Need ideas for a Unique Flask!
I want to see an offensive flask, something you can throw at enemies. A bit like the Diablo 2 grenades/potions of ye olde times.
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00 |
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" Really? I assumed that diamond supporters would get their items made on a first come, first served basis. From what I understand, making a unique is a timely process in that they must exhaustively test said item before it is actually put into the game. Just because I made this thread, it doesn't mean that I get to make my unique before you. I just wanted ideas so that when I can submit information to them, I don't have to brainstorm too long about what I want them to develop. Edit: You should contact them if you haven't already. Just for piece of mind. Timezone: PST (California) Last edited by KickAcid#4099 on Jun 9, 2013, 10:54:27 PM
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" Best suggestion yet ![]() |
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" What about an item that would guarantee monsters hit in that area get shocked for X seconds or something? Hmmm....interesting. Timezone: PST (California)
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RAGE Flask
-use 40 out of 65 charges For each drink your body change color.. First drink : yellow 2 : slightly red 3 : a little more 4 : orange 5 : Red => Discharge and become Golden. - You can't take damage for 20 sec. Restores life/ES/mana/All flasks ( including rage flask) Leaving the area will reset the rage phases. Any level rage dont expire until you leave the area. Rage Flask -use 20 out of 65 charges Each drink make the the player body change color ( more and more red ) Fiest drink : yellow, lose 1% of our life per sec 2 : orange, lose 3% 3 : slightly red : lose 7% 4 : red, lose 15% of your life per sec => discharge to restore flasks. Can't take damage for 15 sec. Anarchy/Onslaught T-Shirt Owner. Trading Guide : http://www.pathofexile.com/forum/view-thread/519890 Killing Vaal merc with (600 life) : http://is.gd/qsgV9P [Open Beta] Let's be Crazy: http://is.gd/TxxLsS / Old Suggestion: http://is.gd/Jd09W0 << God blesses those who bless themselves >> Last edited by Inexium#6388 on Jun 9, 2013, 11:10:23 PM
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Can I just point out this request is for a 'unique' flask, not a new flask type.
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Switches percents of critical strike chance with chance to hit? Admittedly not originally my idea but it'd be awesome on a flask.
I also think unique flasks would be an important aspect in providing alternatives to current resource (mana) upkeep methods. Modifiers like "Cannot regenerate flask charges. Has a 1% chance to refill flask on hit." are very interesting to me. The most interesting thing I think you could do is let the unique modifier be an implicit modifier for the flask, and let any flask type be an available base item to become the unique item, but only by using Orbs of Chance. Or, perhaps, only certain types of flask, depending on the modifier. The reason why the unique modifier should be implicit is so you could also allow properties be randomized, perhaps even by Orbs of Alteration. Imagine using an Orb of Chance on a Hallowed Mana Flask, and it turning into a Hallowed Elixir, a unique base item. Oh and offensive flasks would also be awesome. This is unrelated, but how about a skill that lets you throw flasks, and the damage being dealt based on the amount of whatever it recovers. A true grenadier build. same name in-game
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" Already existed, was called merveils tears. You can guess why it's no longer a part of the game. IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
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" I did a few months ago, I was told they'd be in touch shortly. I don't even care about the unique, it just seems weird to be selling new packs when they still seem to be so far behind on delivering the old ones. I don't take on new work when I already have a large backlog to get through, but I guess that's just me. |
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Blessing of RNGsus
Requires 1000 charges which only refill upon killing rares/bosses. For 2 seconds, all fusings are 200% more likely to grant a higher amount of links. All jewellers orbs are 400% more likely to grant higher sockets. All chance orbs are 300% more likely to generate a unique. All Divine orbs are 300% more likely to generate rolls on the high end. All Blessed orbs are 300% more likely to generate rolls on the high end. All Chromatic orbs are 100% more likely to generate off colors. "Danger is like jello, there's always room for more." http://www.twitch.tv/vejita00 Last edited by CliveHowlitzer#0568 on Jun 10, 2013, 12:17:44 AM
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