22 recombinators.

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InvRnd#4436 wrote:
Watch out, soon you will be told how you just can't think and how a math pro can just buy 3000 items all with good mods on them and make 3,000,000 divs in 7 minutes if you smoke some good quality math...or something.


Damn true.

Understanding the binomial probability calculation is very good starting point for recombination.


and does not make good gameplay, I work with statisticsm so i can say with property it is NOT FUN
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Varn76#2904 wrote:

That means that yes, some ppl will be lucky and hit their first recomb and end up with insane gear with minimal farm, and some ppl will try for 50+ times and will fail. It's a gamble mechanic in itself and the odds to hit a dual high tier item is low as it should be for a one-off gamble.


I would go a bit deeper to this.
I would say that:

3 of 10 people will do their recombination and get nothing.
4 of 10 people will get one good item.
2 of 10 people will get two good items.
1 of 10 people will get three good items.

(This is approximation for the 11-10)

So from 220 bases, you get serious amount of good items (11), that will (without any doubt) hit the market.

My point here is, that the recombinator, while on "local" scale for a specific player, may feel like a total gamble...

But on more macro-scale it injects valuable gear to the market, from basic components that would otherwise be considered nothing but vendor trash.

This additional supply lowers the prices. So even if the majority of the players are unable/unwilling to deal with recombination, the system on its own will provide them with affordable gear.

We cannot simply dismiss this effect on the whole economy...






Problem is.. people want recombinators to fix their own gear.. not prodeuce to put on market.. and recombinators are failing HARD at that.

Crafting in pOE2 is a 0/10
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Crafting in pOE2 is a 0/10


Come on you need to give it at least 0.2/10
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Varn76#2904 wrote:
That's how it went : "make a lightining sorc with shako and all MF gear"


I liked farming bases for rune words with bowazon with zero magic find in high density areas...
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Problem is.. people want recombinators to fix their own gear.. not prodeuce to put on market.. and recombinators are failing HARD at that.



Problem is.. people want TIER ZERO gear without putting any effort.
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Problem is.. people want recombinators to fix their own gear.. not prodeuce to put on market.. and recombinators are failing HARD at that.



Problem is.. people want TIER ZERO gear without putting any effort.


nope.. during campaign peole just want a new weapon that can help it go to next act. We have no proper crafting for THAT In game.

We have only crafting for people that will use MARKET to buy bases. How about people playing SSF? It is unfeasible to get 40-60 items to use recombinators without trade.
Recombinations are actually a great idea I would say, but it's just too expensive for what it is. It IS seriously just something that needs to be done tons and tons of times before it yields something cool. But when it does, it does.

I think the mistake was that devs wanted to solve two problems at once. So they made recombinations require the expedition currency. But it really shouldn't. IMO Recombination is basically what Reforging should be. And Reforging in its current state is just glorified salvaging.

You should simply be allowed to do recombinations without additional currency. But instead of letting you choose the affixes and having a "success" rate. Let it pick the affixes at random. If you used good items, a good item will result of that, else it won't.

And if that turns out to be way too overtuned, there could be a reforge limit or something like that that makes the item break if you made it go through many of those.
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I liked farming bases for rune words with bowazon with zero magic find in high density areas...


That's fine, everyone plays the game how he feels, but having a base without the runes sure wouldn't get you very far... Bases were worth peanuts in comparison to the high end runes required for the chase runewords. At least that's how it was back then. I'm not talking about how the remaster work, didn't touched that thing with a 10 inch pole.

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Problem is.. people want TIER ZERO gear without putting any effort.


This is clearly not what we're talking about. There is "putting effort" and "having to gather hundreds of base item to hit the mod you're chasing with essences" (which is only the first step of the craft, when you're there you're far from done)
Last edited by Varn76#2904 on Apr 22, 2025, 10:16:34 AM
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We have only crafting for people that will use MARKET to buy bases. How about people playing SSF? It is unfeasible to get 40-60 items to use recombinators without trade.


I do not give a damn about people that play HC / SSF / Ruthless.

Those modes are meant to be challenging, and the very challenges are what makes them appealing to some people.

Not every piece of gear can be obtained reliably in those modes.
And obviously, not every class and build is suitable for those modes.

That is the whole point for their existence.

To assume, that the game would be easy to play and balanced around those modes shows significant lack of judgement to say the least.

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Problem is.. people want recombinators to fix their own gear.. not prodeuce to put on market.. and recombinators are failing HARD at that.



Problem is.. people want TIER ZERO gear without putting any effort.


nope.. during campaign peole just want a new weapon that can help it go to next act. We have no proper crafting for THAT In game.

We have only crafting for people that will use MARKET to buy bases. How about people playing SSF? It is unfeasible to get 40-60 items to use recombinators without trade.

You can just toss some whetstones on the highest tier base available to you during campaign and throw currency at it and 99999/100000 it will be a better item than whatever you're using.
It's really not that difficult.

When the discussion degrades to the point of "Why should we care about item drops being meaningful anyway" then that is how you know you have simply lost the plot.

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