22 recombinators.
" and does not make good gameplay, I work with statisticsm so i can say with property it is NOT FUN |
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" Problem is.. people want recombinators to fix their own gear.. not prodeuce to put on market.. and recombinators are failing HARD at that. Crafting in pOE2 is a 0/10 |
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" Come on you need to give it at least 0.2/10 |
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" I liked farming bases for rune words with bowazon with zero magic find in high density areas... |
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" Problem is.. people want TIER ZERO gear without putting any effort. |
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" nope.. during campaign peole just want a new weapon that can help it go to next act. We have no proper crafting for THAT In game. We have only crafting for people that will use MARKET to buy bases. How about people playing SSF? It is unfeasible to get 40-60 items to use recombinators without trade. |
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Recombinations are actually a great idea I would say, but it's just too expensive for what it is. It IS seriously just something that needs to be done tons and tons of times before it yields something cool. But when it does, it does.
I think the mistake was that devs wanted to solve two problems at once. So they made recombinations require the expedition currency. But it really shouldn't. IMO Recombination is basically what Reforging should be. And Reforging in its current state is just glorified salvaging. You should simply be allowed to do recombinations without additional currency. But instead of letting you choose the affixes and having a "success" rate. Let it pick the affixes at random. If you used good items, a good item will result of that, else it won't. And if that turns out to be way too overtuned, there could be a reforge limit or something like that that makes the item break if you made it go through many of those. |
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" That's fine, everyone plays the game how he feels, but having a base without the runes sure wouldn't get you very far... Bases were worth peanuts in comparison to the high end runes required for the chase runewords. At least that's how it was back then. I'm not talking about how the remaster work, didn't touched that thing with a 10 inch pole. " This is clearly not what we're talking about. There is "putting effort" and "having to gather hundreds of base item to hit the mod you're chasing with essences" (which is only the first step of the craft, when you're there you're far from done) Last edited by Varn76#2904 on Apr 22, 2025, 10:16:34 AM
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" I do not give a damn about people that play HC / SSF / Ruthless. Those modes are meant to be challenging, and the very challenges are what makes them appealing to some people. Not every piece of gear can be obtained reliably in those modes. And obviously, not every class and build is suitable for those modes. That is the whole point for their existence. To assume, that the game would be easy to play and balanced around those modes shows significant lack of judgement to say the least. |
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" You can just toss some whetstones on the highest tier base available to you during campaign and throw currency at it and 99999/100000 it will be a better item than whatever you're using. It's really not that difficult. When the discussion degrades to the point of "Why should we care about item drops being meaningful anyway" then that is how you know you have simply lost the plot. |
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