From Hype to Disappointment: How Patch 0.2.1 Ruined the Chase
" Uh, yeah.. sure.. that sounds more like a YOU problem than a game problem. " Woe be you, thy precious that goes for several hundred divines now only goes for slightly less than that, what a disaster to throw tantrums over.. " I wouldn't bet my money on that the way people cry and whine about the smallest of things here which, at the end of the day, is just sad cos adults should know how to manage their emotions but reading some of the stuff here.. Last edited by LordMordeth#6639 on Jun 9, 2025, 12:04:27 PM
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" Funny how you see thing when the fact that this game is seasonal always make the thing you chase worthless once new league come out. Might be the time to learn to appreciate the game for another aspect. |
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I read the patch notes for this one and bailed. The game was already trending towards the WAY too powerful characters side, but then nerfing the mob strength while simultaneously significantly increasing drop rates just made me laugh. Waiting to see if they fix this mistake. Not only was this patch bad, but every % increase should have been a %decrease and vise versa. They went in the completely wrong direction with this one.
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This is your brain on trade...
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“Waaaaaaah! Other people can obtain what I already have without grinding as hard! Waaaaaaah!”
Lololololol |
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Spoken like someone who runs a botting operation and profits off RMT. The sooner this game removes mechanics and drop rates that incentivize real-money transactions (RMT), the better it will be.
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That is why i dont use trade. I chase the items, not the currency to buy the items. Also i have no idea of the value of items or i don't really even know all the unique items in the game so i dont even know what i am chasing. I am just grinding and progressing to the end game bosses and hope i find upgrades.
Although the loot in the game sucks, crafting sucks so i totally do understand why people use the trade. Still trade kills my enjoyment of the game.. xD |
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ruined ? dude items here were harder to get then in poe 1 what are u talking about ? now let the economy stabilize
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Well some items shouldn't still be as accessable as of right now.
I mean easier drop rates for chase uniques is nice, especially for casuals. However, items like Kalandras Touch Ring, which is an absolutely legendary ring, shouldn't have been affected by the patch. It should be just like dropping a mirror itself. |
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I think some people here don’t really understand the value of unique items. If you ever played PoE 1, just imagine if Mageblood started dropping like rain, the price crashing from 200 divs to 15. That would completely break the game. And that’s exactly what’s happening now.
Rite of Passage and other uniques that were meant to be ultimate chase items are suddenly easy to get. To think how broken that is, if this were PoE 1, every single build would be using Mageblood. You wouldn’t even need to think twice. It’s just that OP. Same goes for Rite of Passage now. But then again, PoE 2 still lacks real build diversity, so making these overpowered items common just makes things worse. Everyone ends up using the same stuff, and the sense of progression is gone. PoE 2? "It’s not just PoE 1 with better graphics."
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