Need ideas for a Unique Flask!
I think it would be cool if you made a hybrid flask that recovered a low amount of HP/MP over a very long period of time, possibly with some sweet buffs. It doesn't dominate as an emergency flask, so it isn't mandatory, but people who can keep their health and mana from topping out get to enjoy the smooth regeneration.
Hybrid Flask of Clever Phrasing - Uses 40 out of 40 charges - Restores 5% Max Health every second for 90 seconds - 20% increased movement speed while restoring health - Restores 5% Max Mana every second for 90 seconds - 20% increased attack speed while restoring mana Hybrid Flask of Obscure Reference - Uses 80 out of 60 charges - Restores 2000 Health every second over 100 seconds - Restores 2000 Mana over 100 seconds - 20% to all elemental resistances - 20% more armor - 20% more evasion - 20% more movement speed - 20% more item quality from monsters - 20% more item quantity from monsters - Effects end if another flask is used It needs to be about 20% cooler... I'd also like to add that Thunder Brew is an awesome flask name even though it's probably not appropriate for this idea :3 Expected nerfs: - Spectral Throw [done] - Scion Nodes [done] - Scion dialogue [ggg plz] Last edited by Techercizer#1929 on Jun 9, 2013, 8:46:35 PM
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" Is this OP? Sounds good. What would the base of the flask be? Quicksilver? Timezone: PST (California)
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" 2000 hp regen/sec? of course thats op. i think the drawwback of never being able to use it offsets it though (uses 80 of 60 charges) ign: hoya on hardcore
hoya is really shit at mapping | |
Unique flask can roll "x" amount of health regen over time, "x" amount of mana regen over time, or "x" amount of both regen over time
Unique Effect: cannot die while under flask effect (this is the same effect as the totem that prevents enemies from dying even though they are at no health |
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"The Molotov" Flask
Unique Rule: when flask is used, player tosses a fire bomb that burns the ground the enemies walk on Flask has no other effects |
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I think most are trying to make the benefit/drawbacks to big.
Here is my idea: Current: Hallowed Life Flask 30 charges: 960hps/8s/10charges Magic can have 1-3 mods. New Unique: Fabled Life Flask 60 charges: 1200 hps/10s/20charges Can have 4-6 mods. 4 new mod possibilities are during flask use: +20% atk speed +20% cast speed +20% physical dmg +20% elemental dmg Can do something similar to the others flask. Doesn't need a drawback imo. Its an unique and should be something most people want. That will make crafting useful on them also. |
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How about one that boosts the effect of "physical damage reflect to melee attackers" on self, by I dunno 1000%? A potion that made physical damage reflect useful or even semi useful would be pretty insane.
Would certainly garner a lot of attention on the forums and in game :P I don't know the numbers that would be needed to make it work though. But if you're remotely interested, I could try and find out. Last edited by Scully#4203 on Jun 9, 2013, 10:36:58 PM
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" It could also be called: "Distilled Essence of a Thunderstorm" I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Jun 9, 2013, 10:40:12 PM
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So the new supporters get their stuff made while the old supporters haven't heard anything in months since they were told to wait until they were contacted? Nice to see priorities still haven't changed around here.
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" No no, I think he meant to say "2000 hp over 100 seconds" (or 20 life regen per second for 100 seconds), not "2000 hp every second over 100 seconds" Timezone: PST (California)
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