GGG arrogance is killing both games

First GGG game I have played. About 1200 hours into POE2 so far. I know a lot of people gave this company high praise but so far all I have seen is a group of people that seem to keep making this game worse every single patch.

There are aspects of the game that are great and could be so much better if they just took some feedback from their player base.

However, there are just too many terrible aspects of this game that overshadow any of the good it seems.

Not only does the gameplay seem to be getting worse every season, but the amounts of bugs/crashes is equally as bad.

GGG owes us an apology for releasing this season as is, but I have a feeling Jonathon is gonna be smug about it as always.

As someone who has also spent 1200$ in support packs etc I feel I have the right to complain.

Last edited by RubyRhod#3073 on Jan 5, 2026, 1:16:03 AM
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RubyRhod#3073 wrote:
First GGG game I have played. About 1200 hours into POE2 so far. I know a lot of people gave this company high praise but so far all I have seen is a group of people that seem to keep making this game worse every single patch.

There are aspects of the game that are great and could be so much better if they just took some feedback from their player base.

However, there are just too many terrible aspects of this game that overshadow any of the good it seems.

Not only does the gameplay seem to be getting worse every season, but the amounts of bugs/crashes is equally as bad.

GGG owes us an apology for releasing this season as is, but I have a feeling Jonathon is gonna be smug about it as always.

As someone who has also spent 1200$ in support packs etc I feel I have the right to complain.



The companies reputation came from a decade of competent leadership which they have unfortunately lost, there is now a blind parrot at the helm squawking "the vision" on repeat as the ship races full sail towards the rocks.
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Elena#1466 wrote:
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stearnix#4567 wrote:
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Elena#1466 wrote:
Engaging action combat is what makes an action rpg an action rpg.
I dont get how achieving a state of gameplay were holding 1 button is a viable way of playing (or killing a boss in <15s, etc.) is a meaningful goal? I would like my character to be executed the moment that happens, because the action combat will be gone. There is no point in striving for something that when achieved brings negative satisfaction.



if you made it to endgame and farmed you would understand

I made it to endgame 5 times and always quit out of boredom: lack of endgame content and lack of engaging gameplay once my character becomes too strong.


GGG - "Need to make it harder for players to get too strong...."

Thanks for giving them ideas lmao
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RubyRhod#3073 wrote:
First GGG game I have played. About 1200 hours into POE2 so far. I know a lot of people gave this company high praise but so far all I have seen is a group of people that seem to keep making this game worse every single patch.

There are aspects of the game that are great and could be so much better if they just took some feedback from their player base.

However, there are just too many terrible aspects of this game that overshadow any of the good it seems.

Not only does the gameplay seem to be getting worse every season, but the amounts of bugs/crashes is equally as bad.

GGG owes us an apology for releasing this season as is, but I have a feeling Jonathon is gonna be smug about it as always.

As someone who has also spent 1200$ in support packs etc I feel I have the right to complain.



The companies reputation came from a decade of competent leadership which they have unfortunately lost, there is now a blind parrot at the helm squawking "the vision" on repeat as the ship races full sail towards the rocks.


People forgot what some PoE 1 patches caused lol. This exact same things were already said back in the days. Hurt players cried about "broken trust", "unistalling forever and never coming back" and "voting with their wallet" like it was the end of the universe.
Last edited by Sakanabi#6664 on Jan 5, 2026, 6:30:19 AM
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RubyRhod#3073 wrote:


As someone who has also spent 1200$ in support packs etc I feel I have the right to complain.



You spent $1200 on POE2 in the last 12 months?

What are you doing bro... There's a limit to how much a developer should be getting from you when you're clearly not satisfied with the product
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RubyRhod#3073 wrote:
First GGG game I have played. About 1200 hours into POE2 so far. I know a lot of people gave this company high praise but so far all I have seen is a group of people that seem to keep making this game worse every single patch.

