GGG arrogance is killing both games
" Players wanted this to be slower and meaningful/ methodical in late game no one yapped around about slow walking speed unless some casual and they target casuals making hardcore game for casuals which have no sense.. GGG lost it's mind and splitted entire fan-base in parts game need to be slower but so much casuals come here and yap about dopamine addiction with no quality to just hold one button and zoom |
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I've always found it hilarious how a couple of years ago PoE 1 was considered very casual-unfriendly and very hard game to get into because of the numerous intertwined systems. But now, apparently, the game is for casuals because it is fast. Funny how human perception works. Never thought that a slower game is a more big brain one
Last edited by Johny_Snow#4778 on Jan 4, 2026, 4:04:41 PM
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" Indeed. Those who are having fun are playing the game too much to visit the forums. Those who aren't having fun, but care about the development of the franchise are on here with suggestions on how to fix it. Those who aren't having fun and don't care, they are off playing something else. Then there are the trolls who claim the game is fun, but they live on the forums rather than actually playing the game. |
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" because it was poe 1 - im in poe 1 from begining.. how it's now? 12-14 years? and now we have poe 2 which was promoted and slower and methodical but so much casuals and unmature dopamine addicted people come here from various games and want game which was promoted as methodical and slower to be different making entire game different than was promised so let it be make it poe 1 - and it will share just poe 1 player base while just quadring production process without any gain entire poe 2 hope is making it slower and methodical and ggg making manifesto to get rid of that zoomers and people who just want to rot holding one button |
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" i'm not against the game being slower than poe1 and most of the players aren't. the problem is that we only got a slower game and nothing that should come with it, if we do less maps per hours, we should get more loot per map. loot is the basis of arpg and making us move slow as a snail while giving us nothing in return does not work. also the numbers clearly show people don't enjoy the slow gameplay. and i would greatly disagree that i'm a casual saying i just want more dopamine. dopamine and loot is the basis of arpg, not matter of much you disagree this is true. holding one button and zoom is something player want to be achievable especially with a character you spent a lot of currency on. |
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" And those who have fun but also care about development? Like players who just don't want to their favorite game become faster-than-speed-of-light fiesta? Last edited by Sakanabi#6664 on Jan 4, 2026, 4:12:57 PM
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" it's crazy how you people don't uderstand there is a middle ground between slow snail and fast fiesta, it's like you're deliberately dishonest. Last edited by stearnix#4567 on Jan 4, 2026, 4:13:43 PM
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Engaging action combat is what makes an action rpg an action rpg.
I dont get how achieving a state of gameplay were holding 1 button is a viable way of playing (or killing a boss in <15s, etc.) is a meaningful goal? I would like my character to be executed the moment that happens, because the action combat will be gone. There is no point in striving for something that when achieved brings negative satisfaction. |
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" if you made it to endgame and farmed you would understand |
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" +1 my same thoughts couldn't have said it better Theres an awesome feedback section on their forums, too bad they don't communicate or address anything brought up here Whats a community manager lol like come on who needs one of those......... |
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