. quality the item
24. socket and link while setting the right socket colours

And this... this is basic crafting for "noobs". That's not the most complicated stuff, it's not a crafting project with high risk to fail, the investment is "mid-range", uses only a fraction of crafting methods and so on...


Last edited by JakkerONAIR#4902 on Mar 5, 2025, 7:05:19 PM
Oh man, this is exactly what I meant! People saying PoE 1 crafting should just be ported over like it's some easy, intuitive system, meanwhile, here’s a 'basic' crafting guide that looks like an engineering thesis.

I really appreciate this breakdown. It’s a perfect example of why PoE 1 crafting, while powerful, is also incredibly complex. If they straight up imported this into PoE 2, new players would take one look and nope out.

At the end of the day, I just hope GGG finds a middle ground, something deep but not requiring a PhD to get started.

And bruh, if someone asks, just go with a simple one? Lol. If your build is gonna be way better with this item crafted properly, are you really gonna settle for a 'simple' one?
PoE 2? "It’s not just PoE 1 with better graphics."
Yeah... my example was even a "simple" version of PoE1 crafting.
Like... sure, all veterans know how to craft and enough of them know how to craft "mirror tier" items, but if you can't even craft the "simple" stuff you only have ONE single choice - be able to farm enough currency to buy the crafted items.

While I make most of my currency with crafting items... I think it's not an ideal system. It excludes so many ppl to even enjoy the game properly.

I even had a folder with multiple "short guides" for ppl to explain to them crafting stuff so they have it easier to get into it, but I think making it similar to a "PhD" is... not the way.
Yeah, I totally get that. PoE 1 crafting is amazing when you know what you're doing, but for new or casual players, it can feel like learning an entirely new game within the game. Even I forgot that Chaos Orbs work differently in PoE 1 and boom, wiped my mods in Phercia League, lol.

It’s just my playful way of calling it a PhD in crafting. I respect the depth, but I also see why a full port to PoE 2 wouldn’t be ideal. Some kind of middle ground would be nice, something that still has depth but doesn’t feel like studying for an exam before you can even start.
PoE 2? "It’s not just PoE 1 with better graphics."
We don't need/want beasts.

Just the crafting bench, and all the omens moved to crafting bench. We don't need Jun's stuff, just base game crafting to start.

And I sincerely think they need at least 3 levels of essences... They're just dog water right now.

I think your example is disingenuous, as nobody crafts that way. 90% of my builds can absolutely make do with a mids fractured item and a few essences, and then a bench craft.

That's it. That's what were asking for. No crazy insane 500 step POE 1 crafting, just the simple goddamn bench.

I genuinely can't understand how people don't understand we only need the basic crafts. It's like trying to talk to people who don't share the same language.
"
Yeah... my example was even a "simple" version of PoE1 crafting.
Like... sure, all veterans know how to craft and enough of them know how to craft "mirror tier" items, but if you can't even craft the "simple" stuff you only have ONE single choice - be able to farm enough currency to buy the crafted items.

While I make most of my currency with crafting items... I think it's not an ideal system. It excludes so many ppl to even enjoy the game properly.

I even had a folder with multiple "short guides" for ppl to explain to them crafting stuff so they have it easier to get into it, but I think making it similar to a "PhD" is... not the way.



I don't see how giving us options excludes anybody -- they have more tools at their disposal, and just like the rest of the game, they can take it or leave it, and it won't impact them at all.

This only fucks over other players. I'm very sick of this community being balls deep in other players' business.

Not calling you out specifically just ranting Jakker -- The priority seems "This group isn't being hurt enough, make them suffer GGG" -- just like the day of "Sweet necro tears" whenever the community was literally happy to see fun being taken away from others.. For a build they would never play or interact with, changes that would not affect them in any way -- only harm others. And this community eats that up. It really disgusts me. People can play their own game, if me having access to something that makes me happy ruins your game, I think you're just the asshole, not the person trying to have fun.

IMHO -- it's a very serious problem that the majority of POE players are so concerned with other peoples builds/play style/fun.

One of the biggest offenders to me used to be Grimro, every single league what did he say? He wanted to see a meta shakeup... okay, will you ever play a single build besides corrupting cry? No? Then why the hell are you wanting a meta shakeup? Just to see others get fucked over. And grimro is nice af...

It's just hardcoded into the community so bad even one of the nicest content creators was accidentally all in on "please harm others"
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We don't need/want beasts.

Just the crafting bench, and all the omens moved to crafting bench. We don't need Jun's stuff, just base game crafting to start.

And I sincerely think they need at least 3 levels of essences... They're just dog water right now.

I think your example is disingenuous, as nobody crafts that way. 90% of my builds can absolutely make do with a mids fractured item and a few essences, and then a bench craft.

That's it. That's what were asking for. No crazy insane 500 step POE 1 crafting, just the simple goddamn bench.

I genuinely can't understand how people don't understand we only need the basic crafts. It's like trying to talk to people who don't share the same language.


You know that the runes you socket into weapons and armor are basically the exact same as the crafting bench, right? You want flat damage? Put it on a weapon. Want resistance? Put it on armor. At least it makes sense thematically.

If GGG suddenly allowed runes in rings, belts, wands, and scepters, maybe that’s what you're asking for? Just a different form of the same thing, but with a different name.
PoE 2? "It’s not just PoE 1 with better graphics."
Don't need PoE1 crafting system, but *any* crafting system is probably better than this one. We also don't need the bad version of PoE1 mechanics, but that didn't stop them.
"
Mr2888#3516 wrote:
"
We don't need/want beasts.

Just the crafting bench, and all the omens moved to crafting bench. We don't need Jun's stuff, just base game crafting to start.

And I sincerely think they need at least 3 levels of essences... They're just dog water right now.

I think your example is disingenuous, as nobody crafts that way. 90% of my builds can absolutely make do with a mids fractured item and a few essences, and then a bench craft.

That's it. That's what were asking for. No crazy insane 500 step POE 1 crafting, just the simple goddamn bench.

I genuinely can't understand how people don't understand we only need the basic crafts. It's like trying to talk to people who don't share the same language.


You know that the runes you socket into weapons and armor are basically the exact same as the crafting bench, right? You want flat damage? Put it on a weapon. Want resistance? Put it on armor. At least it makes sense thematically.

If GGG suddenly allowed runes in rings, belts, wands, and scepters, maybe that’s what you're asking for? Just a different form of the same thing, but with a different name.



No. As I said in other threads though if they allow it on rings, belts, amulets -- then fuck yeah, i'll accept it. I'll expect them to make it significantly better, and completely unfuck omens entirely (make them so common they are 1d value) and then we'd be talking.

But they don't allow that -- so it's not good enough.

I expect to be able to "Craft" at least one stat on each individual item regardless of what words you use to describe it. I don't care if it's a "craft" an "enchant" a "rune" or a "dildo of ravaging" -- whatevewr the fuck you call it. I expect to put at least one singular stat of choice on every single item. Just fucking 1. It's barely anything to ask for.

But we can't put a craft on half our gear slots, because they don't have rune slots on rings, amulets, belts... That's 4 slots where I can't put a single stat / res I **NEED**.


This is outright hostile to the players.
Last edited by Rakie1337#5746 on Mar 5, 2025, 9:23:56 PM

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