GGG arrogance is killing both games

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Gryzzex#3752 wrote:
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Alzucard#2422 wrote:

Same for me i spent 2000 Hours in the game and since i started playing. The high praise they get seems abnsolutely unjustified.

Bad communication. Not taking responsibility for anything. Bad handling of exploits. Bad patches. Bad Leagues. Broken promises.

This is bad. I palyed many games in 15 Years of Online gaming and ive barely witnessed such a train crash ever.


I also spent over 1,200 hours in PoE 2 and over 5,100 hours in PoE, and I spent a not insignificant amount of money supporting GGG, but now I feel exactly the same way.

I would just like to add a thought on why PoE 2 has the EA label when its business model (regular seasons, MTX and support pack sales) and monetization model are exactly the same as if it didn't have it. It just seems to me that GGG is using the fact that the game isn't finished as an artificial excuse. Over the last year, the game and three seasons have been released, and in each one, one class (weapon skills) has been released, so it will be in "EA" for another two years.

Personally, what I would expect are faster changes on a monthly basis, even resets after a not entirely successful implementation, and not a focus on pulling more money out of players, which is still EA.


Im saying and thinking the same all the time.

POE2 does not feel like a Bet, Alpha or EA game and i played a couple of EA games and also Beta and Alphas.

I think the problem for POE2 here is actualyl Tencent. Tencent probably demands monetization and a steady stream of money. Cause that is how that works.
So they have to adjust for how they approach the game. In the long term that hurts the game a lot. Approaching POE2 like POE1 wiht monetization leads to a very weird development.

You do Legaues and League Mechanics. And cant just iterate during the league cause that wouldnt be what Leagues are. You iterate in the league and fix it there.
A Normal EA for me (in this case) would be one Legue, no League mechanic. And probably only having standard. That way you can just throw in Acts and Classes once their ready. Once you have all Classes and Acts ready, then you can do Leagues. The whole League system is pretty bad for an Early access title development.
“The bird of Hermes is my name, eating my wings to make me tame.”
Last edited by Alzucard#2422 on Jan 5, 2026, 8:11:02 AM
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I've always found it hilarious how a couple of years ago PoE 1 was considered very casual-unfriendly and very hard game to get into because of the numerous intertwined systems. But now, apparently, the game is for casuals because it is fast. Funny how human perception works. Never thought that a slower game is a more big brain one



That's because it's not...

These quotes come from Souls-like fanbois that are now the self-proclaimed "elite gamers" and the typical PoE2 players... you know, the people that say "Souls games are for real gamers... they're the hardest games int he world"... no, they're not! They're tedious, clunky and eat up your time in the most meaningless way, but they're NOT hard... you just need to memorize the attack patterns and dodge the same attacks again and again to kill the boss... that's the most basic, low IQ form of gaming... your character has a very limited skill-set (as bare bones as can be... basic attacks, dodge, parry, block... that's it!) and the pace of the game is very slow...


Souls games are actually very hard to play for people with high IQ because they get bored of doing the same thing over and over and every boss fight needing the same thing (just dodge)... high IQ people want creativity and lots of different options for their gameplay to keep it fun and engaging for them... low IQ players are happy to do the same thing over and over forever as long as they feel they're "skilled" because of it...

PoE1 is a much more high IQ game than PoE2 because it gives you way more freedom to create your own playstyle... PoE2 oversimplifies everything and fakes the being "harder" thing by taking away power from you (you hit softer and have less HP and defenses, passive tree nerfed, game giving you waaaaay less loot and putting all your power on your gear to make it even more tedious) and giving excessive HP bars to enemies to make it seem like it's "harder" to kill them when in reality it's just more tedious... going through the same attack pattern 20 times instead of 5 times because the boss has a massive HP bar doesn't make me more skilled... just makes the fight needlessly longer...

And that leads to PoE2 forcing you to play a very very specific build that is extremely streamlined, with very little to no options for creative solutions and very very few cookie-cutter meta-builds being viable if you want to truly have end-game power...

Personally I really hate following build guides... it's like someone else playing the game for me... what's the point of playing an ARPG if I'm not making the decisions for myself? PoE2 is designed for Youtubers, streamers and build guide sellers... not for people that want to be creative and make their own playstyle... it's a "commercial product" that it's designed for those that profit from it... it's not an artistic video game that it's designed for those that wanna enjoy playing it...

Anyway, that's about it...


Facts, PoE2 has absolutely no difficulty to it and they continue to nerf interesting builds until all that's left is the same cookie cutter clones.
Yep the design feels out of touch and antagonistic. Not sure what the vision is but it seems like the vision is to make people feel bad constantly.
For movespeed IMO how fast you move when you have 20% boots on should be the base movespeed and go from there.
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Facts, PoE2 has absolutely no difficulty to it and they continue to nerf interesting builds until all that's left is the same cookie cutter clones.