There are aspects of the game that are great and could be so much better if they just took some feedback from their player base.

However, there are just too many terrible aspects of this game that overshadow any of the good it seems.

Not only does the gameplay seem to be getting worse every season, but the amounts of bugs/crashes is equally as bad.

GGG owes us an apology for releasing this season as is, but I have a feeling Jonathon is gonna be smug about it as always.

As someone who has also spent 1200$ in support packs etc I feel I have the right to complain.



Same for me i spent 2000 Hours in the game and since i started playing. The high praise they get seems abnsolutely unjustified.

Bad communication. Not taking responsibility for anything. Bad handling of exploits. Bad patches. Bad Leagues. Broken promises.

This is bad. I palyed many games in 15 Years of Online gaming and ive barely witnessed such a train crash ever.
“The bird of Hermes is my name, eating my wings to make me tame.”
Last edited by Alzucard#2422 on Jan 5, 2026, 6:40:24 AM
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Alzucard#2422 wrote:

Same for me i spent 2000 Hours in the game and since i started playing. The high praise they get seems abnsolutely unjustified.

Bad communication. Not taking responsibility for anything. Bad handling of exploits. Bad patches. Bad Leagues. Broken promises.

This is bad. I palyed many games in 15 Years of Online gaming and ive barely witnessed such a train crash ever.


I also spent over 1,200 hours in PoE 2 and over 5,100 hours in PoE, and I spent a not insignificant amount of money supporting GGG, but now I feel exactly the same way.

I would just like to add a thought on why PoE 2 has the EA label when its business model (regular seasons, MTX and support pack sales) and monetization model are exactly the same as if it didn't have it. It just seems to me that GGG is using the fact that the game isn't finished as an artificial excuse. Over the last year, the game and three seasons have been released, and in each one, one class (weapon skills) has been released, so it will be in "EA" for another two years.

Personally, what I would expect are faster changes on a monthly basis, even resets after a not entirely successful implementation, and not a focus on pulling more money out of players, which is still EA.
Acts are cool right up until the game starts treating them like a mandatory daily commute. First time through, great. Fifth time through, it's just me clocking in for my shift at the Chore Factory.

Endgame feels the same way. It's repetitive, kind of empty, and group play might as well be a myth. Playing with friends should be the obvious "this is fun" option, but right now it's basically "why are we making this harder for ourselves" - which is a weird flex for an ARPG.

Also, it's just too easy. Mobs evaporate, bosses melt in seconds, and nothing really asks you to pay attention. I'd honestly buff enemy health by like 10x. Keep their damage the same or even lower it a bit if needed, but at least make fights last long enough to have mechanics matter. Bosses shouldn't be dead before they finish their first dramatic monologue.

And yeah, bosses should be complex, but not in the "hope you memorized the dance from last week" way. It should reward seeing and reacting, not remembering a spreadsheet. Less "gotcha", more "read the fight".

So yeah - I really hope they crank up the challenge, because right now it's not challenging, it's just fast. And please add actual group-focused endgame content, so playing with friends isn't the optional hard mode for no reason.
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I've always found it hilarious how a couple of years ago PoE 1 was considered very casual-unfriendly and very hard game to get into because of the numerous intertwined systems. But now, apparently, the game is for casuals because it is fast. Funny how human perception works. Never thought that a slower game is a more big brain one



That's because it's not...

These quotes come from Souls-like fanbois that are now the self-proclaimed "elite gamers" and the typical PoE2 players... you know, the people that say "Souls games are for real gamers... they're the hardest games int he world"... no, they're not! They're tedious, clunky and eat up your time in the most meaningless way, but they're NOT hard... you just need to memorize the attack patterns and dodge the same attacks again and again to kill the boss... that's the most basic, low IQ form of gaming... your character has a very limited skill-set (as bare bones as can be... basic attacks, dodge, parry, block... that's it!) and the pace of the game is very slow...