You touch a very interesting point, some things really deserved to be nerfed, but nerfs alone don't fix things, it's necessary to improve skills and mechanics on underperforming builds...
.the problem here is to know what an underperforming build is, some builds hyper perform at peak, but they scale very bad, which makes them very punishing during some stages...

This is a massive issue with PoE 2 now, not only at defend, but also at offense.

And balancing endgame content based on hyper performing builds is a very bad idea.
Both games are very healthy though. PoE1 is over 100k on launches and the retention for PoE2 is better now than it ever has been, with the player count increasing every league. By no measure are they killing the game. If anything they are finally getting them both to a good place, as the numbers reflect the majority of both player bases being happy.

Hope something can change for you, but try not to just put stuff out there that can be easily called out as wrong with a simple look at the data. I didn't even read past your the title of your post because it was wrong to begin with.

Good luck though with the future leagues and hope they can adjust it to your liking as well!
Last edited by rrogan17#2926 on Jan 5, 2026, 4:36:43 PM
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rrogan17#2926 wrote:
Both games are very healthy though. PoE1 is over 100k on launches and the retention for PoE2 is better now than it ever has been, with the player count increasing every league. By no measure are they killing the game. If anything they are finally getting them both to a good place, as the numbers reflect the majority of both player bases being happy.

Hope something can change for you, but try not to just put stuff out there that can be easily called out as wrong with a simple look at the data. I didn't even read past your the title of your post because it was wrong to begin with.

Good luck though with the future leagues and hope they can adjust it to your liking as well!


My counterpoint would be that most of the game is miserable as an experience but people are playing for the end game dopamine chase, and thats only bearable because of items like headhunter.
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scaeva_#9735 wrote:
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Facts, PoE2 has absolutely no difficulty to it and they continue to nerf interesting builds until all that's left is the same cookie cutter clones.


You touch a very interesting point, some things really deserved to be nerfed, but nerfs alone don't fix things, it's necessary to improve skills and mechanics on underperforming builds...
.the problem here is to know what an underperforming build is, some builds hyper perform at peak, but they scale very bad, which makes them very punishing during some stages...

This is a massive issue with PoE 2 now, not only at defend, but also at offense.

And balancing endgame content based on hyper performing builds is a very bad idea.


Oh make no mistake. The game IS balanced.
Very well in fact.
Around the streamers that can drop 20+ divs.

It's NOT balanced for the average joe with an idea that plays mostly on weekends and less than a handful of times during the week. The same average joe with 1-2 divs and a few ex.

If you play one of the archetypes, you'll probably be fine if you don't step out of the box.

What it seems like they don't like is when interactions perform like the 20+ div builds with a 1-2 div setup. An example of this was the herald chains.
I'm assuming this is why you need a martial weapon for herald of ash and herald of plague which are essentially overkill.
Herald of ash on a fire spell build would be awesome but, the performance would be similar to the herald chains.

Something else ive noticed is taking nodes off of the tree to drop them onto gear.

Some of the choices made in development are head scratchers for me. This game would be amazing if they took the shackles off and made it the sandbox it could be.
They will allow the temple exploit but nerf hexblast? What?
Nerf herald chains but LA is still the most effective? Huh?

I don't know. Sometimes I like as much with this game as much as I dislike it.
Other times I just can't engage due to so many development choices. I'm creeping up on 1500 hours and I've deleted my characters and uninstalled twice.
My desire to create something that hasn't been done keeps me coming back however some things are a drag.

::Hope this isn't too negative since it is a feedback forum.
Last edited by Skyvortex#7923 on Jan 5, 2026, 4:40:51 PM
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rrogan17#2926 wrote:
Both games are very healthy though. PoE1 is over 100k on launches and the retention for PoE2 is better now than it ever has been, with the player count increasing every league. By no measure are they killing the game. If anything they are finally getting them both to a good place, as the numbers reflect the majority of both player bases being happy.

Hope something can change for you, but try not to just put stuff out there that can be easily called out as wrong with a simple look at the data. I didn't even read past your the title of your post because it was wrong to begin with.

Good luck though with the future leagues and hope they can adjust it to your liking as well!



you seem out of touch


last poe 1 league had the worst retention, they also killed the loot and the league mechanic was horrible.The retention of the current league was good because of temple that they killed when i made that post

so no all i said is still valid and not a "me" problem.

you seem quite arrogant but can't even look at the "data" that seems to prove me wrong while it prove my point.
Last edited by stearnix#4567 on Jan 5, 2026, 10:26:06 PM

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