Souls games are actually very hard to play for people with high IQ because they get bored of doing the same thing over and over and every boss fight needing the same thing (just dodge)... high IQ people want creativity and lots of different options for their gameplay to keep it fun and engaging for them... low IQ players are happy to do the same thing over and over forever as long as they feel they're "skilled" because of it...

PoE1 is a much more high IQ game than PoE2 because it gives you way more freedom to create your own playstyle... PoE2 oversimplifies everything and fakes the being "harder" thing by taking away power from you (you hit softer and have less HP and defenses, passive tree nerfed, game giving you waaaaay less loot and putting all your power on your gear to make it even more tedious) and giving excessive HP bars to enemies to make it seem like it's "harder" to kill them when in reality it's just more tedious... going through the same attack pattern 20 times instead of 5 times because the boss has a massive HP bar doesn't make me more skilled... just makes the fight needlessly longer...

And that leads to PoE2 forcing you to play a very very specific build that is extremely streamlined, with very little to no options for creative solutions and very very few cookie-cutter meta-builds being viable if you want to truly have end-game power...

Personally I really hate following build guides... it's like someone else playing the game for me... what's the point of playing an ARPG if I'm not making the decisions for myself? PoE2 is designed for Youtubers, streamers and build guide sellers... not for people that want to be creative and make their own playstyle... it's a "commercial product" that it's designed for those that profit from it... it's not an artistic video game that it's designed for those that wanna enjoy playing it...

Anyway, that's about it...
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I've always found it hilarious how a couple of years ago PoE 1 was considered very casual-unfriendly and very hard game to get into because of the numerous intertwined systems. But now, apparently, the game is for casuals because it is fast. Funny how human perception works. Never thought that a slower game is a more big brain one



That's because it's not...

These quotes come from Souls-like fanbois that are now the self-proclaimed "elite gamers" and the typical PoE2 players... you know, the people that say "Souls games are for real gamers... they're the hardest games int he world"... no, they're not! They're tedious, clunky and eat up your time in the most meaningless way, but they're NOT hard... you just need to memorize the attack patterns and dodge the same attacks again and again to kill the boss... that's the most basic, low IQ form of gaming... your character has a very limited skill-set (as bare bones as can be... basic attacks, dodge, parry, block... that's it!) and the pace of the game is very slow...


Souls games are actually very hard to play for people with high IQ because they get bored of doing the same thing over and over and every boss fight needing the same thing (just dodge)... high IQ people want creativity and lots of different options for their gameplay to keep it fun and engaging for them... low IQ players are happy to do the same thing over and over forever as long as they feel they're "skilled" because of it...

PoE1 is a much more high IQ game than PoE2 because it gives you way more freedom to create your own playstyle... PoE2 oversimplifies everything and fakes the being "harder" thing by taking away power from you (you hit softer and have less HP and defenses, passive tree nerfed, game giving you waaaaay less loot and putting all your power on your gear to make it even more tedious) and giving excessive HP bars to enemies to make it seem like it's "harder" to kill them when in reality it's just more tedious... going through the same attack pattern 20 times instead of 5 times because the boss has a massive HP bar doesn't make me more skilled... just makes the fight needlessly longer...

And that leads to PoE2 forcing you to play a very very specific build that is extremely streamlined, with very little to no options for creative solutions and very very few cookie-cutter meta-builds being viable if you want to truly have end-game power...

Personally I really hate following build guides... it's like someone else playing the game for me... what's the point of playing an ARPG if I'm not making the decisions for myself? PoE2 is designed for Youtubers, streamers and build guide sellers... not for people that want to be creative and make their own playstyle... it's a "commercial product" that it's designed for those that profit from it... it's not an artistic video game that it's designed for those that wanna enjoy playing it...

Anyway, that's about it...


Nice try lol
Last edited by Sakanabi#6664 on Jan 5, 2026, 7:58:56 AM

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